feat(editor): zooming in/out (kind of) via mouse wheel
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530789f0b3
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7a160cdde8
3 changed files with 8 additions and 3 deletions
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@ -212,9 +212,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
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// Apply snapping in the current frame
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glm::vec3 diff = centerPoint - (glm::vec3)editorToolHandles->adornee->lock()->position();
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// printf("\n=======\nPre-snap: (%f, %f, %f)\n", diff.x, diff.y, diff.z);
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if (snappingFactor()) diff = frame.Rotation() * (glm::round(glm::vec3(frame.Inverse().Rotation() * diff) / snappingFactor()) * snappingFactor());
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// printf("Post-snap: (%f, %f, %f)\n", diff.x, diff.y, diff.z);
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Data::Vector3 oldSize = part->size;
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@ -318,6 +316,13 @@ void MainGLWidget::handleCursorChange(QMouseEvent* evt) {
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setCursor(Qt::ArrowCursor);
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}
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void MainGLWidget::wheelEvent(QWheelEvent* evt) {
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camera.processMovement(evt->angleDelta().y() < 0 ? DIRECTION_BACKWARDS : DIRECTION_FORWARD, 0.25f);
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if (mainWindow()->editSoundEffects && QFile::exists("./assets/excluded/SWITCH3.wav"))
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QSound::play("./assets/excluded/SWITCH3.wav");
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}
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void MainGLWidget::mouseMoveEvent(QMouseEvent* evt) {
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handleCameraRotate(evt);
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handleObjectDrag(evt);
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@ -28,6 +28,7 @@ protected:
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void handleCursorChange(QMouseEvent* evt);
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std::optional<HandleFace> raycastHandle(glm::vec3 pointDir);
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void wheelEvent(QWheelEvent* evt) override;
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void mouseMoveEvent(QMouseEvent* evt) override;
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void mousePressEvent(QMouseEvent* evt) override;
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void mouseReleaseEvent(QMouseEvent* evt) override;
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@ -131,7 +131,6 @@ MainWindow::MainWindow(QWidget *parent)
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connect(ui->actionToggleEditSounds, &QAction::triggered, this, [&](bool state) {
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editSoundEffects = state;
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printf("%d\n", editSoundEffects);
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ui->actionToggleEditSounds->setIcon(QIcon::fromTheme(editSoundEffects ? "audio-volume-high" : "audio-volume-muted"));
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});
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ui->actionToggleEditSounds->setChecked(true);
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