chore: use standard stb header location
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dafd2e9b06
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@ -28,7 +28,6 @@ namespace Data {
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std::string name;
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Deserializer deserializer;
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FromString fromString;
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TypeInfo(const TypeInfo&) = delete;
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};
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class String;
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@ -1,6 +1,6 @@
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <stb/stb_image.h>
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#include <stb_image.h>
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#include "skybox.h"
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@ -2,7 +2,7 @@
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <stb/stb_image.h>
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#include <stb_image.h>
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Texture::Texture(const char* texturePath, unsigned int format, bool noMipMaps) {
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glGenTextures(1, &this->ID);
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@ -2,7 +2,7 @@
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <stb/stb_image.h>
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#include <stb_image.h>
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Texture3D::Texture3D(const char* texturePath, unsigned int tileWidth, unsigned int tileHeight, unsigned int tileCount, unsigned int format) {
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glGenTextures(1, &this->ID);
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@ -1,2 +1,2 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#include <stb_image.h>
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