fix(physics): motor6d relies on constraints
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2a62884993
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73c5bc5a26
2 changed files with 8 additions and 20 deletions
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@ -44,21 +44,6 @@ void Motor6D::OnPhysicsStep(float deltaTime) {
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// Shouldn't in theory be necessary, but just in case.
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if (part0.expired() || part1.expired()) return;
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if (!part1.lock()->anchored) {
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CFrame anchorPoint = part0.lock()->cframe * c0;
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Vector3 angles = anchorPoint.ToEulerAnglesXYZ();
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CFrame rotatedAnchor = CFrame::FromEulerAnglesXYZ({angles.X(), angles.Y(), currentAngle}) + anchorPoint.Position();
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CFrame newFrame = rotatedAnchor * c1.Inverse();
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part1.lock()->cframe = newFrame;
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part1.lock()->UpdateNoBreakJoints();
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} else if (!part0.lock()->anchored) {
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CFrame anchorPoint = part1.lock()->cframe * c1;
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Vector3 angles = anchorPoint.ToEulerAnglesXYZ();
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CFrame rotatedAnchor = CFrame::FromEulerAnglesXYZ({angles.X(), angles.Y(), currentAngle}) + anchorPoint.Position();
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CFrame newFrame = rotatedAnchor * c0.Inverse();
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part0.lock()->cframe = newFrame;
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part0.lock()->UpdateNoBreakJoints();
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}
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// TODO: Re-add rotating only one part when both are unanchored, maybe?
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joint.setTargetAngle(currentAngle);
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}
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@ -234,14 +234,17 @@ PhysJoint PhysWorld::createJoint(PhysJointInfo& type, std::shared_ptr<BasePart>
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settings.mPoint2 = convert<JPH::Vec3>(info->c1.Position());
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settings.mNormalAxis2 = convert<JPH::Vec3>(info->c1.RightVector());
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settings.mHingeAxis2 = convert<JPH::Vec3>(info->c1.LookVector());
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// settings for Motor6D
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settings.mMotorSettings.mSpringSettings.mFrequency = 20;
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settings.mMotorSettings.mSpringSettings.mDamping = 1;
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constraint = settings.Create(*part0->rigidBody.bodyImpl, *part1->rigidBody.bodyImpl);
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if (PhysMotorizedJointInfo* info = dynamic_cast<PhysMotorizedJointInfo*>(&type)) {
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static_cast<JPH::HingeConstraint*>(constraint)->SetMotorState(JPH::EMotorState::Velocity);
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static_cast<JPH::HingeConstraint*>(constraint)->SetTargetAngularVelocity(-info->initialVelocity);
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} else if (PhysStepperJointInfo* info = dynamic_cast<PhysStepperJointInfo*>(&type)) {
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static_cast<JPH::HingeConstraint*>(constraint)->SetMotorState(JPH::EMotorState::Velocity);
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static_cast<JPH::HingeConstraint*>(constraint)->SetTargetAngularVelocity(0);
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} else if (PhysStepperJointInfo* _ = dynamic_cast<PhysStepperJointInfo*>(&type)) {
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static_cast<JPH::HingeConstraint*>(constraint)->SetMotorState(JPH::EMotorState::Position);
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}
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} else {
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panic();
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