fix(lua): fixed error handling for signals

This commit is contained in:
maelstrom 2025-07-10 20:07:11 +02:00
parent a10b34dc94
commit 1f15662c2d
2 changed files with 24 additions and 15 deletions

View file

@ -7,6 +7,9 @@
#include <memory>
#include <vector>
int signalcall_wrapper(lua_State*);
int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
SignalSource::~SignalSource() = default;
@ -22,16 +25,13 @@ LuaSignalConnection::LuaSignalConnection(lua_State* L, std::weak_ptr<Signal> par
// https://stackoverflow.com/a/31952046/16255372
// Save function and current thread so they don't get GC'd
// Save function so it doesn't get GC'd
function = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushthread(L);
thread = luaL_ref(L, LUA_REGISTRYINDEX);
}
LuaSignalConnection::~LuaSignalConnection() {
// Remove LuaSignalConnectionthread so that it can get properly GC'd
luaL_unref(state, LUA_REGISTRYINDEX, function);
luaL_unref(state, LUA_REGISTRYINDEX, thread);
}
#if 0
@ -58,20 +58,33 @@ void LuaSignalConnection::Call(std::vector<Variant> args) {
// Push function
lua_rawgeti(thread, LUA_REGISTRYINDEX, function);
lua_pushcclosure(thread, signalcall_wrapper, 1); // Push our own wrapper
for (Variant arg : args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
lua_pop(state, 1); // Pop thread
}
int signalcall_wrapper(lua_State* L) {
int nargs = lua_gettop(L);
// Push error handler and move to bottom
lua_pushcfunction(L, script_errhandler);
lua_insert(L, 1);
// Push function and move to bottom (after error handler)
lua_pushvalue(L, lua_upvalueindex(1));
lua_insert(L, 2);
lua_pcall(L, nargs, 0, 1);
return 0;
}
//
CSignalConnection::CSignalConnection(std::function<void(std::vector<Variant>)> func, std::weak_ptr<Signal> parent) : SignalConnection(parent) {
@ -152,11 +165,7 @@ void Signal::Fire(std::vector<Variant> args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
// Remove thread from registry
luaL_unref(thread, LUA_REGISTRYINDEX, threadId);

View file

@ -45,7 +45,7 @@ public:
class LuaSignalConnection : public SignalConnection {
lua_State* state;
int function, thread;
int function;
friend Signal;
protected: