feat(signal): once and disconnect

This commit is contained in:
maelstrom 2025-05-11 13:31:34 +02:00
parent 6e1cfcac80
commit b168e87e37
2 changed files with 74 additions and 0 deletions

View file

@ -84,6 +84,18 @@ SignalConnectionRef Signal::Connect(lua_State* state) {
return SignalConnectionRef(conn);
}
SignalConnectionRef Signal::Once(std::function<void(std::vector<Data::Variant>)> callback) {
auto conn = std::dynamic_pointer_cast<SignalConnection>(std::make_shared<CSignalConnection>(callback, weak_from_this()));
onceConnections.push_back(conn);
return SignalConnectionRef(conn);
}
SignalConnectionRef Signal::Once(lua_State* state) {
auto conn = std::dynamic_pointer_cast<SignalConnection>(std::make_shared<LuaSignalConnection>(state, weak_from_this()));
onceConnections.push_back(conn);
return SignalConnectionRef(conn);
}
int __waitingThreads = 0;
int Signal::Wait(lua_State* thread) {
// If the table hasn't been constructed yet, make it
@ -108,6 +120,13 @@ void Signal::Fire(std::vector<Data::Variant> args) {
connection->Call(args);
}
// Call once connections
auto prevOnceConns = std::move(onceConnections);
onceConnections = std::vector<std::shared_ptr<SignalConnection>>();
for (std::shared_ptr<SignalConnection> connection : prevOnceConns) {
connection->Call(args);
}
// Call waiting threads
auto prevThreads = std::move(waitingThreads);
waitingThreads = std::vector<std::pair<int, lua_State*>>();
@ -139,23 +158,45 @@ void Signal::DisconnectAll() {
connection->parentSignal = {};
}
connections.clear();
for (std::shared_ptr<SignalConnection> connection : onceConnections) {
connection->parentSignal = {};
}
onceConnections.clear();
for (auto& [threadId, thread] : waitingThreads) {
lua_rawgeti(thread, LUA_REGISTRYINDEX, __waitingThreads);
luaL_unref(thread, -1, threadId);
lua_pop(thread, 1);
}
waitingThreads.clear();
}
void SignalConnection::Disconnect() {
if (!Connected()) return;
auto signal = parentSignal.lock();
for(auto it = signal->connections.begin(); it != signal->connections.end();) {
if (*it == shared_from_this())
it = signal->connections.erase(it);
else
it++;
}
for(auto it = signal->onceConnections.begin(); it != signal->onceConnections.end();) {
if (*it == shared_from_this())
it = signal->onceConnections.erase(it);
else
it++;
}
parentSignal = {};
}
//
static int signal_Connect(lua_State*);
static int signal_Once(lua_State*);
static int signal_Wait(lua_State*);
static int signal_gc(lua_State*);
@ -228,6 +269,9 @@ static int signal_index(lua_State* L) {
if (key == "Connect") {
lua_pushcfunction(L, signal_Connect);
return 1;
} else if (key == "Once") {
lua_pushcfunction(L, signal_Once);
return 1;
} else if (key == "Wait") {
lua_pushcfunction(L, signal_Wait);
return 1;
@ -253,6 +297,17 @@ static int signal_Connect(lua_State* L) {
return 1;
}
static int signal_Once(lua_State* L) {
auto userdata = (std::weak_ptr<Signal>**)luaL_checkudata(L, 1, "__mt_signal");
std::shared_ptr<Signal> signal = (**userdata).lock();
luaL_checktype(L, 2, LUA_TFUNCTION);
SignalConnectionRef ref = signal->Once(L);
ref.PushLuaValue(L);
return 1;
}
static int signal_Wait(lua_State* L) {
auto userdata = (std::weak_ptr<Signal>**)luaL_checkudata(L, 1, "__mt_signal");
// TODO: Add expiry check here and everywhere else
@ -263,6 +318,8 @@ static int signal_Wait(lua_State* L) {
//
static int signalconnection_Disconnect(lua_State*);
static int signalconnection_gc(lua_State*);
static int signalconnection_index(lua_State*);
static int signalconnection_tostring(lua_State*);
@ -336,5 +393,19 @@ static int signalconnection_index(lua_State* L) {
std::string key(lua_tostring(L, 2));
lua_pop(L, 2);
if (key == "Disconnect") {
lua_pushcfunction(L, signalconnection_Disconnect);
return 1;
}
return luaL_error(L, "'%s' is not a valid member of %s", key.c_str(), "SignalConnection");
}
static int signalconnection_Disconnect(lua_State* L) {
auto userdata = (std::weak_ptr<SignalConnection>**)luaL_checkudata(L, 1, "__mt_signalconnection");
std::shared_ptr<SignalConnection> signal = (**userdata).lock();
signal->Disconnect();
return 0;
}

View file

@ -58,6 +58,7 @@ public:
class Signal : public std::enable_shared_from_this<Signal> {
std::vector<std::shared_ptr<SignalConnection>> connections;
std::vector<std::shared_ptr<SignalConnection>> onceConnections;
std::vector<std::pair<int, lua_State*>> waitingThreads;
friend SignalConnection;
@ -72,6 +73,8 @@ public:
void Fire();
Data::SignalConnectionRef Connect(std::function<void(std::vector<Data::Variant>)> callback);
Data::SignalConnectionRef Connect(lua_State*);
Data::SignalConnectionRef Once(std::function<void(std::vector<Data::Variant>)> callback);
Data::SignalConnectionRef Once(lua_State*);
int Wait(lua_State*);
};