openblocks/tools/genmesh.py

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#!/usr/bin/python3
# Default mesh generator
# Input from wavefront obj file
# Usage: ./genmesh.py mesh.obj > mesh.cpp
import sys
HEADER = """
static float CUBE_VERTICES[] = {
// positions // normals // texture coords
"""
FOOTER = """
};"""
file = open(sys.argv[1], "r")
vert_coords = []
vert_norms = []
vert_uvs = []
out_vertices = []
# greatest_coord = 0
# least_coord = 0
def normalize(x, y, z):
return (x/2, y/2, z/2)
for line in file:
if line.startswith('v '):
coords = line.split(' ')[1:]
vert_coords.append((float(coords[0]), float(coords[1]), float(coords[2])))
if line.startswith('vn '):
coords = line.split(' ')[1:]
vert_norms.append((float(coords[0]), float(coords[1]), float(coords[2])))
if line.startswith('vt '):
coords = line.split(' ')[1:]
vert_uvs.append((float(coords[0]), float(coords[1])))
if line.startswith('f '):
verts = line.split(' ')[1:]
for vert in verts:
coords, uv, normal = vert.split('/')
coords, uv, normal = int(coords), int(uv), int(normal)
coords, uv, normal = vert_coords[coords-1], vert_uvs[uv-1], vert_norms[normal-1]
coords = normalize(*coords)
# for coord in [*normal]:
# if coord > greatest_coord: greatest_coord = coord
# if coord < least_coord: least_coord = coord
out_vertices.append((coords, normal, uv))
print(HEADER)
for coords, normal, uv in out_vertices:
print(f"\t{coords[0]}, {coords[1]}, {coords[2]},\t{normal[0]}, {normal[1]}, {normal[2]},\t{uv[0]}, {uv[1]},")
print(FOOTER)