chore: use standard stb header location

This commit is contained in:
maelstrom 2025-03-16 14:49:56 +01:00
parent dafd2e9b06
commit 5def25ec03
5 changed files with 4 additions and 5 deletions

View file

@ -28,7 +28,6 @@ namespace Data {
std::string name; std::string name;
Deserializer deserializer; Deserializer deserializer;
FromString fromString; FromString fromString;
TypeInfo(const TypeInfo&) = delete;
}; };
class String; class String;

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@ -1,6 +1,6 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <stb/stb_image.h> #include <stb_image.h>
#include "skybox.h" #include "skybox.h"

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@ -2,7 +2,7 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <stb/stb_image.h> #include <stb_image.h>
Texture::Texture(const char* texturePath, unsigned int format, bool noMipMaps) { Texture::Texture(const char* texturePath, unsigned int format, bool noMipMaps) {
glGenTextures(1, &this->ID); glGenTextures(1, &this->ID);

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@ -2,7 +2,7 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <stb/stb_image.h> #include <stb_image.h>
Texture3D::Texture3D(const char* texturePath, unsigned int tileWidth, unsigned int tileHeight, unsigned int tileCount, unsigned int format) { Texture3D::Texture3D(const char* texturePath, unsigned int tileWidth, unsigned int tileHeight, unsigned int tileCount, unsigned int format) {
glGenTextures(1, &this->ID); glGenTextures(1, &this->ID);

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@ -1,2 +1,2 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h> #include <stb_image.h>