refactor(joint): abstracted jointinstance into its own class away from snap
This commit is contained in:
parent
587629fcdd
commit
6a461143a4
13 changed files with 219 additions and 158 deletions
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@ -148,6 +148,12 @@ void Instance::Destroy() {
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parentLocked = true;
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}
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bool Instance::IsA(std::string className) {
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const InstanceType* cur = GetClass();
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while (cur && cur->className != className) { cur = cur->super; }
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return cur != nullptr;
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}
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static std::shared_ptr<Instance> DUMMY_INSTANCE;
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DescendantsIterator Instance::GetDescendantsStart() {
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return DescendantsIterator(GetChildren().size() > 0 ? GetChildren()[0] : DUMMY_INSTANCE);
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@ -41,7 +41,7 @@ struct InstanceType {
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typedef std::pair<std::shared_ptr<Instance>, std::string> _RefStatePropertyCell;
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class DescendantsIterator;
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class Snap;
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class JointInstance;
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// Base class for all instances in the data model
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// Note: enable_shared_from_this HAS to be public or else its field will not be populated
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@ -60,7 +60,7 @@ private:
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bool ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent);
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void updateAncestry(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent);
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friend Snap; // This isn't ideal, but oh well
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friend JointInstance; // This isn't ideal, but oh well
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protected:
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bool parentLocked = false;
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std::unique_ptr<MemberMap> memberMap;
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@ -92,6 +92,9 @@ public:
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bool IsParentLocked();
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inline const std::vector<std::shared_ptr<Instance>> GetChildren() { return children; }
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void Destroy();
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// Determines whether this object is an instance of, or an instance of a subclass of the sepcified type's class name
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bool IsA(std::string className);
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template <typename T> bool IsA() { return IsA(T::TYPE.className); }
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DescendantsIterator GetDescendantsStart();
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DescendantsIterator GetDescendantsEnd();
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94
core/src/objects/joint/jointinstance.cpp
Normal file
94
core/src/objects/joint/jointinstance.cpp
Normal file
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@ -0,0 +1,94 @@
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#include "jointinstance.h"
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#include "datatypes/cframe.h"
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#include "datatypes/ref.h"
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#include "objects/datamodel.h"
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#include "objects/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include "ptr_helpers.h"
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const InstanceType JointInstance::TYPE = {
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.super = &Instance::TYPE,
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.className = "JointInstance",
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};
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const InstanceType* JointInstance::GetClass() {
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return &TYPE;
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}
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JointInstance::JointInstance(const InstanceType* type): Instance(type) {
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this->memberMap = std::make_unique<MemberMap>(MemberMap {
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.super = std::move(this->memberMap),
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.members = {
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{ "Part0", {
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.backingField = &part0,
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.type = &Data::InstanceRef::TYPE,
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.codec = fieldCodecOf<Data::InstanceRef, std::weak_ptr<Instance>>(),
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.updateCallback = memberFunctionOf(&JointInstance::onUpdated, this),
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}}, { "Part1", {
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.backingField = &part1,
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.type = &Data::InstanceRef::TYPE,
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.codec = fieldCodecOf<Data::InstanceRef, std::weak_ptr<Instance>>(),
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.updateCallback = memberFunctionOf(&JointInstance::onUpdated, this),
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}}, { "C0", {
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.backingField = &c0,
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.type = &Data::CFrame::TYPE,
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.codec = fieldCodecOf<Data::CFrame>(),
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.updateCallback = memberFunctionOf(&JointInstance::onUpdated, this),
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}}, { "C1", {
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.backingField = &c1,
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.type = &Data::CFrame::TYPE,
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.codec = fieldCodecOf<Data::CFrame>(),
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.updateCallback = memberFunctionOf(&JointInstance::onUpdated, this),
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}},
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}
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});
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}
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JointInstance::~JointInstance() {
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}
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void JointInstance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) {
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// Destroy and rebuild the joint, it's the simplest solution that actually works
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breakJoint();
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buildJoint();
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}
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void JointInstance::onUpdated(std::string property) {
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// Add ourselves to the attached parts, or remove, if applicable
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// Parts differ, delete
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if (part0 != oldPart0 && !oldPart0.expired()) {
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oldPart0.lock()->untrackJoint(shared<JointInstance>());
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}
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if (part1 != oldPart1 && !oldPart1.expired()) {
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oldPart1.lock()->untrackJoint(shared<JointInstance>());
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}
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// Parts differ, add
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if (part0 != oldPart0 && !part0.expired()) {
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part0.lock()->trackJoint(shared<JointInstance>());
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}
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if (part1 != oldPart1 && !part1.expired()) {
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part1.lock()->trackJoint(shared<JointInstance>());
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}
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// Destroy and rebuild the joint, if applicable
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breakJoint();
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buildJoint();
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oldPart0 = part0;
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oldPart1 = part1;
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}
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std::optional<std::shared_ptr<Workspace>> JointInstance::workspaceOfPart(std::shared_ptr<Part> part) {
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return part->workspace();
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}
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@ -7,20 +7,19 @@
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class Part;
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class Workspace;
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class Snap : public Instance {
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rp::FixedJoint* joint = nullptr;
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class JointInstance : public Instance {
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std::weak_ptr<Part> oldPart0;
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std::weak_ptr<Part> oldPart1;
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protected:
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// The workspace the joint was created in, if it exists
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std::weak_ptr<Workspace> jointWorkspace;
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protected:
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void OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) override;
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std::optional<std::shared_ptr<Workspace>> workspaceOfPart(std::shared_ptr<Part>);
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void onUpdated(std::string property);
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void buildJoint();
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void breakJoint();
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virtual void buildJoint() = 0;
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virtual void breakJoint() = 0;
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public:
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const static InstanceType TYPE;
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@ -29,10 +28,8 @@ public:
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Data::CFrame c0;
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Data::CFrame c1;
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Snap();
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~Snap();
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JointInstance(const InstanceType*);
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~JointInstance();
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static inline std::shared_ptr<Snap> New() { return std::make_shared<Snap>(); };
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static inline std::shared_ptr<Instance> Create() { return std::make_shared<Snap>(); };
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virtual const InstanceType* GetClass() override;
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};
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59
core/src/objects/joint/snap.cpp
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59
core/src/objects/joint/snap.cpp
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@ -0,0 +1,59 @@
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#include "snap.h"
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#include "datatypes/cframe.h"
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#include "objects/datamodel.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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const InstanceType Snap::TYPE = {
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.super = &JointInstance::TYPE,
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.className = "Snap",
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.constructor = &Snap::Create,
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};
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const InstanceType* Snap::GetClass() {
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return &TYPE;
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}
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Snap::Snap(): JointInstance(&TYPE) {
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}
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Snap::~Snap() {
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}
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void Snap::buildJoint() {
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// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
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if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
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// Don't build the joint if we're not part of either a workspace or JointsService
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if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
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if (!workspace->physicsWorld) return;
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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// used to be rather than specifying an anchor rotation, so whatever.
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Data::CFrame newFrame = part0.lock()->cframe * (c1.Inverse() * c0);
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part1.lock()->cframe = newFrame;
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workspace->SyncPartPhysics(part1.lock());
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// printf("c1.Rotation: ");
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// printVec(c1.ToEulerAnglesXYZ());
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rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
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this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
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jointWorkspace = workspace;
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}
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// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
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void Snap::breakJoint() {
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// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
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if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
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jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
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this->joint = nullptr;
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}
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25
core/src/objects/joint/snap.h
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25
core/src/objects/joint/snap.h
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#pragma once
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#include "objects/base/instance.h"
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#include "objects/joint/jointinstance.h"
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#include <memory>
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#include <optional>
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class Part;
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class Workspace;
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class Snap : public JointInstance {
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rp::FixedJoint* joint = nullptr;
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virtual void buildJoint() override;
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virtual void breakJoint() override;
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public:
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const static InstanceType TYPE;
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Snap();
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~Snap();
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static inline std::shared_ptr<Snap> New() { return std::make_shared<Snap>(); };
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static inline std::shared_ptr<Instance> Create() { return std::make_shared<Snap>(); };
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virtual const InstanceType* GetClass() override;
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};
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@ -2,12 +2,9 @@
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#include "objects/base/service.h"
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class Snap;
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class JointsService : public Service {
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private:
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std::optional<std::shared_ptr<Workspace>> jointWorkspace();
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friend Snap;
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protected:
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void InitService() override;
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bool initialized = false;
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@ -1,7 +1,8 @@
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#include "meta.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/jointsservice.h"
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#include "objects/part.h"
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#include "objects/snap.h"
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#include "objects/joint/snap.h"
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#include "objects/workspace.h"
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std::map<std::string, const InstanceType*> INSTANCE_MAP = {
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@ -10,5 +11,6 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
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{ "Workspace", &Workspace::TYPE },
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{ "DataModel", &DataModel::TYPE },
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{ "Snap", &Snap::TYPE },
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{ "JointInstance", &JointInstance::TYPE },
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{ "JointsService", &JointsService::TYPE },
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};
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@ -7,7 +7,8 @@
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#include "datatypes/vector.h"
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#include "objects/base/member.h"
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#include "objects/jointsservice.h"
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#include "objects/snap.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/joint/snap.h"
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#include "rendering/surface.h"
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#include <memory>
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#include <optional>
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@ -227,12 +228,12 @@ Vector3 Part::GetAABB() {
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}
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void Part::BreakJoints() {
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for (std::weak_ptr<Snap> joint : primaryJoints) {
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for (std::weak_ptr<JointInstance> joint : primaryJoints) {
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if (joint.expired()) continue;
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joint.lock()->Destroy();
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}
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for (std::weak_ptr<Snap> joint : secondaryJoints) {
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for (std::weak_ptr<JointInstance> joint : secondaryJoints) {
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if (joint.expired()) continue;
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joint.lock()->Destroy();
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}
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@ -335,7 +336,7 @@ void Part::MakeJoints() {
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}
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}
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void Part::trackJoint(std::shared_ptr<Snap> joint) {
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void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
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if (!joint->part0.expired() && joint->part0.lock() == shared_from_this()) {
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for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
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// Clean expired refs
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@ -369,7 +370,7 @@ void Part::trackJoint(std::shared_ptr<Snap> joint) {
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}
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}
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void Part::untrackJoint(std::shared_ptr<Snap> joint) {
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void Part::untrackJoint(std::shared_ptr<JointInstance> joint) {
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for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
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// Clean expired refs
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if (it->expired() || it->lock() == joint) {
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@ -29,17 +29,17 @@ class Snap;
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class Part : public Instance {
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protected:
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// Joints where this part is Part0
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std::vector<std::weak_ptr<Snap>> primaryJoints;
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std::vector<std::weak_ptr<JointInstance>> primaryJoints;
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// Joints where this part is Part1
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std::vector<std::weak_ptr<Snap>> secondaryJoints;
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std::vector<std::weak_ptr<JointInstance>> secondaryJoints;
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void trackJoint(std::shared_ptr<Snap>);
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void untrackJoint(std::shared_ptr<Snap>);
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void trackJoint(std::shared_ptr<JointInstance>);
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void untrackJoint(std::shared_ptr<JointInstance>);
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SurfaceType surfaceFromFace(NormalId);
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bool checkJointContinuinty(std::shared_ptr<Part>);
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friend Snap;
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friend JointInstance;
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void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) override;
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void onUpdated(std::string);
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@ -1,123 +0,0 @@
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#include "snap.h"
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#include "datatypes/cframe.h"
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#include "datatypes/ref.h"
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#include "objects/datamodel.h"
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#include "objects/jointsservice.h"
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#include "objects/part.h"
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#include "workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include "ptr_helpers.h"
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const InstanceType Snap::TYPE = {
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.super = &Instance::TYPE,
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.className = "Snap",
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.constructor = &Snap::Create,
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};
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const InstanceType* Snap::GetClass() {
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return &TYPE;
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}
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Snap::Snap(): Instance(&TYPE) {
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this->memberMap = std::make_unique<MemberMap>(MemberMap {
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.super = std::move(this->memberMap),
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.members = {
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{ "Part0", {
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.backingField = &part0,
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.type = &Data::InstanceRef::TYPE,
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.codec = fieldCodecOf<Data::InstanceRef, std::weak_ptr<Instance>>(),
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.updateCallback = memberFunctionOf(&Snap::onUpdated, this),
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}}, { "Part1", {
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.backingField = &part1,
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.type = &Data::InstanceRef::TYPE,
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.codec = fieldCodecOf<Data::InstanceRef, std::weak_ptr<Instance>>(),
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.updateCallback = memberFunctionOf(&Snap::onUpdated, this),
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}}, { "C0", {
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.backingField = &c0,
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.type = &Data::CFrame::TYPE,
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.codec = fieldCodecOf<Data::CFrame>(),
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.updateCallback = memberFunctionOf(&Snap::onUpdated, this),
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}}, { "C1", {
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.backingField = &c1,
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.type = &Data::CFrame::TYPE,
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.codec = fieldCodecOf<Data::CFrame>(),
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.updateCallback = memberFunctionOf(&Snap::onUpdated, this),
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}},
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}
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});
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}
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Snap::~Snap() {
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}
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void Snap::OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) {
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// Destroy and rebuild the joint, it's the simplest solution that actually works
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breakJoint();
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buildJoint();
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}
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void Snap::onUpdated(std::string property) {
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// Add ourselves to the attached parts, or remove, if applicable
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// Parts differ, delete
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if (part0 != oldPart0 && !oldPart0.expired()) {
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oldPart0.lock()->untrackJoint(shared<Snap>());
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}
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if (part1 != oldPart1 && !oldPart1.expired()) {
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oldPart1.lock()->untrackJoint(shared<Snap>());
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}
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// Parts differ, add
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if (part0 != oldPart0 && !part0.expired()) {
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part0.lock()->trackJoint(shared<Snap>());
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}
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if (part1 != oldPart1 && !part1.expired()) {
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part1.lock()->trackJoint(shared<Snap>());
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}
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// Destroy and rebuild the joint, if applicable
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breakJoint();
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buildJoint();
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oldPart0 = part0;
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oldPart1 = part1;
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}
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||||
void Snap::buildJoint() {
|
||||
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
|
||||
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !part0.lock()->workspace() || part0.lock()->workspace() != part1.lock()->workspace()) return;
|
||||
|
||||
// Don't build the joint if we're not part of either a workspace or JointsService
|
||||
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
|
||||
|
||||
std::shared_ptr<Workspace> workspace = part0.lock()->workspace().value();
|
||||
if (!workspace->physicsWorld) return;
|
||||
|
||||
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
|
||||
// used to be rather than specifying an anchor rotation, so whatever.
|
||||
Data::CFrame newFrame = part0.lock()->cframe * (c1.Inverse() * c0);
|
||||
part1.lock()->cframe = newFrame;
|
||||
workspace->SyncPartPhysics(part1.lock());
|
||||
|
||||
// printf("c1.Rotation: ");
|
||||
// printVec(c1.ToEulerAnglesXYZ());
|
||||
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
|
||||
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
|
||||
jointWorkspace = workspace;
|
||||
}
|
||||
|
||||
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
|
||||
void Snap::breakJoint() {
|
||||
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
|
||||
if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
|
||||
|
||||
jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
|
||||
this->joint = nullptr;
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
#include "workspace.h"
|
||||
#include "objects/base/instance.h"
|
||||
#include "objects/jointsservice.h"
|
||||
#include "objects/snap.h"
|
||||
#include "objects/joint/jointinstance.h"
|
||||
#include "physics/util.h"
|
||||
#include <reactphysics3d/engine/PhysicsCommon.h>
|
||||
|
||||
|
@ -45,8 +45,8 @@ void Workspace::InitService() {
|
|||
// Sync all parts
|
||||
for (auto it = this->GetDescendantsStart(); it != this->GetDescendantsEnd(); it++) {
|
||||
InstanceRef obj = *it;
|
||||
if (obj->GetClass()->className != "Part") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
|
||||
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(obj);
|
||||
if (!obj->IsA<Part>()) continue;
|
||||
std::shared_ptr<Part> part = obj->CastTo<Part>().expect();
|
||||
this->SyncPartPhysics(part);
|
||||
part->MakeJoints();
|
||||
}
|
||||
|
@ -54,14 +54,14 @@ void Workspace::InitService() {
|
|||
// Activate all joints
|
||||
for (auto it = this->GetDescendantsStart(); it != this->GetDescendantsEnd(); it++) {
|
||||
InstanceRef obj = *it;
|
||||
if (obj->GetClass()->className != "Snap") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
|
||||
std::shared_ptr<Snap> joint = std::dynamic_pointer_cast<Snap>(obj);
|
||||
if (!obj->IsA<JointInstance>()) continue;
|
||||
std::shared_ptr<JointInstance> joint = obj->CastTo<JointInstance>().expect();
|
||||
joint->UpdateProperty("Part0");
|
||||
}
|
||||
|
||||
for (auto obj : dataModel().value()->GetService<JointsService>()->GetChildren()) {
|
||||
if (obj->GetClass()->className != "Snap") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
|
||||
std::shared_ptr<Snap> joint = std::dynamic_pointer_cast<Snap>(obj);
|
||||
if (!obj->IsA<JointInstance>()) continue;
|
||||
std::shared_ptr<JointInstance> joint = obj->CastTo<JointInstance>().expect();
|
||||
joint->UpdateProperty("Part0");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "common.h"
|
||||
#include "logger.h"
|
||||
#include "objects/jointsservice.h"
|
||||
#include "objects/snap.h"
|
||||
#include "objects/joint/snap.h"
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <qclipboard.h>
|
||||
|
|
Loading…
Add table
Reference in a new issue