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#version 330 core
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2024-10-09 16:19:37 +00:00
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uniform sampler2D uTexture;
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in vec3 vPos;
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in vec3 vNormal;
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in vec2 vTexCoords;
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out vec4 fColor;
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// Main
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void main() {
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fColor = vec4(vTexCoords, 1.0, 1.0);
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}
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