fix(lua): accidentally added lua libs outside of lua.h
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4 changed files with 5 additions and 4 deletions
4
BUILD.md
4
BUILD.md
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@ -46,4 +46,6 @@ The compiled binaries should then be placed in `./build/bin/` and should be read
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If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
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\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
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\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
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DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build
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@ -3,7 +3,6 @@
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#include "error/data.h"
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#include "logger.h"
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#include "variant.h" // IWYU pragma: keep
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#include <luajit-2.1/lua.h>
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#include <memory>
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#include <optional>
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#include "objects/base/instance.h"
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@ -3,8 +3,6 @@
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#include "variant.h"
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#include "lua.h"
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#include <cstdio>
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#include <luajit-2.1/lauxlib.h>
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#include <luajit-2.1/lua.h>
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#include <pugixml.hpp>
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#include <memory>
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#include <vector>
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@ -1,5 +1,7 @@
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#include "defaultmeshes.h"
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#pragma warning( disable : 4305 )
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static float CUBE_VERTICES[] = {
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// positions // normals // texture coords
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0.5, -0.5, -0.5, -0.0, -0.0, -1.0, 1.0, 0.0,
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