This commit is contained in:
maelstrom 2024-09-27 18:41:03 +02:00
parent a98844bf95
commit d91d0da1cc

View file

@ -1,11 +1,38 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include "renderer.h"
#include "GLFW/glfw3.h"
float verts[] {
0.5f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
};
unsigned int VAO, VBO;
void renderInit(GLFWwindow* window) {
glViewport(0, 0, 500, 500);
glGenBuffers(1, &VBO);
glGenVertexArrays(1, &VAO);
// Bind vertex data to VBO
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
// Bind vertex attributes to VAO
glBindVertexArray(VAO);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
}
void render(GLFWwindow* window) {
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, 3);
}