feat(editor): command bar

This commit is contained in:
maelstrom 2025-07-12 00:55:11 +02:00
parent c628fa2b83
commit e28436b76c
8 changed files with 177 additions and 49 deletions

View file

@ -12,8 +12,6 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
int script_wait(lua_State*);
int script_delay(lua_State*);
int script_errhandler(lua_State*); int script_errhandler(lua_State*);
Script::Script(): Instance(&TYPE) { Script::Script(): Instance(&TYPE) {
@ -39,20 +37,6 @@ void Script::Run() {
InstanceRef(shared_from_this()).PushLuaValue(Lt); InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "script"); lua_setfield(Lt, -2, "script");
InstanceRef(dataModel().value()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "game");
InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "workspace");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_wait, 1);
lua_setfield(Lt, -2, "wait");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_delay, 1);
lua_setfield(Lt, -2, "delay");
lua_pop(Lt, 1); // _G lua_pop(Lt, 1); // _G
// Push wrapper as thread function // Push wrapper as thread function
@ -83,35 +67,6 @@ void Script::Stop() {
// TODO: // TODO:
} }
int script_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
}
int script_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}
int script_errhandler(lua_State* L) { int script_errhandler(lua_State* L) {
std::string errorMessage = lua_tostring(L, -1); std::string errorMessage = lua_tostring(L, -1);
Logger::error(errorMessage); Logger::error(errorMessage);

View file

@ -1,8 +1,11 @@
#include "scriptcontext.h" #include "scriptcontext.h"
#include "datatypes/cframe.h" #include "datatypes/cframe.h"
#include "datatypes/color3.h" #include "datatypes/color3.h"
#include "datatypes/ref.h"
#include "datatypes/vector.h" #include "datatypes/vector.h"
#include "logger.h" #include "logger.h"
#include "objects/datamodel.h"
#include "objects/service/workspace.h"
#include "timeutil.h" #include "timeutil.h"
#include <ctime> #include <ctime>
#include <string> #include <string>
@ -10,6 +13,8 @@
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end"; const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
int g_wait(lua_State*);
int g_delay(lua_State*);
static int g_print(lua_State*); static int g_print(lua_State*);
static int g_require(lua_State*); static int g_require(lua_State*);
static const struct luaL_Reg luaglobals [] = { static const struct luaL_Reg luaglobals [] = {
@ -50,6 +55,25 @@ void ScriptContext::InitService() {
Color3::PushLuaLibrary(state); Color3::PushLuaLibrary(state);
Instance::PushLuaLibrary(state); Instance::PushLuaLibrary(state);
// Add other globals
lua_getglobal(state, "_G");
InstanceRef(dataModel().value()).PushLuaValue(state);
lua_setfield(state, -2, "game");
InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(state);
lua_setfield(state, -2, "workspace");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_wait, 1);
lua_setfield(state, -2, "wait");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_delay, 1);
lua_setfield(state, -2, "delay");
lua_pop(state, 1); // _G
// Add wrapper function // Add wrapper function
luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER"); luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper"); lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper");
@ -168,3 +192,32 @@ static int g_require(lua_State* L) {
return luaL_error(L, "require is not yet implemented"); return luaL_error(L, "require is not yet implemented");
} }
int g_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
}
int g_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}

View file

@ -38,6 +38,8 @@ set(PROJECT_SOURCES
panes/outputtextview.cpp panes/outputtextview.cpp
script/scriptdocument.h script/scriptdocument.h
script/scriptdocument.cpp script/scriptdocument.cpp
script/commandedit.h
script/commandedit.cpp
aboutdialog.ui aboutdialog.ui
aboutdialog.h aboutdialog.h
aboutdialog.cpp aboutdialog.cpp

View file

@ -1,5 +1,6 @@
#include "mainwindow.h" #include "mainwindow.h"
#include "./ui_mainwindow.h" #include "./ui_mainwindow.h"
#include "script/commandedit.h"
#include "common.h" #include "common.h"
#include "aboutdialog.h" #include "aboutdialog.h"
#include "logger.h" #include "logger.h"
@ -14,6 +15,7 @@
#include <qevent.h> #include <qevent.h>
#include <qglobal.h> #include <qglobal.h>
#include <qkeysequence.h> #include <qkeysequence.h>
#include <qlabel.h>
#include <qmessagebox.h> #include <qmessagebox.h>
#include <qmimedata.h> #include <qmimedata.h>
#include <qnamespace.h> #include <qnamespace.h>
@ -117,6 +119,8 @@ MainWindow::MainWindow(QWidget *parent)
undoManager.SetUndoStateListener([&]() { undoManager.SetUndoStateListener([&]() {
updateToolbars(); updateToolbars();
}); });
setUpCommandBar();
} }
void MainWindow::closeEvent(QCloseEvent* evt) { void MainWindow::closeEvent(QCloseEvent* evt) {
@ -142,6 +146,14 @@ void MainWindow::closeEvent(QCloseEvent* evt) {
#endif #endif
} }
void MainWindow::setUpCommandBar() {
CommandEdit* commandEdit;
QToolBar* commandBar = ui->commandBar;
commandBar->layout()->setSpacing(5);
commandBar->addWidget(new QLabel(tr("Command ")));
commandBar->addWidget(commandEdit = new CommandEdit());
}
void MainWindow::connectActionHandlers() { void MainWindow::connectActionHandlers() {
connect(ui->actionToolSelect, &QAction::triggered, this, [&]() { selectedTool = TOOL_SELECT; updateToolbars(); }); connect(ui->actionToolSelect, &QAction::triggered, this, [&]() { selectedTool = TOOL_SELECT; updateToolbars(); });
connect(ui->actionToolMove, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_MOVE : TOOL_SELECT; updateToolbars(); }); connect(ui->actionToolMove, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_MOVE : TOOL_SELECT; updateToolbars(); });

View file

@ -69,12 +69,12 @@ public:
private: private:
PlaceDocument* placeDocument; PlaceDocument* placeDocument;
void setUpCommandBar();
void connectActionHandlers();
void updateToolbars(); void updateToolbars();
void closeEvent(QCloseEvent* evt) override; void closeEvent(QCloseEvent* evt) override;
ScriptDocument* findScriptWindow(std::shared_ptr<Script>); ScriptDocument* findScriptWindow(std::shared_ptr<Script>);
void connectActionHandlers();
std::optional<std::string> openFileDialog(QString filter, QString defaultExtension, QFileDialog::AcceptMode acceptMode, QString title = ""); std::optional<std::string> openFileDialog(QString filter, QString defaultExtension, QFileDialog::AcceptMode acceptMode, QString title = "");
}; };
#endif // MAINWINDOW_H #endif // MAINWINDOW_H

View file

@ -172,7 +172,7 @@
</widget> </widget>
<widget class="QToolBar" name="editTools"> <widget class="QToolBar" name="editTools">
<property name="windowTitle"> <property name="windowTitle">
<string>toolBar_3</string> <string>Edit Tools</string>
</property> </property>
<attribute name="toolBarArea"> <attribute name="toolBarArea">
<enum>TopToolBarArea</enum> <enum>TopToolBarArea</enum>
@ -237,7 +237,7 @@
</widget> </widget>
<widget class="QToolBar" name="toolBar"> <widget class="QToolBar" name="toolBar">
<property name="windowTitle"> <property name="windowTitle">
<string>toolBar</string> <string>Sound Controls</string>
</property> </property>
<attribute name="toolBarArea"> <attribute name="toolBarArea">
<enum>TopToolBarArea</enum> <enum>TopToolBarArea</enum>
@ -247,6 +247,17 @@
</attribute> </attribute>
<addaction name="actionToggleEditSounds"/> <addaction name="actionToggleEditSounds"/>
</widget> </widget>
<widget class="QToolBar" name="commandBar">
<property name="windowTitle">
<string>Command Bar</string>
</property>
<attribute name="toolBarArea">
<enum>BottomToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<action name="actionAddPart"> <action name="actionAddPart">
<property name="icon"> <property name="icon">
<iconset> <iconset>

View file

@ -0,0 +1,77 @@
#include "commandedit.h"
#include "common.h"
#include "lua.h"
#include "objects/service/script/scriptcontext.h"
#include "luaapis.h" // IWYU pragma: keep
#include <qevent.h>
#include <qlineedit.h>
#include <qnamespace.h>
int script_errhandler(lua_State*);
CommandEdit::CommandEdit(QWidget* parent) : QLineEdit(parent) {
connect(this, &QLineEdit::returnPressed, this, &CommandEdit::executeCommand);
}
CommandEdit::~CommandEdit() = default;
void CommandEdit::executeCommand() {
std::string command = this->text().toStdString();
// Execute via Lua
auto context = gDataModel->GetService<ScriptContext>();
lua_State* L = context->state;
int top = lua_gettop(L);
lua_State* Lt = lua_newthread(L);
// Push wrapper as thread function
lua_getfield(Lt, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Load source code and push onto thread as upvalue for wrapper
int status = luaL_loadstring(Lt, command.c_str());
if (status != LUA_OK) {
// Failed to parse/load chunk
Logger::error(lua_tostring(Lt, -1));
lua_settop(L, top);
return;
}
// Push our error handler and then generate the wrapped function
lua_pushcfunction(Lt, script_errhandler);
lua_call(Lt, 2, 1);
// Resume the thread
lua_resume(Lt, 0);
lua_pop(L, 1); // Pop the thread
lua_settop(L, top);
// Push to history
if (commandHistory.size() == 0 || commandHistory.back() != command) {
historyIndex = commandHistory.size();
commandHistory.push_back(command);
}
};
void CommandEdit::keyPressEvent(QKeyEvent* evt) {
switch (evt->key()) {
case Qt::Key_Up:
if (historyIndex > 0)
historyIndex--;
if (commandHistory.size() > 0)
this->setText(QString::fromStdString(commandHistory[historyIndex]));
return;
case Qt::Key_Down:
if (historyIndex+1 < (int)commandHistory.size())
historyIndex++;
if (commandHistory.size() > 0)
this->setText(QString::fromStdString(commandHistory[historyIndex]));
return;
}
return QLineEdit::keyPressEvent(evt);
}

View file

@ -0,0 +1,18 @@
#pragma once
#include <qlineedit.h>
#include <vector>
class CommandEdit : public QLineEdit {
Q_OBJECT
std::vector<std::string> commandHistory;
int historyIndex = 0;
void executeCommand();
public:
CommandEdit(QWidget* parent = nullptr);
~CommandEdit();
void keyPressEvent(QKeyEvent *) override;
};