refactor(objects): moved services into objects/service
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2c7a8aa434
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19 changed files with 26 additions and 26 deletions
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@ -1,7 +1,7 @@
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#pragma once
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#include "objects/base/instance.h"
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#include "handles.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include "objects/datamodel.h"
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#include "camera.h"
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#include <functional>
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#include "datamodel.h"
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#include "base/service.h"
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#include "objects/base/service.h"
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#include "objects/base/instance.h"
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#include "objects/base/refstate.h"
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#include "objects/base/service.h"
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#include "objects/meta.h"
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#include "objects/script/serverscriptservice.h"
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#include "objects/service/script/serverscriptservice.h"
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#include "datatypes/variant.h"
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#include "workspace.h"
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#include "objects/service/workspace.h"
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#include "logger.h"
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#include "panic.h"
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#include <pugixml.hpp>
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#include "datatypes/cframe.h"
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#include "datatypes/ref.h"
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#include "objects/datamodel.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include "rotate.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include "rendering/renderer.h"
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#include <reactphysics3d/constraint/HingeJoint.h>
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#include "rotatev.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include "rendering/renderer.h"
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#include <reactphysics3d/constraint/HingeJoint.h>
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#include "datatypes/cframe.h"
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#include "objects/datamodel.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include "datatypes/cframe.h"
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#include "objects/datamodel.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include <memory>
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#include <reactphysics3d/constraint/FixedJoint.h>
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#include <reactphysics3d/engine/PhysicsWorld.h>
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#include "objects/joint/rotate.h"
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#include "objects/joint/rotatev.h"
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#include "objects/joint/weld.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/model.h"
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#include "objects/part.h"
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#include "objects/joint/snap.h"
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#include "objects/script.h"
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#include "objects/script/scriptcontext.h"
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#include "objects/script/serverscriptservice.h"
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#include "objects/workspace.h"
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#include "objects/service/script/scriptcontext.h"
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#include "objects/service/script/serverscriptservice.h"
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#include "objects/service/workspace.h"
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#include "objects/datamodel.h"
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std::map<std::string, const InstanceType*> INSTANCE_MAP = {
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@ -9,7 +9,7 @@
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#include "objects/joint/rotate.h"
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#include "objects/joint/rotatev.h"
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#include "objects/joint/weld.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/joint/snap.h"
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#include "rendering/renderer.h"
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#include "logger.h"
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#include "objects/base/instance.h"
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#include "objects/base/member.h"
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#include "objects/script/scriptcontext.h"
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#include "objects/workspace.h"
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#include "objects/service/script/scriptcontext.h"
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#include "objects/service/workspace.h"
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#include "objects/datamodel.h"
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#include "datatypes/ref.h"
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#include "lua.h" // IWYU pragma: keep
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@ -1,6 +1,6 @@
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#include "jointsservice.h"
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#include "workspace.h"
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#include "datamodel.h"
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#include "objects/service/workspace.h"
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#include "objects/datamodel.h"
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#include <memory>
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JointsService::JointsService(): Service(&TYPE) {
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#include "serverscriptservice.h"
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#include "objects/script.h"
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#include "objects/workspace.h"
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#include "objects/service/workspace.h"
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#include "objects/datamodel.h"
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ServerScriptService::ServerScriptService(): Service(&TYPE) {
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@ -3,7 +3,7 @@
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#include "datatypes/ref.h"
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#include "datatypes/vector.h"
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#include "objects/base/instance.h"
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#include "objects/jointsservice.h"
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#include "objects/service/jointsservice.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/datamodel.h"
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#include "physics/util.h"
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#include "mainwindow.h"
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#include "objects/joint/snap.h"
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#include "objects/script.h"
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#include "objects/script/scriptcontext.h"
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#include "objects/service/script/scriptcontext.h"
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#include "enum/surface.h"
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#include <cstdio>
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#include <memory>
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