feat(cmake): move to qt6

This commit is contained in:
maelstrom 2025-08-11 22:01:28 +02:00
parent 2ed8c83ec3
commit 692bb17d44
2 changed files with 61 additions and 116 deletions

View file

@ -0,0 +1,56 @@
# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
if(WIN32)
add_compile_definitions(QSCINTILLA_DLL)
endif()
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS
${Qt6Core_INCLUDE_DIRS}
$ENV{LIB_DIR}/include
/usr/local/include
/usr/include
${VCPKG_INSTALLED_DIR}/x64-windows/include
PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
)
set(QSCINTILLA_LIBRARY_NAMES
qscintilla2-qt6
qscintilla2_qt6
libqt6scintilla2
libqscintilla2-qt6
qt6scintilla2
libqscintilla2-qt6.dylib
qscintilla2
)
find_library(QSCINTILLA_LIBRARY
NAMES ${QSCINTILLA_LIBRARY_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)
get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
find_file(QSCINTILLA_DLLS
NAMES ${QSCINTILLA_DLL_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib
${QSCINTILLA_LIB_DIR}
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)

View file

@ -1,21 +1,9 @@
cmake_minimum_required(VERSION 3.30.0)
project(editor VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
find_package(QScintilla REQUIRED)
set(TS_FILES editor_en_US.ts)
find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia OpenGLWidgets REQUIRED)
find_package(QScintilla6 REQUIRED)
set(PROJECT_SOURCES
main.cpp
@ -47,105 +35,6 @@ set(PROJECT_SOURCES
${TS_FILES}
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(editor
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
else()
if(ANDROID)
add_library(editor SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(editor
${PROJECT_SOURCES}
mainglwidget.h mainglwidget.cpp
)
endif()
qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
endif()
target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR})
target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Multimedia ${QSCINTILLA_LIBRARY})
add_dependencies(editor openblocks)
# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
# we have to include it manually
if (${QT_VERSION} GREATER_EQUAL 6)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
endif()
# Copy assets
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:editor>/assets)
# Copy Qt files
if (WIN32)
#include("${QT_DEPLOY_SUPPORT}")
# Copy over QScintilla DLLs
# TODO: Use a better approach?
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $<TARGET_FILE_DIR:editor>
)
# TODO: Add other translations
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --release --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
)
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
# Also don't want to clutter with plugins, add only needed ones
# Copy qt.conf to override default plugins location
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qt.conf $<TARGET_FILE_DIR:editor>/qt.conf
)
endif ()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
endif()
set_target_properties(editor PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS editor
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(editor)
endif()
qt_add_executable(editor ${PROJECT_SOURCES})
target_include_directories(editor PRIVATE .)
target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::Multimedia Qt6::OpenGLWidgets ${QSCINTILLA_LIBRARY})