fix(lua): fixed error handling for signals
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parent
a10b34dc94
commit
1f15662c2d
2 changed files with 24 additions and 15 deletions
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@ -7,6 +7,9 @@
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#include <memory>
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#include <vector>
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int signalcall_wrapper(lua_State*);
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int script_errhandler(lua_State*); // extern
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SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
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SignalSource::~SignalSource() = default;
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@ -22,16 +25,13 @@ LuaSignalConnection::LuaSignalConnection(lua_State* L, std::weak_ptr<Signal> par
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// https://stackoverflow.com/a/31952046/16255372
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// Save function and current thread so they don't get GC'd
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// Save function so it doesn't get GC'd
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function = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_pushthread(L);
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thread = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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LuaSignalConnection::~LuaSignalConnection() {
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// Remove LuaSignalConnectionthread so that it can get properly GC'd
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luaL_unref(state, LUA_REGISTRYINDEX, function);
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luaL_unref(state, LUA_REGISTRYINDEX, thread);
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}
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#if 0
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@ -58,20 +58,33 @@ void LuaSignalConnection::Call(std::vector<Variant> args) {
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// Push function
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lua_rawgeti(thread, LUA_REGISTRYINDEX, function);
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lua_pushcclosure(thread, signalcall_wrapper, 1); // Push our own wrapper
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for (Variant arg : args) {
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arg.PushLuaValue(thread);
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}
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int status = lua_resume(thread, args.size());
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if (status > LUA_YIELD) {
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Logger::error(lua_tostring(thread, -1));
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lua_pop(thread, 1); // Pop return value
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}
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lua_resume(thread, args.size());
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lua_pop(state, 1); // Pop thread
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}
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int signalcall_wrapper(lua_State* L) {
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int nargs = lua_gettop(L);
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// Push error handler and move to bottom
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lua_pushcfunction(L, script_errhandler);
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lua_insert(L, 1);
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// Push function and move to bottom (after error handler)
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_insert(L, 2);
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lua_pcall(L, nargs, 0, 1);
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return 0;
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}
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//
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CSignalConnection::CSignalConnection(std::function<void(std::vector<Variant>)> func, std::weak_ptr<Signal> parent) : SignalConnection(parent) {
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@ -152,11 +165,7 @@ void Signal::Fire(std::vector<Variant> args) {
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arg.PushLuaValue(thread);
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}
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int status = lua_resume(thread, args.size());
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if (status > LUA_YIELD) {
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Logger::error(lua_tostring(thread, -1));
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lua_pop(thread, 1); // Pop return value
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}
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lua_resume(thread, args.size());
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// Remove thread from registry
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luaL_unref(thread, LUA_REGISTRYINDEX, threadId);
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@ -45,7 +45,7 @@ public:
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class LuaSignalConnection : public SignalConnection {
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lua_State* state;
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int function, thread;
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int function;
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friend Signal;
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protected:
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