refactor(cmake): removed macos and qt5 support code for cmake as they are currently not used. Can be reverted later if they ever become used.

This commit is contained in:
maelstrom 2025-07-21 21:25:17 +02:00
parent 6d95cc8e1a
commit 5e36709dc8
2 changed files with 4 additions and 44 deletions

View file

@ -23,5 +23,4 @@ add_subdirectory(core)
add_subdirectory(client)
add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)

View file

@ -11,8 +11,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets)
find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets)
find_package(QScintilla REQUIRED)
set(TS_FILES editor_en_US.ts)
@ -52,43 +52,14 @@ if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
else()
if(ANDROID)
add_library(editor SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(editor
${PROJECT_SOURCES}
mainglwidget.h mainglwidget.cpp
)
endif()
qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
endif()
target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR})
target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Multimedia ${QSCINTILLA_LIBRARY})
target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR} Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::Multimedia ${QSCINTILLA_LIBRARY} Qt6::OpenGL Qt6::OpenGLWidgets)
add_dependencies(editor openblocks)
# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
# we have to include it manually
if (${QT_VERSION} GREATER_EQUAL 6)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
endif()
# Copy assets
add_custom_command(
TARGET editor POST_BUILD
@ -123,17 +94,7 @@ if (WIN32)
)
endif ()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
endif()
set_target_properties(editor PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)