feat(cmake): move to qt6
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2 changed files with 61 additions and 116 deletions
56
cmake/FindQScintilla6.cmake
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56
cmake/FindQScintilla6.cmake
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# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
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add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
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### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
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if(WIN32)
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add_compile_definitions(QSCINTILLA_DLL)
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endif()
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FIND_PATH(QSCINTILLA_INCLUDE_DIR
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NAMES Qsci/qsciglobal.h
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PATHS
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${Qt6Core_INCLUDE_DIRS}
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$ENV{LIB_DIR}/include
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/usr/local/include
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/usr/include
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${VCPKG_INSTALLED_DIR}/x64-windows/include
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PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
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)
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set(QSCINTILLA_LIBRARY_NAMES
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qscintilla2-qt6
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qscintilla2_qt6
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libqt6scintilla2
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libqscintilla2-qt6
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qt6scintilla2
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libqscintilla2-qt6.dylib
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qscintilla2
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)
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find_library(QSCINTILLA_LIBRARY
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NAMES ${QSCINTILLA_LIBRARY_NAMES}
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PATHS
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"${QT_LIBRARY_DIR}"
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$ENV{LIB_DIR}/lib
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/usr/local/lib
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/usr/local/lib/qt6
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/usr/lib
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
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list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
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find_file(QSCINTILLA_DLLS
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NAMES ${QSCINTILLA_DLL_NAMES}
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PATHS
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"${QT_LIBRARY_DIR}"
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$ENV{LIB_DIR}/lib
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/usr/local/lib
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/usr/local/lib/qt6
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/usr/lib
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${QSCINTILLA_LIB_DIR}
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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@ -1,21 +1,9 @@
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cmake_minimum_required(VERSION 3.30.0)
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project(editor VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 20)
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find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia OpenGLWidgets REQUIRED)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QScintilla6 REQUIRED)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Multimedia LinguistTools)
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find_package(QScintilla REQUIRED)
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set(TS_FILES editor_en_US.ts)
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set(PROJECT_SOURCES
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set(PROJECT_SOURCES
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main.cpp
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main.cpp
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@ -47,105 +35,6 @@ set(PROJECT_SOURCES
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${TS_FILES}
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${TS_FILES}
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)
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)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(editor ${PROJECT_SOURCES})
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qt_add_executable(editor
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target_include_directories(editor PRIVATE .)
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MANUAL_FINALIZATION
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target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::Multimedia Qt6::OpenGLWidgets ${QSCINTILLA_LIBRARY})
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${PROJECT_SOURCES}
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)
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# Define target properties for Android with Qt 6 as:
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# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
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# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
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else()
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if(ANDROID)
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add_library(editor SHARED
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${PROJECT_SOURCES}
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)
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(editor
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${PROJECT_SOURCES}
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mainglwidget.h mainglwidget.cpp
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)
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endif()
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qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
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endif()
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target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR})
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target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Multimedia ${QSCINTILLA_LIBRARY})
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add_dependencies(editor openblocks)
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# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
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# we have to include it manually
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if (${QT_VERSION} GREATER_EQUAL 6)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
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target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
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endif()
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# Copy assets
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/assets
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$<TARGET_FILE_DIR:editor>/assets)
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# Copy Qt files
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if (WIN32)
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#include("${QT_DEPLOY_SUPPORT}")
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# Copy over QScintilla DLLs
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# TODO: Use a better approach?
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $<TARGET_FILE_DIR:editor>
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)
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# TODO: Add other translations
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --release --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
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)
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# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
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# Also don't want to clutter with plugins, add only needed ones
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# Copy qt.conf to override default plugins location
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qt.conf $<TARGET_FILE_DIR:editor>/qt.conf
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)
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endif ()
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
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endif()
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set_target_properties(editor PROPERTIES
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${BUNDLE_ID_OPTION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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include(GNUInstallDirs)
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install(TARGETS editor
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(editor)
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endif()
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