refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against
This commit is contained in:
parent
3d71df8422
commit
a2b447fc2c
1 changed files with 1 additions and 1 deletions
|
@ -81,7 +81,7 @@ if (WIN32)
|
||||||
# TODO: Add other translations
|
# TODO: Add other translations
|
||||||
add_custom_command(
|
add_custom_command(
|
||||||
TARGET editor POST_BUILD
|
TARGET editor POST_BUILD
|
||||||
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
|
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --release --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
|
||||||
)
|
)
|
||||||
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
|
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
|
||||||
# Also don't want to clutter with plugins, add only needed ones
|
# Also don't want to clutter with plugins, add only needed ones
|
||||||
|
|
Loading…
Add table
Reference in a new issue