refactor(lua): pre-parse pcall wrapper ahead of time

This commit is contained in:
maelstrom 2025-07-11 09:46:50 +02:00
parent 5c8c39cc33
commit c63e91285b
3 changed files with 8 additions and 6 deletions

View file

@ -7,7 +7,6 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
extern const char* WRAPPER_SRC; // TODO: Move this to a shared header
int script_errhandler(lua_State*); // extern int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {} SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
@ -62,7 +61,7 @@ void LuaSignalConnection::Call(std::vector<Variant> args) {
lua_State* thread = lua_newthread(state); lua_State* thread = lua_newthread(state);
// Push wrapepr as thread function // Push wrapepr as thread function
luaL_loadbuffer(thread, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER"); lua_getfield(thread, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Push function as upvalue for wrapper // Push function as upvalue for wrapper
lua_rawgeti(thread, LUA_REGISTRYINDEX, function); lua_rawgeti(thread, LUA_REGISTRYINDEX, function);

View file

@ -16,9 +16,6 @@ int script_wait(lua_State*);
int script_delay(lua_State*); int script_delay(lua_State*);
int script_errhandler(lua_State*); int script_errhandler(lua_State*);
// TODO: Move this to a shared header
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
Script::Script(): Instance(&TYPE) { Script::Script(): Instance(&TYPE) {
source = "print(\"Hello, world!\")"; source = "print(\"Hello, world!\")";
} }
@ -59,7 +56,7 @@ void Script::Run() {
lua_pop(Lt, 1); // _G lua_pop(Lt, 1); // _G
// Push wrapper as thread function // Push wrapper as thread function
luaL_loadbuffer(Lt, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER"); lua_getfield(Lt, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Load source code and push onto thread as upvalue for wrapper // Load source code and push onto thread as upvalue for wrapper
int status = luaL_loadbuffer(Lt, source.c_str(), source.size(), this->GetFullName().c_str()); int status = luaL_loadbuffer(Lt, source.c_str(), source.size(), this->GetFullName().c_str());

View file

@ -8,6 +8,8 @@
#include <string> #include <string>
#include "luaapis.h" // IWYU pragma: keep #include "luaapis.h" // IWYU pragma: keep
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
static int g_print(lua_State*); static int g_print(lua_State*);
static int g_require(lua_State*); static int g_require(lua_State*);
static const struct luaL_Reg luaglobals [] = { static const struct luaL_Reg luaglobals [] = {
@ -48,6 +50,10 @@ void ScriptContext::InitService() {
Color3::PushLuaLibrary(state); Color3::PushLuaLibrary(state);
Instance::PushLuaLibrary(state); Instance::PushLuaLibrary(state);
// Add wrapper function
luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// TODO: custom os library // TODO: custom os library
// Override print // Override print