feat(editor): command bar
This commit is contained in:
parent
c628fa2b83
commit
e28436b76c
8 changed files with 177 additions and 49 deletions
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@ -12,8 +12,6 @@
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#include <algorithm>
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#include <memory>
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int script_wait(lua_State*);
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int script_delay(lua_State*);
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int script_errhandler(lua_State*);
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Script::Script(): Instance(&TYPE) {
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@ -39,20 +37,6 @@ void Script::Run() {
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InstanceRef(shared_from_this()).PushLuaValue(Lt);
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lua_setfield(Lt, -2, "script");
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InstanceRef(dataModel().value()).PushLuaValue(Lt);
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lua_setfield(Lt, -2, "game");
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InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
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lua_setfield(Lt, -2, "workspace");
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lua_pushlightuserdata(Lt, scriptContext.get());
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lua_pushcclosure(Lt, script_wait, 1);
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lua_setfield(Lt, -2, "wait");
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lua_pushlightuserdata(Lt, scriptContext.get());
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lua_pushcclosure(Lt, script_delay, 1);
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lua_setfield(Lt, -2, "delay");
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lua_pop(Lt, 1); // _G
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// Push wrapper as thread function
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@ -83,35 +67,6 @@ void Script::Stop() {
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// TODO:
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}
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int script_wait(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
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if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
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scriptContext->PushThreadSleep(L, secs);
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// Yield
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return lua_yield(L, 0);
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}
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int script_delay(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = std::max(luaL_checknumber(L, 1), 0.03);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_State* Lt = lua_newthread(L); // Create a new thread
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// I think this is memory abuse??
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// Wouldn't popping the thread in this case make it eligible for garbage collection?
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lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
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lua_xmove(L, Lt, 1); // move func
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lua_pop(L, 1); // pop secs
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// Schedule next run
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scriptContext->PushThreadSleep(Lt, secs);
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return 0;
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}
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int script_errhandler(lua_State* L) {
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std::string errorMessage = lua_tostring(L, -1);
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Logger::error(errorMessage);
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@ -1,8 +1,11 @@
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#include "scriptcontext.h"
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#include "datatypes/cframe.h"
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#include "datatypes/color3.h"
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#include "datatypes/ref.h"
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#include "datatypes/vector.h"
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#include "logger.h"
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#include "objects/datamodel.h"
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#include "objects/service/workspace.h"
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#include "timeutil.h"
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#include <ctime>
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#include <string>
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@ -10,6 +13,8 @@
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const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
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int g_wait(lua_State*);
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int g_delay(lua_State*);
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static int g_print(lua_State*);
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static int g_require(lua_State*);
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static const struct luaL_Reg luaglobals [] = {
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@ -50,6 +55,25 @@ void ScriptContext::InitService() {
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Color3::PushLuaLibrary(state);
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Instance::PushLuaLibrary(state);
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// Add other globals
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lua_getglobal(state, "_G");
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InstanceRef(dataModel().value()).PushLuaValue(state);
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lua_setfield(state, -2, "game");
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InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(state);
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lua_setfield(state, -2, "workspace");
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lua_pushlightuserdata(state, this);
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lua_pushcclosure(state, g_wait, 1);
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lua_setfield(state, -2, "wait");
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lua_pushlightuserdata(state, this);
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lua_pushcclosure(state, g_delay, 1);
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lua_setfield(state, -2, "delay");
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lua_pop(state, 1); // _G
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// Add wrapper function
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luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
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lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper");
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@ -168,3 +192,32 @@ static int g_require(lua_State* L) {
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return luaL_error(L, "require is not yet implemented");
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}
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int g_wait(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
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if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
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scriptContext->PushThreadSleep(L, secs);
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// Yield
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return lua_yield(L, 0);
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}
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int g_delay(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = std::max(luaL_checknumber(L, 1), 0.03);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_State* Lt = lua_newthread(L); // Create a new thread
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// I think this is memory abuse??
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// Wouldn't popping the thread in this case make it eligible for garbage collection?
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lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
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lua_xmove(L, Lt, 1); // move func
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lua_pop(L, 1); // pop secs
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// Schedule next run
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scriptContext->PushThreadSleep(Lt, secs);
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return 0;
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}
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@ -38,6 +38,8 @@ set(PROJECT_SOURCES
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panes/outputtextview.cpp
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script/scriptdocument.h
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script/scriptdocument.cpp
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script/commandedit.h
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script/commandedit.cpp
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aboutdialog.ui
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aboutdialog.h
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aboutdialog.cpp
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@ -1,5 +1,6 @@
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#include "mainwindow.h"
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#include "./ui_mainwindow.h"
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#include "script/commandedit.h"
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#include "common.h"
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#include "aboutdialog.h"
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#include "logger.h"
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@ -14,6 +15,7 @@
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#include <qevent.h>
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#include <qglobal.h>
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#include <qkeysequence.h>
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#include <qlabel.h>
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#include <qmessagebox.h>
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#include <qmimedata.h>
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#include <qnamespace.h>
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@ -117,6 +119,8 @@ MainWindow::MainWindow(QWidget *parent)
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undoManager.SetUndoStateListener([&]() {
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updateToolbars();
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});
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setUpCommandBar();
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}
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void MainWindow::closeEvent(QCloseEvent* evt) {
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@ -142,6 +146,14 @@ void MainWindow::closeEvent(QCloseEvent* evt) {
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#endif
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}
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void MainWindow::setUpCommandBar() {
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CommandEdit* commandEdit;
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QToolBar* commandBar = ui->commandBar;
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commandBar->layout()->setSpacing(5);
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commandBar->addWidget(new QLabel(tr("Command ")));
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commandBar->addWidget(commandEdit = new CommandEdit());
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}
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void MainWindow::connectActionHandlers() {
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connect(ui->actionToolSelect, &QAction::triggered, this, [&]() { selectedTool = TOOL_SELECT; updateToolbars(); });
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connect(ui->actionToolMove, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_MOVE : TOOL_SELECT; updateToolbars(); });
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@ -69,12 +69,12 @@ public:
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private:
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PlaceDocument* placeDocument;
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void setUpCommandBar();
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void connectActionHandlers();
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void updateToolbars();
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void closeEvent(QCloseEvent* evt) override;
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ScriptDocument* findScriptWindow(std::shared_ptr<Script>);
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void connectActionHandlers();
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std::optional<std::string> openFileDialog(QString filter, QString defaultExtension, QFileDialog::AcceptMode acceptMode, QString title = "");
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};
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#endif // MAINWINDOW_H
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@ -172,7 +172,7 @@
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</widget>
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<widget class="QToolBar" name="editTools">
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<property name="windowTitle">
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<string>toolBar_3</string>
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<string>Edit Tools</string>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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@ -237,7 +237,7 @@
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</widget>
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<widget class="QToolBar" name="toolBar">
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<property name="windowTitle">
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<string>toolBar</string>
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<string>Sound Controls</string>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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@ -247,6 +247,17 @@
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</attribute>
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<addaction name="actionToggleEditSounds"/>
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</widget>
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<widget class="QToolBar" name="commandBar">
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<property name="windowTitle">
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<string>Command Bar</string>
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</property>
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<attribute name="toolBarArea">
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<enum>BottomToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<action name="actionAddPart">
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<property name="icon">
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<iconset>
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77
editor/script/commandedit.cpp
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77
editor/script/commandedit.cpp
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@ -0,0 +1,77 @@
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#include "commandedit.h"
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#include "common.h"
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#include "lua.h"
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#include "objects/service/script/scriptcontext.h"
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#include "luaapis.h" // IWYU pragma: keep
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#include <qevent.h>
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#include <qlineedit.h>
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#include <qnamespace.h>
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int script_errhandler(lua_State*);
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CommandEdit::CommandEdit(QWidget* parent) : QLineEdit(parent) {
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connect(this, &QLineEdit::returnPressed, this, &CommandEdit::executeCommand);
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}
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CommandEdit::~CommandEdit() = default;
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void CommandEdit::executeCommand() {
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std::string command = this->text().toStdString();
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// Execute via Lua
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auto context = gDataModel->GetService<ScriptContext>();
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lua_State* L = context->state;
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int top = lua_gettop(L);
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lua_State* Lt = lua_newthread(L);
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// Push wrapper as thread function
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lua_getfield(Lt, LUA_REGISTRYINDEX, "LuaPCallWrapper");
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// Load source code and push onto thread as upvalue for wrapper
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int status = luaL_loadstring(Lt, command.c_str());
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if (status != LUA_OK) {
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// Failed to parse/load chunk
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Logger::error(lua_tostring(Lt, -1));
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lua_settop(L, top);
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return;
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}
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// Push our error handler and then generate the wrapped function
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lua_pushcfunction(Lt, script_errhandler);
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lua_call(Lt, 2, 1);
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// Resume the thread
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lua_resume(Lt, 0);
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lua_pop(L, 1); // Pop the thread
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lua_settop(L, top);
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// Push to history
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if (commandHistory.size() == 0 || commandHistory.back() != command) {
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historyIndex = commandHistory.size();
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commandHistory.push_back(command);
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}
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};
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void CommandEdit::keyPressEvent(QKeyEvent* evt) {
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switch (evt->key()) {
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case Qt::Key_Up:
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if (historyIndex > 0)
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historyIndex--;
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if (commandHistory.size() > 0)
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this->setText(QString::fromStdString(commandHistory[historyIndex]));
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return;
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case Qt::Key_Down:
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if (historyIndex+1 < (int)commandHistory.size())
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historyIndex++;
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if (commandHistory.size() > 0)
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this->setText(QString::fromStdString(commandHistory[historyIndex]));
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return;
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}
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return QLineEdit::keyPressEvent(evt);
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}
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18
editor/script/commandedit.h
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18
editor/script/commandedit.h
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#pragma once
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#include <qlineedit.h>
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#include <vector>
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class CommandEdit : public QLineEdit {
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Q_OBJECT
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std::vector<std::string> commandHistory;
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int historyIndex = 0;
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void executeCommand();
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public:
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CommandEdit(QWidget* parent = nullptr);
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~CommandEdit();
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void keyPressEvent(QKeyEvent *) override;
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};
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