skybox loading code
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c0e6669045
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a9a7422a19
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@ -11,5 +11,5 @@ out vec4 fColor;
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// Main
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// Main
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void main() {
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void main() {
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fColor = vec4(vTexCoords, 1.0, 1.0);
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fColor = texture(uTexture, vTexCoords);
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}
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}
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@ -12,7 +12,7 @@ uniform mat4 projection;
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void main()
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void main()
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{
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{
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gl_Position = projection * vec4(vec3(view * vec4(aPos, 0.0)), 1.0);
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gl_Position = projection * view * vec4(aPos, 1.0);
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vPos = vec3(vec4(aPos, 1.0));
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vPos = vec3(vec4(aPos, 1.0));
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vNormal = aNormal;
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vNormal = aNormal;
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vTexCoords = aTexCoords;
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vTexCoords = aTexCoords;
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47
src/rendering/skybox.cpp
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47
src/rendering/skybox.cpp
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@ -0,0 +1,47 @@
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <stb/stb_image.h>
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#include "skybox.h"
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Skybox::Skybox(std::vector<std::string> faces, unsigned int format) {
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glGenTextures(1, &this->ID);
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glBindTexture(GL_TEXTURE_CUBE_MAP, this->ID);
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// Wrapping
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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// Interpolation
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// stbi_set_flip_vertically_on_load(true);
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for (unsigned int i = 0; i< faces.size(); i++) {
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int width, height, nrChannels;
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unsigned char *data = stbi_load(faces[i].c_str(), &width, &height,
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&nrChannels, 0);
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if (!data) {
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printf("Failed to load texture '%s'\n", faces[i].c_str());
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abort();
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}
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width, height, 0, format,
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GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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}
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}
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Skybox::~Skybox() {
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glDeleteTextures(1, &this->ID);
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}
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void Skybox::activate(unsigned int textureIdx) {
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glActiveTexture(GL_TEXTURE0 + textureIdx);
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glBindTexture(GL_TEXTURE_2D, this->ID);
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}
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15
src/rendering/skybox.h
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15
src/rendering/skybox.h
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@ -0,0 +1,15 @@
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#pragma once
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#include <string>
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#include <vector>
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#define GL_RGB 0x1907
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class Skybox {
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private:
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unsigned int ID;
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public:
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Skybox(std::vector<std::string>, unsigned format = GL_RGB);
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~Skybox();
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void activate(unsigned int textureIdx);
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};
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