feat(lua): implemented coroutines for scripts + wait()

This commit is contained in:
maelstrom 2025-05-06 21:36:05 +02:00
parent 26459c9275
commit 13cad8e01a
6 changed files with 126 additions and 6 deletions

View file

@ -1,4 +1,5 @@
#include "script.h"
#include "common.h"
#include "logger.h"
#include "objects/base/instance.h"
#include "objects/base/member.h"
@ -7,17 +8,23 @@
#include "objects/datamodel.h"
#include "datatypes/ref.h"
#include "lua.h"
#include <luajit-2.1/lauxlib.h>
#include <luajit-2.1/lua.h>
#include <memory>
int script_wait(lua_State*);
Script::Script(): Instance(&TYPE) {
source = "print \"Hello, world!\"";
source = "print \"Hello, world!\"\nwait(1)print \"Wait success! :D\"";
}
Script::~Script() {
}
void Script::Run() {
lua_State* L = dataModel().value()->GetService<ScriptContext>()->state;
std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
lua_State* L = scriptContext->state;
// Create thread
this->thread = lua_newthread(L);
@ -34,6 +41,11 @@ void Script::Run() {
Data::InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
lua_rawset(Lt, -3);
lua_pushstring(Lt, "wait");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_wait, 1);
lua_rawset(Lt, -3);
lua_pop(Lt, 1); // _G
// Load source and push onto thread stack as function ptr
@ -51,3 +63,13 @@ void Script::Run() {
void Script::Stop() {
// TODO:
}
int script_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = luaL_checknumber(L, 1);
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
}

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@ -1,12 +1,14 @@
#include "scriptcontext.h"
#include "datatypes/cframe.h"
#include "datatypes/meta.h"
#include "datatypes/color3.h"
#include "datatypes/vector.h"
#include "logger.h"
#include "timeutil.h"
#include <cstdint>
#include <luajit-2.1/lauxlib.h>
#include <ctime>
#include <chrono>
#include <luajit-2.1/lua.h>
#include <luajit-2.1/lualib.h>
#include "lua.h"
static int g_print(lua_State*);
static int g_require(lua_State*);
@ -62,8 +64,70 @@ void ScriptContext::InitService() {
lua_rawset(state, -3);
}
lua_pop(state, 1);
lua_pop(state, 1); // _G
lua_getregistry(state);
lua_pushstring(state, "__sleepingThreads");
lua_newtable(state);
lua_rawset(state, -3);
lua_pop(state, -1); // registry
}
void ScriptContext::PushThreadSleep(lua_State* thread, float delay) {
// A thread is allowed to sleep multiple times at once, though this is a very edge-case scenario
SleepingThread sleep;
sleep.thread = thread;
sleep.timeYieldedWhen = tu_clock_micros();
sleep.targetTimeMicros = tu_clock_micros() + delay * 1'000'000;
sleepingThreads.push_back(sleep);
// Add to registry so it doesn't get GC'd
// https://stackoverflow.com/a/17138663/16255372
lua_getregistry(state); // registry
lua_pushstring(state, "__sleepingThreads");
lua_rawget(state, -2); // table
lua_pushthread(thread); // key
lua_xmove(thread, state, 1);
lua_pushboolean(state, true); // value
lua_rawset(state, -3); // set
lua_pop(state, 2); // pop table and registry
}
void ScriptContext::RunSleepingThreads() {
for (int i = 0; i < sleepingThreads.size();) {
bool deleted = false;
SleepingThread sleep = sleepingThreads[i];
if (tu_clock_micros() >= sleep.targetTimeMicros) {
// Time args
lua_pushnumber(sleep.thread, float(tu_clock_micros() - sleep.timeYieldedWhen) / 1'000'000);
lua_pushnumber(sleep.thread, float(tu_clock_micros()) / 1'000'000);
lua_resume(sleep.thread, 2);
// Remove thread
sleepingThreads.erase(sleepingThreads.begin() + i);
// Erase from registry
lua_getregistry(state); // registry
lua_pushstring(state, "__sleepingThreads");
lua_rawget(state, -2); // table
lua_pushthread(sleep.thread); // key
lua_xmove(sleep.thread, state, 1);
lua_pushnil(state);
lua_rawset(state, -3); // set
}
if (!deleted)
i++;
}
}
// https://www.lua.org/source/5.1/lbaselib.c.html

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@ -3,9 +3,19 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
#include "lua.h"
#include <vector>
struct SleepingThread {
lua_State* thread;
uint64_t timeYieldedWhen;
uint64_t targetTimeMicros;
bool active = true;
};
class DEF_INST_SERVICE ScriptContext : public Service {
AUTOGEN_PREAMBLE
std::vector<SleepingThread> sleepingThreads;
protected:
void InitService() override;
bool initialized = false;
@ -15,6 +25,8 @@ public:
~ScriptContext();
lua_State* state;
void PushThreadSleep(lua_State* thread, float delay);
void RunSleepingThreads();
static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
};

12
core/src/timeutil.cpp Normal file
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@ -0,0 +1,12 @@
#include "timeutil.h"
#include <chrono>
tu_time_t TIME_STARTED_MICROS = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();
tu_time_t tu_clock_micros() {
tu_time_t now = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();;
return now - TIME_STARTED_MICROS;
}

8
core/src/timeutil.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include <cstdint>
typedef uint64_t tu_time_t;
// Provides a high-accuracy time since the program started in microseconds (via std::chrono)
tu_time_t tu_clock_micros();

View file

@ -4,6 +4,7 @@
#include "mainwindow.h"
#include "objects/joint/snap.h"
#include "objects/script.h"
#include "objects/script/scriptcontext.h"
#include "rendering/surface.h"
#include <cstdio>
#include <memory>
@ -67,6 +68,7 @@ void PlaceDocument::timerEvent(QTimerEvent* evt) {
gWorkspace()->PhysicsStep(deltaTime);
placeWidget->repaint();
placeWidget->updateCycle();
gDataModel->GetService<ScriptContext>()->RunSleepingThreads();
}