feat(joints): added snap joint

This commit is contained in:
maelstrom 2025-04-16 02:24:51 +02:00
parent b7e3061dee
commit 59427403be
12 changed files with 144 additions and 19 deletions

View file

@ -11,7 +11,9 @@
// #include "meta.h" // IWYU pragma: keep // #include "meta.h" // IWYU pragma: keep
const Data::CFrame Data::CFrame::IDENTITY(glm::vec3(0, 0, 0), glm::mat3(1.f)); const Data::CFrame Data::CFrame::IDENTITY(glm::vec3(0, 0, 0), glm::mat3(1.f));
const Data::CFrame Data::CFrame::YToZ(glm::vec3(0, 0, 0), glm::mat3(glm::vec3(1, 0, 0), glm::vec3(0, 0, 1), glm::vec3(0, 1, 0))); const Data::CFrame Data::CFrame::YToZ(glm::vec3(0, 0, 0), glm::mat3(glm::vec3(1, 0, 0), glm::vec3(0, 0, 1), glm::vec3(0, 1, 0)));
Data::CFrame::CFrame() : Data::CFrame::CFrame(glm::vec3(0, 0, 0), glm::mat3(1.f)) {}
Data::CFrame::CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22) Data::CFrame::CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22)
: translation(x, y, z) : translation(x, y, z)

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@ -20,6 +20,7 @@ namespace Data {
// CFrame(float x, float y, float z); // CFrame(float x, float y, float z);
// CFrame(const glm::vec3&); // CFrame(const glm::vec3&);
// CFrame(const rp::Vector3&); // CFrame(const rp::Vector3&);
CFrame();
CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22); CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22);
CFrame(const rp::Transform&); CFrame(const rp::Transform&);
CFrame(Data::Vector3 position, glm::quat quat); CFrame(Data::Vector3 position, glm::quat quat);

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@ -87,24 +87,16 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
this->OnParentUpdated(lastParent, newParent); this->OnParentUpdated(lastParent, newParent);
auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable
if (newParent) {
this->_dataModel = newParent->get()->GetClass() == &DataModel::TYPE ? std::make_optional(std::dynamic_pointer_cast<DataModel>(newParent.value())) : newParent.value()->dataModel();
this->_workspace = newParent->get()->GetClass() == &Workspace::TYPE ? std::make_optional(std::dynamic_pointer_cast<Workspace>(newParent.value())) : newParent.value()->workspace();
} else {
this->_dataModel = std::nullopt;
this->_workspace = std::nullopt;
}
updateAncestry(this->shared<Instance>(), newParent); updateAncestry(this->shared<Instance>(), newParent);
return true; return true;
} }
void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedChild, std::optional<std::shared_ptr<Instance>> newParent) { void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedChild, std::optional<std::shared_ptr<Instance>> newParent) {
auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable
if (GetParent()) { if (GetParent()) {
this->_dataModel = GetParent().value()->GetClass() == &DataModel::TYPE ? std::make_optional(std::dynamic_pointer_cast<DataModel>(GetParent().value())) : GetParent().value()->dataModel(); this->_dataModel = GetParent().value()->GetClass() == &DataModel::TYPE ? std::make_optional(std::dynamic_pointer_cast<DataModel>(GetParent().value())) : GetParent().value()->dataModel();
this->_workspace = GetParent().value()->GetClass() == &Workspace::TYPE ? std::make_optional(std::dynamic_pointer_cast<Workspace>(GetParent().value())) : GetParent().value()->workspace(); this->_workspace = GetParent().value()->GetClass() == &Workspace::TYPE ? std::make_optional(std::dynamic_pointer_cast<Workspace>(GetParent().value())) : GetParent().value()->workspace();
@ -115,6 +107,16 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
OnAncestryChanged(updatedChild, newParent); OnAncestryChanged(updatedChild, newParent);
// Old workspace used to exist, and workspaces differ
if (oldWorkspace.has_value() && !oldWorkspace->expired() && (!_workspace || _workspace->expired() || oldWorkspace->lock() != _workspace->lock())) {
OnWorkspaceRemoved((oldWorkspace.has_value() && !oldWorkspace->expired()) ? std::make_optional(oldWorkspace->lock()) : std::nullopt);
}
// New workspace exists, and workspaces differ
if (_workspace.has_value() && !_workspace->expired() && (!oldWorkspace || oldWorkspace->expired() || _workspace->lock() != oldWorkspace->lock())) {
OnWorkspaceAdded((oldWorkspace.has_value() && !oldWorkspace->expired()) ? std::make_optional(oldWorkspace->lock()) : std::nullopt, _workspace->lock());
}
// Update ancestry in descendants // Update ancestry in descendants
for (InstanceRef child : children) { for (InstanceRef child : children) {
child->updateAncestry(updatedChild, newParent); child->updateAncestry(updatedChild, newParent);
@ -156,6 +158,14 @@ void Instance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child,
// Empty stub // Empty stub
} }
void Instance::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
// Empty stub
}
void Instance::OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) {
// Empty stub
}
// Properties // Properties
result<Data::Variant, MemberNotFound> Instance::GetPropertyValue(std::string name) { result<Data::Variant, MemberNotFound> Instance::GetPropertyValue(std::string name) {
@ -198,6 +208,12 @@ result<PropertyMeta, MemberNotFound> Instance::GetPropertyMeta(std::string name)
} }
} }
void Instance::UpdateProperty(std::string name) {
PropertyMeta meta = GetPropertyMeta(name).expect();
if (!meta.updateCallback) return; // Nothing to update, exit.
meta.updateCallback.value()(name);
}
std::vector<std::string> Instance::GetProperties() { std::vector<std::string> Instance::GetProperties() {
if (cachedMemberList.has_value()) return cachedMemberList.value(); if (cachedMemberList.has_value()) return cachedMemberList.value();

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@ -64,6 +64,8 @@ protected:
virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent); virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent); virtual void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace);
virtual void OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace);
// The root data model this object is a descendant of // The root data model this object is a descendant of
std::optional<std::shared_ptr<DataModel>> dataModel(); std::optional<std::shared_ptr<DataModel>> dataModel();
@ -93,6 +95,8 @@ public:
result<Data::Variant, MemberNotFound> GetPropertyValue(std::string name); result<Data::Variant, MemberNotFound> GetPropertyValue(std::string name);
fallible<MemberNotFound, AssignToReadOnlyMember> SetPropertyValue(std::string name, Data::Variant value); fallible<MemberNotFound, AssignToReadOnlyMember> SetPropertyValue(std::string name, Data::Variant value);
result<PropertyMeta, MemberNotFound> GetPropertyMeta(std::string name); result<PropertyMeta, MemberNotFound> GetPropertyMeta(std::string name);
// Manually trigger the update of a property. Useful internally when setting properties directly
void UpdateProperty(std::string name);
// Returning a list of property names feels kinda janky. Is this really the way to go? // Returning a list of property names feels kinda janky. Is this really the way to go?
std::vector<std::string> GetProperties(); std::vector<std::string> GetProperties();

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@ -1,5 +1,6 @@
#include "meta.h" #include "meta.h"
#include "objects/part.h" #include "objects/part.h"
#include "objects/snap.h"
#include "objects/workspace.h" #include "objects/workspace.h"
std::map<std::string, const InstanceType*> INSTANCE_MAP = { std::map<std::string, const InstanceType*> INSTANCE_MAP = {
@ -7,4 +8,5 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "Part", &Part::TYPE }, { "Part", &Part::TYPE },
{ "Workspace", &Workspace::TYPE }, { "Workspace", &Workspace::TYPE },
{ "DataModel", &DataModel::TYPE }, { "DataModel", &DataModel::TYPE },
{ "Snap", &Snap::TYPE },
}; };

View file

@ -61,7 +61,7 @@ const InstanceType* Part::GetClass() {
Part::Part(): Part(PartConstructParams { .color = Data::Color3(0.639216f, 0.635294f, 0.647059f) }) { Part::Part(): Part(PartConstructParams { .color = Data::Color3(0.639216f, 0.635294f, 0.647059f) }) {
} }
Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame(params.position, params.rotation)), Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame::FromEulerAnglesXYZ((Data::Vector3)params.rotation) + params.position),
size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) { size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
this->memberMap = std::make_unique<MemberMap>(MemberMap { this->memberMap = std::make_unique<MemberMap>(MemberMap {
.super = std::move(this->memberMap), .super = std::move(this->memberMap),
@ -158,8 +158,10 @@ Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame(par
Part::~Part() { Part::~Part() {
// This relies on physicsCommon still existing. Be very careful. // This relies on physicsCommon still existing. Be very careful.
if (this->rigidBody && workspace()) if (this->rigidBody && workspace()) {
workspace().value()->DestroyRigidBody(rigidBody); workspace().value()->DestroyRigidBody(rigidBody);
this->rigidBody = nullptr;
}
} }

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@ -15,7 +15,7 @@ namespace rp = reactphysics3d;
// For easy construction from C++. Maybe should be removed? // For easy construction from C++. Maybe should be removed?
struct PartConstructParams { struct PartConstructParams {
glm::vec3 position; glm::vec3 position;
glm::quat rotation = glm::identity<glm::quat>(); glm::vec3 rotation;
glm::vec3 size; glm::vec3 size;
Data::Color3 color; Data::Color3 color;

45
core/src/objects/snap.cpp Normal file
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@ -0,0 +1,45 @@
#include "snap.h"
#include "datatypes/vector.h"
#include "workspace.h"
#include "part.h"
#include <reactphysics3d/constraint/FixedJoint.h>
const InstanceType Snap::TYPE = {
.super = &Instance::TYPE,
.className = "Snap",
.constructor = &Snap::Create,
};
const InstanceType* Snap::GetClass() {
return &TYPE;
}
Snap::Snap(): Instance(&TYPE) {
}
Snap::~Snap() {
}
void Snap::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
if (!part0 || !part1 || part0->expired() || part1->expired()) return;
printVec((part0->lock()->cframe * (c1.Inverse() * c0)).Rotation().ToEulerAnglesXYZ());
printVec(part1->lock()->cframe.Rotation().ToEulerAnglesXYZ());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
Data::CFrame newFrame = part0->lock()->cframe * (c1.Inverse() * c0);
part1->lock()->cframe = newFrame;
newWorkspace->SyncPartPhysics(part1->lock());
rp::FixedJointInfo jointInfo(part0->lock()->rigidBody, part1->lock()->rigidBody, (c0.Inverse() * c1).Position());
this->joint = dynamic_cast<rp::FixedJoint*>(workspace().value()->physicsWorld->createJoint(jointInfo));
}
void Snap::OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) {
if (!this->joint || !oldWorkspace) return;
oldWorkspace.value()->physicsWorld->destroyJoint(this->joint);
this->joint = nullptr;
}

28
core/src/objects/snap.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include "objects/base/instance.h"
#include <memory>
#include <optional>
class Part;
class Snap : public Instance {
rp::FixedJoint* joint;
protected:
void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
void OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) override;
public:
const static InstanceType TYPE;
std::optional<std::weak_ptr<Part>> part0;
std::optional<std::weak_ptr<Part>> part1;
Data::CFrame c0;
Data::CFrame c1;
Snap();
~Snap();
static inline std::shared_ptr<Snap> New() { return std::make_shared<Snap>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Snap>(); };
virtual const InstanceType* GetClass() override;
};

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@ -15,7 +15,7 @@ const InstanceType* Workspace::GetClass() {
return &TYPE; return &TYPE;
} }
rp::PhysicsCommon *physicsCommon = new rp::PhysicsCommon; rp::PhysicsCommon* Workspace::physicsCommon = new rp::PhysicsCommon;
Workspace::Workspace(): Service(&TYPE) { Workspace::Workspace(): Service(&TYPE) {
} }

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@ -24,11 +24,16 @@ enum FilterResult {
}; };
class Part; class Part;
class Snap;
typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter; typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter;
class Workspace : public Service { class Workspace : public Service {
rp::PhysicsWorld *physicsWorld = nullptr; rp::PhysicsWorld* physicsWorld = nullptr;
static rp::PhysicsCommon* physicsCommon;
friend Part;
friend Snap;
protected: protected:
void InitService() override; void InitService() override;
bool initialized = false; bool initialized = false;

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@ -1,6 +1,7 @@
#include "mainwindow.h" #include "mainwindow.h"
#include "./ui_mainwindow.h" #include "./ui_mainwindow.h"
#include "common.h" #include "common.h"
#include "objects/snap.h"
#include <memory> #include <memory>
#include <qclipboard.h> #include <qclipboard.h>
#include <qmessagebox.h> #include <qmessagebox.h>
@ -123,11 +124,30 @@ MainWindow::MainWindow(QWidget *parent)
gWorkspace()->AddChild(ui->mainWidget->lastPart = Part::New({ gWorkspace()->AddChild(ui->mainWidget->lastPart = Part::New({
.position = glm::vec3(0), .position = glm::vec3(0),
.rotation = glm::vec3(0.5, 2, 1), .rotation = glm::vec3(-2.6415927, 1.1415926, 2.57075),
.size = glm::vec3(4, 1.2, 2), .size = glm::vec3(4, 1.2, 2),
.color = glm::vec3(0.639216f, 0.635294f, 0.647059f), .color = glm::vec3(0.639216f, 0.635294f, 0.647059f),
})); }));
gWorkspace()->SyncPartPhysics(ui->mainWidget->lastPart); gWorkspace()->SyncPartPhysics(ui->mainWidget->lastPart);
// auto part0 = ui->mainWidget->lastPart;
// gWorkspace()->AddChild(ui->mainWidget->lastPart = Part::New({
// .position = glm::vec3(1.6691498, 0.82489049, -0.73040605),
// // .rotation = glm::vec3(0.5, 2, 1),
// .rotation = glm::vec3(-2.6415927, 1.1415926, -2.141639),
// .size = glm::vec3(4, 1.2, 2),
// .color = glm::vec3(0.639216f, 0.635294f, 0.647059f),
// }));
// gWorkspace()->SyncPartPhysics(ui->mainWidget->lastPart);
// auto part1 = ui->mainWidget->lastPart;
// auto snap = Snap::New();
// snap->part0 = part0;
// snap->part1 = part1;
// snap->c0 = part1->cframe;
// snap->c1 = part0->cframe;
// gWorkspace()->AddChild(snap);
} }
void MainWindow::closeEvent(QCloseEvent* evt) { void MainWindow::closeEvent(QCloseEvent* evt) {