refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against
This commit is contained in:
parent
12fc8906bc
commit
74a4a01ebf
1 changed files with 1 additions and 1 deletions
|
@ -110,7 +110,7 @@ if (WIN32)
|
|||
# TODO: Add other translations
|
||||
add_custom_command(
|
||||
TARGET editor POST_BUILD
|
||||
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
|
||||
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --release --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
|
||||
)
|
||||
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
|
||||
# Also don't want to clutter with plugins, add only needed ones
|
||||
|
|
Loading…
Add table
Reference in a new issue