chore(editor): copy all dependencies to build dir

This commit is contained in:
maelstrom 2025-03-16 14:50:40 +01:00
parent 5def25ec03
commit 3d780ad317
3 changed files with 32 additions and 1 deletions

View file

@ -14,3 +14,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_subdirectory(core)
add_subdirectory(client)
add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)

View file

@ -76,6 +76,32 @@ if (${QT_VERSION} GREATER_EQUAL 6)
target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
endif()
# Copy assets
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:editor>/assets)
# Copy Qt files
if (WIN32)
#include("${QT_DEPLOY_SUPPORT}")
# TODO: Add other translations
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
)
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
# Also don't want to clutter with plugins, add only needed ones
# Copy qt.conf to override default plugins location
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qt.conf $<TARGET_FILE_DIR:editor>/qt.conf
)
endif ()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.

2
editor/qt.conf Normal file
View file

@ -0,0 +1,2 @@
[Paths]
Plugins = "qtplugins"