fix(lua): accidentally added lua libs outside of lua.h

This commit is contained in:
maelstrom 2025-06-08 16:24:59 +02:00
parent 024d6a9243
commit 077b153953
4 changed files with 5 additions and 4 deletions

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@ -46,4 +46,6 @@ The compiled binaries should then be placed in `./build/bin/` and should be read
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build

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@ -3,7 +3,6 @@
#include "error/data.h"
#include "logger.h"
#include "variant.h" // IWYU pragma: keep
#include <luajit-2.1/lua.h>
#include <memory>
#include <optional>
#include "objects/base/instance.h"

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@ -3,8 +3,6 @@
#include "variant.h"
#include "lua.h"
#include <cstdio>
#include <luajit-2.1/lauxlib.h>
#include <luajit-2.1/lua.h>
#include <pugixml.hpp>
#include <memory>
#include <vector>

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@ -1,5 +1,7 @@
#include "defaultmeshes.h"
#pragma warning( disable : 4305 )
static float CUBE_VERTICES[] = {
// positions // normals // texture coords
0.5, -0.5, -0.5, -0.0, -0.0, -1.0, 1.0, 0.0,