fix(part): velocity being overidden on run
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parent
d79d4e3b4a
commit
6e387a72d2
4 changed files with 11 additions and 4 deletions
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@ -58,15 +58,13 @@ void BasePart::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
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}
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void BasePart::onUpdated(std::string property) {
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// Reset velocity
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if (property != "Velocity")
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velocity = Vector3::ZERO;
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bool reset = property == "Position" || property == "Rotation" || property == "CFrame" || property == "Size" || property == "Shape";
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if (workspace())
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workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
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// When position/rotation/size is manually edited, break all joints, they don't apply anymore
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if (property != "Anchored")
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if (reset)
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BreakJoints();
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}
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@ -68,7 +68,9 @@ void PartAssembly::SetCollisionsEnabled(bool enabled) {
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void PartAssembly::SetOrigin(CFrame newOrigin) {
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for (auto part : parts) {
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part->cframe = newOrigin * (_assemblyOrigin.Inverse() * part->cframe);
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part->velocity = 0; // Reset velocity
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part->UpdateProperty("CFrame");
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part->UpdateProperty("Velocity");
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// sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
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}
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@ -78,12 +80,15 @@ void PartAssembly::SetOrigin(CFrame newOrigin) {
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void PartAssembly::TransformBy(CFrame transform) {
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for (auto part : parts) {
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part->cframe = transform * part->cframe;
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part->velocity = 0; // Reset velocity
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part->UpdateProperty("CFrame");
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part->UpdateProperty("Position");
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part->UpdateProperty("Rotation");
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part->UpdateProperty("Velocity");
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sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
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sendPropertyUpdatedSignal(part, "Position", Variant(part->cframe));
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sendPropertyUpdatedSignal(part, "Rotation", Variant(part->cframe));
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sendPropertyUpdatedSignal(part, "Velocity", Variant(part->cframe));
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}
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_assemblyOrigin = transform * _assemblyOrigin;
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@ -127,6 +132,7 @@ std::vector<PartTransformState> PartAssembly::GetCurrentTransforms() {
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t.part = part;
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t.cframe = part->cframe;
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t.size = part->size;
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t.velocity = part->velocity;
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transforms.push_back(t);
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}
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@ -11,6 +11,7 @@ class Selection;
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struct PartTransformState {
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std::shared_ptr<BasePart> part;
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Vector3 size;
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Vector3 velocity;
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CFrame cframe;
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};
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@ -238,6 +238,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
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if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff), glm::vec3(0.001f))))
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return;
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// This causes the velocity to be reset even though it shouldn't, but it's not a huge deal, so whatevs.
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selectionAssembly.TransformBy(CFrame() + absDiff * 0.5f);
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selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff, diff > 0);
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}
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@ -471,6 +472,7 @@ void MainGLWidget::mouseReleaseEvent(QMouseEvent* evt) {
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for (auto t : initialTransforms) {
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historyState.push_back(UndoStatePropertyChanged { t.part, "CFrame", t.cframe, t.part->cframe });
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historyState.push_back(UndoStatePropertyChanged { t.part, "Size", t.size, t.part->size });
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historyState.push_back(UndoStatePropertyChanged { t.part, "Velocity", t.velocity, t.part->velocity });
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}
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M_mainWindow->undoManager.PushState(historyState);
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