From 16f973c9c2c7d9744f72502502ffa626e6cbf15f Mon Sep 17 00:00:00 2001 From: maelstrom Date: Fri, 29 Aug 2025 00:12:52 +0200 Subject: [PATCH] misc(rendering): temporarily disabled fresnel reflections until a setting is added for them --- assets/shaders/phong.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/shaders/phong.fs b/assets/shaders/phong.fs index dca543f..0d26838 100644 --- a/assets/shaders/phong.fs +++ b/assets/shaders/phong.fs @@ -114,7 +114,7 @@ vec3 calculateReflection() { vec3 viewDir = normalize(viewPos - vPos); vec3 reflectDir = reflect(viewDir, norm); float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0)); - vec3 result = sampleSkybox() * mix(fresnel * material.specular, vec3(1.0), reflectance); + vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance); return result; }