refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against
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@ -81,7 +81,7 @@ if (WIN32)
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# TODO: Add other translations
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
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COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --release --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
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)
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# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
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# Also don't want to clutter with plugins, add only needed ones
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