fix(editor): handles crashing on hover
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1 changed files with 1 additions and 1 deletions
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@ -58,7 +58,7 @@ std::optional<HandleFace> raycastHandle(rp3d::Ray ray) {
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// Implement manual detection via boxes instead of... this shit
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// This code also hardly works, and is not good at all... Hooo nope.
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rp3d::RigidBody* body = world->createRigidBody(CFrame::IDENTITY + cframe.Position());
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body->addCollider(common.createBoxShape(cframe.Rotation() * Vector3(handleSize(face) / 2.f)), rp3d::Transform::identity());
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body->addCollider(common.createBoxShape((cframe.Rotation() * Vector3(handleSize(face) / 2.f)).Abs()), rp3d::Transform::identity());
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rp3d::RaycastInfo info;
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if (body->raycast(ray, info)) {
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