feat(physics): basic parallelism
This commit is contained in:
parent
b1c7eca289
commit
fea837a29c
11 changed files with 175 additions and 31 deletions
|
@ -28,7 +28,7 @@ void Rotate::buildJoint() {
|
|||
workspace->SyncPartPhysics(part1.lock());
|
||||
// Do NOT use Abs() in this scenario. For some reason that breaks it
|
||||
rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit());
|
||||
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->physicsWorld->createJoint(jointInfo));
|
||||
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
|
||||
jointWorkspace = workspace;
|
||||
|
||||
// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
|
||||
|
@ -42,6 +42,6 @@ void Rotate::breakJoint() {
|
|||
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
|
||||
if (!this->joint || jointWorkspace.expired()) return;
|
||||
|
||||
jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
|
||||
jointWorkspace.lock()->DestroyJoint(this->joint);
|
||||
this->joint = nullptr;
|
||||
}
|
|
@ -34,7 +34,7 @@ void RotateV::buildJoint() {
|
|||
|
||||
jointInfo.isCollisionEnabled = false;
|
||||
|
||||
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->physicsWorld->createJoint(jointInfo));
|
||||
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
|
||||
jointWorkspace = workspace;
|
||||
|
||||
|
||||
|
@ -48,6 +48,6 @@ void RotateV::breakJoint() {
|
|||
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
|
||||
if (!this->joint || jointWorkspace.expired()) return;
|
||||
|
||||
jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
|
||||
jointWorkspace.lock()->DestroyJoint(this->joint);
|
||||
this->joint = nullptr;
|
||||
}
|
|
@ -32,7 +32,7 @@ void Snap::buildJoint() {
|
|||
workspace->SyncPartPhysics(part1.lock());
|
||||
|
||||
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
|
||||
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
|
||||
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
|
||||
jointWorkspace = workspace;
|
||||
}
|
||||
|
||||
|
@ -41,6 +41,6 @@ void Snap::breakJoint() {
|
|||
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
|
||||
if (!this->joint || jointWorkspace.expired()) return;
|
||||
|
||||
jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
|
||||
jointWorkspace.lock()->DestroyJoint(this->joint);
|
||||
this->joint = nullptr;
|
||||
}
|
|
@ -32,7 +32,7 @@ void Weld::buildJoint() {
|
|||
workspace->SyncPartPhysics(part1.lock());
|
||||
|
||||
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
|
||||
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
|
||||
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
|
||||
jointWorkspace = workspace;
|
||||
}
|
||||
|
||||
|
@ -41,6 +41,6 @@ void Weld::breakJoint() {
|
|||
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
|
||||
if (!this->joint || jointWorkspace.expired()) return;
|
||||
|
||||
jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
|
||||
jointWorkspace.lock()->DestroyJoint(this->joint);
|
||||
this->joint = nullptr;
|
||||
}
|
|
@ -49,6 +49,15 @@ void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std
|
|||
// TODO: Sleeping bodies that touch this one also need to be updated
|
||||
}
|
||||
|
||||
void Part::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
|
||||
newWorkspace->AddBody(shared<Part>());
|
||||
}
|
||||
|
||||
void Part::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
|
||||
if (simulationTicket->get() != nullptr)
|
||||
oldWorkspace->RemoveBody(shared<Part>());
|
||||
}
|
||||
|
||||
void Part::onUpdated(std::string property) {
|
||||
// Reset velocity
|
||||
if (property != "Velocity")
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
|
@ -9,6 +10,7 @@
|
|||
#include "datatypes/vector.h"
|
||||
#include "objects/base/instance.h"
|
||||
#include "enum/surface.h"
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
#include <vector>
|
||||
|
@ -30,6 +32,12 @@ struct PartConstructParams {
|
|||
|
||||
class Workspace;
|
||||
|
||||
#ifndef __SIMULATION_TICKET
|
||||
#define __SIMULATION_TICKET
|
||||
class Part;
|
||||
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
|
||||
#endif
|
||||
|
||||
class DEF_INST_(explorer_icon="part") Part : public PVInstance {
|
||||
AUTOGEN_PREAMBLE
|
||||
protected:
|
||||
|
@ -50,6 +58,8 @@ protected:
|
|||
friend JointInstance;
|
||||
friend Workspace;
|
||||
|
||||
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
|
||||
virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) override;
|
||||
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) override;
|
||||
void onUpdated(std::string);
|
||||
public:
|
||||
|
@ -99,6 +109,12 @@ public:
|
|||
DEF_SIGNAL SignalSource TouchEnded;
|
||||
|
||||
rp::RigidBody* rigidBody = nullptr;
|
||||
SimulationTicket simulationTicket;
|
||||
enum {
|
||||
PART_SYNCED,
|
||||
PART_QUEUED_ADD,
|
||||
PART_QUEUED_REMOVE,
|
||||
} queueState = PART_SYNCED;
|
||||
|
||||
inline SurfaceType GetSurfaceFromFace(NormalId face) { return surfaceFromFace(face); }
|
||||
float GetSurfaceParamA(Vector3 face);
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
#include "datatypes/variant.h"
|
||||
#include "datatypes/ref.h"
|
||||
#include "datatypes/vector.h"
|
||||
#include "logger.h"
|
||||
#include "objects/base/instance.h"
|
||||
#include "objects/part.h"
|
||||
#include "objects/service/jointsservice.h"
|
||||
#include "objects/joint/jointinstance.h"
|
||||
#include "objects/datamodel.h"
|
||||
|
@ -102,6 +104,10 @@ void Workspace::InitService() {
|
|||
}
|
||||
|
||||
void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
|
||||
printf("SyncPartPhysics-lck\n");
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
printf("SyncPartPhysics-post\n");
|
||||
|
||||
rp::Transform transform = part->cframe;
|
||||
if (!part->rigidBody) {
|
||||
part->rigidBody = physicsWorld->createRigidBody(transform);
|
||||
|
@ -145,14 +151,26 @@ void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
|
|||
tu_time_t physTime;
|
||||
void Workspace::PhysicsStep(float deltaTime) {
|
||||
tu_time_t startTime = tu_clock_micros();
|
||||
// Step the simulation a few steps
|
||||
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
physicsWorld->update(std::min(deltaTime / 2, (1/60.f)));
|
||||
|
||||
// Update queued objects
|
||||
queueLock.lock();
|
||||
for (QueueItem item : bodyQueue) {
|
||||
if (item.action == QueueItem::QUEUEITEM_ADD) {
|
||||
simulatedBodies.push_back(item.part);
|
||||
item.part->simulationTicket = --simulatedBodies.end();
|
||||
} else if (item.part->simulationTicket->get() != nullptr) {
|
||||
simulatedBodies.erase(item.part->simulationTicket);
|
||||
item.part->simulationTicket = {};
|
||||
}
|
||||
}
|
||||
queueLock.unlock();
|
||||
|
||||
// TODO: Add list of tracked parts in workspace based on their ancestry using inWorkspace property of Instance
|
||||
for (auto it = this->GetDescendantsStart(); it != this->GetDescendantsEnd(); it++) {
|
||||
std::shared_ptr<Instance> obj = *it;
|
||||
if (!obj->IsA<Part>()) continue;
|
||||
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(obj);
|
||||
for (std::shared_ptr<Part> part : simulatedBodies) {
|
||||
if (!part->rigidBody) continue;
|
||||
|
||||
// Sync properties
|
||||
const rp::Transform& transform = part->rigidBody->getTransform();
|
||||
|
@ -233,6 +251,9 @@ public:
|
|||
};
|
||||
|
||||
std::optional<const RaycastResult> Workspace::CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter, unsigned short categoryMaskBits) {
|
||||
printf("Raycast-lck\n");
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
printf("Raycast-post\n");
|
||||
rp::Ray ray(glmToRp(point), glmToRp(glm::normalize(rotation)) * maxLength);
|
||||
NearestRayHit rayHit(glmToRp(point), filter);
|
||||
physicsWorld->raycast(ray, &rayHit, categoryMaskBits);
|
||||
|
@ -240,5 +261,30 @@ std::optional<const RaycastResult> Workspace::CastRayNearest(glm::vec3 point, gl
|
|||
}
|
||||
|
||||
void Workspace::DestroyRigidBody(rp::RigidBody* rigidBody) {
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
physicsWorld->destroyRigidBody(rigidBody);
|
||||
}
|
||||
|
||||
void Workspace::DestroyJoint(rp::Joint* joint) {
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
physicsWorld->destroyJoint(joint);
|
||||
}
|
||||
|
||||
rp::Joint* Workspace::CreateJoint(const rp::JointInfo& jointInfo) {
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
rp::Joint* joint = physicsWorld->createJoint(jointInfo);
|
||||
|
||||
return joint;
|
||||
}
|
||||
|
||||
void Workspace::AddBody(std::shared_ptr<Part> part) {
|
||||
queueLock.lock();
|
||||
bodyQueue.push_back({part, QueueItem::QUEUEITEM_ADD});
|
||||
queueLock.unlock();
|
||||
}
|
||||
|
||||
void Workspace::RemoveBody(std::shared_ptr<Part> part) {
|
||||
queueLock.lock();
|
||||
bodyQueue.push_back({part, QueueItem::QUEUEITEM_REMOVE});
|
||||
queueLock.unlock();
|
||||
}
|
|
@ -4,7 +4,9 @@
|
|||
#include "objects/base/service.h"
|
||||
#include "utils.h"
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <reactphysics3d/body/RigidBody.h>
|
||||
#include <reactphysics3d/engine/EventListener.h>
|
||||
#include <reactphysics3d/engine/PhysicsCommon.h>
|
||||
|
@ -35,8 +37,21 @@ class Weld;
|
|||
class Rotate;
|
||||
class RotateV;
|
||||
|
||||
#ifndef __SIMULATION_TICKET
|
||||
#define __SIMULATION_TICKET
|
||||
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
|
||||
#endif
|
||||
|
||||
typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter;
|
||||
|
||||
struct QueueItem {
|
||||
std::shared_ptr<Part> part;
|
||||
enum {
|
||||
QUEUEITEM_ADD,
|
||||
QUEUEITEM_REMOVE,
|
||||
} action;
|
||||
};
|
||||
|
||||
class Workspace;
|
||||
class PhysicsEventListener : public rp::EventListener {
|
||||
friend Workspace;
|
||||
|
@ -51,15 +66,11 @@ class PhysicsEventListener : public rp::EventListener {
|
|||
class DEF_INST_SERVICE_(explorer_icon="workspace") Workspace : public Service {
|
||||
AUTOGEN_PREAMBLE
|
||||
|
||||
rp::PhysicsWorld* notnull physicsWorld;
|
||||
std::list<std::shared_ptr<Part>> simulatedBodies;
|
||||
std::list<QueueItem> bodyQueue;
|
||||
rp::PhysicsWorld* physicsWorld;
|
||||
static rp::PhysicsCommon* physicsCommon;
|
||||
PhysicsEventListener physicsEventListener;
|
||||
|
||||
friend Part;
|
||||
friend Snap;
|
||||
friend Weld;
|
||||
friend Rotate;
|
||||
friend RotateV;
|
||||
protected:
|
||||
void InitService() override;
|
||||
bool initialized = false;
|
||||
|
@ -68,14 +79,22 @@ public:
|
|||
Workspace();
|
||||
~Workspace();
|
||||
|
||||
std::mutex globalPhysicsLock;
|
||||
std::recursive_mutex queueLock;
|
||||
|
||||
DEF_PROP float fallenPartsDestroyHeight = -500;
|
||||
|
||||
// static inline std::shared_ptr<Workspace> New() { return std::make_shared<Workspace>(); };
|
||||
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Workspace>(); };
|
||||
|
||||
void AddBody(std::shared_ptr<Part> part);
|
||||
void RemoveBody(std::shared_ptr<Part> part);
|
||||
void SyncPartPhysics(std::shared_ptr<Part> part);
|
||||
void DestroyRigidBody(rp::RigidBody* rigidBody);
|
||||
|
||||
rp::Joint* CreateJoint(const rp::JointInfo& jointInfo);
|
||||
void DestroyJoint(rp::Joint* joint);
|
||||
|
||||
void PhysicsStep(float deltaTime);
|
||||
std::optional<const RaycastResult> CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter = std::nullopt, unsigned short categoryMaskBits = 0xFFFF);
|
||||
};
|
|
@ -6,7 +6,7 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1027</width>
|
||||
<width>1050</width>
|
||||
<height>750</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
|
|
@ -3,21 +3,54 @@
|
|||
#include "datatypes/variant.h"
|
||||
#include "mainglwidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "objects/joint/snap.h"
|
||||
#include "objects/script.h"
|
||||
#include "objects/service/script/scriptcontext.h"
|
||||
#include "enum/surface.h"
|
||||
#include <cstdio>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <qboxlayout.h>
|
||||
#include <qcoreevent.h>
|
||||
#include <qdebug.h>
|
||||
#include <qevent.h>
|
||||
#include <qglobal.h>
|
||||
#include <qmargins.h>
|
||||
#include <qmdisubwindow.h>
|
||||
#include <qlayout.h>
|
||||
#include <qmimedata.h>
|
||||
#include <qmutex.h>
|
||||
#include <qwaitcondition.h>
|
||||
#include <thread>
|
||||
#include "../ui_mainwindow.h"
|
||||
#include "objects/service/selection.h"
|
||||
#include "timeutil.h"
|
||||
|
||||
class PlaceDocumentPhysicsWorker {
|
||||
public:
|
||||
std::mutex sync;
|
||||
std::thread thread;
|
||||
std::condition_variable runningCond;
|
||||
bool running = false;
|
||||
bool quit = false;
|
||||
|
||||
PlaceDocumentPhysicsWorker() : thread(&PlaceDocumentPhysicsWorker::doWork, this) {}
|
||||
private:
|
||||
tu_time_t lastTime = tu_clock_micros();
|
||||
void doWork() {
|
||||
do {
|
||||
tu_time_t deltaTime = tu_clock_micros() - lastTime;
|
||||
lastTime = tu_clock_micros();
|
||||
|
||||
// First frame is always empty
|
||||
if (deltaTime > 100) {
|
||||
gWorkspace()->PhysicsStep(float(deltaTime)/1'000'000);
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(33 - deltaTime/1000));
|
||||
|
||||
std::unique_lock lock(sync);
|
||||
runningCond.wait(lock, [&]{ return running || quit; });
|
||||
lock.unlock();
|
||||
} while (!quit);
|
||||
}
|
||||
};
|
||||
|
||||
PlaceDocument::PlaceDocument(QWidget* parent):
|
||||
QMdiSubWindow(parent) {
|
||||
|
@ -28,15 +61,29 @@ PlaceDocument::PlaceDocument(QWidget* parent):
|
|||
|
||||
_runState = RUN_STOPPED;
|
||||
updateSelectionListeners(gDataModel->GetService<Selection>());
|
||||
|
||||
worker = new PlaceDocumentPhysicsWorker();
|
||||
}
|
||||
|
||||
PlaceDocument::~PlaceDocument() {
|
||||
worker->quit = true;
|
||||
worker->runningCond.notify_all();
|
||||
worker->thread.join();
|
||||
}
|
||||
|
||||
void PlaceDocument::updatePhysicsWorker() {
|
||||
{
|
||||
std::lock_guard lock(worker->sync);
|
||||
worker->running = _runState == RUN_RUNNING;
|
||||
}
|
||||
worker->runningCond.notify_all();
|
||||
}
|
||||
|
||||
void PlaceDocument::setRunState(RunState newState) {
|
||||
if (newState == RUN_RUNNING && _runState != RUN_RUNNING) {
|
||||
if (_runState == RUN_PAUSED) {
|
||||
_runState = RUN_RUNNING;
|
||||
updatePhysicsWorker();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -55,6 +102,8 @@ void PlaceDocument::setRunState(RunState newState) {
|
|||
gDataModel = editModeDataModel;
|
||||
updateSelectionListeners(gDataModel->GetService<Selection>());
|
||||
}
|
||||
|
||||
updatePhysicsWorker();
|
||||
}
|
||||
|
||||
void PlaceDocument::updateSelectionListeners(std::shared_ptr<Selection> selection) {
|
||||
|
@ -81,18 +130,12 @@ void PlaceDocument::closeEvent(QCloseEvent *closeEvent) {
|
|||
}
|
||||
|
||||
std::shared_ptr<Part> shit;
|
||||
static std::chrono::time_point lastTime = std::chrono::steady_clock::now();
|
||||
void PlaceDocument::timerEvent(QTimerEvent* evt) {
|
||||
if (evt->timerId() != timer.timerId()) {
|
||||
QWidget::timerEvent(evt);
|
||||
return;
|
||||
}
|
||||
|
||||
float deltaTime = std::chrono::duration_cast<std::chrono::duration<float>>(std::chrono::steady_clock::now() - lastTime).count();
|
||||
lastTime = std::chrono::steady_clock::now();
|
||||
|
||||
if (_runState == RUN_RUNNING)
|
||||
gWorkspace()->PhysicsStep(deltaTime);
|
||||
placeWidget->repaint();
|
||||
placeWidget->updateCycle();
|
||||
gDataModel->GetService<ScriptContext>()->RunSleepingThreads();
|
||||
|
|
|
@ -2,11 +2,18 @@
|
|||
|
||||
#include "datatypes/signal.h"
|
||||
#include "mainglwidget.h"
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <qevent.h>
|
||||
#include <qmdisubwindow.h>
|
||||
#include <qthread.h>
|
||||
#include <qmutex.h>
|
||||
#include <qwaitcondition.h>
|
||||
#include <QBasicTimer>
|
||||
#include <type_traits>
|
||||
|
||||
class Selection;
|
||||
class PlaceDocumentPhysicsWorker;
|
||||
|
||||
enum RunState {
|
||||
RUN_STOPPED,
|
||||
|
@ -18,10 +25,14 @@ class PlaceDocument : public QMdiSubWindow {
|
|||
QBasicTimer timer;
|
||||
RunState _runState;
|
||||
|
||||
PlaceDocumentPhysicsWorker* worker;
|
||||
|
||||
std::weak_ptr<SignalConnection> selectionConnection;
|
||||
|
||||
void timerEvent(QTimerEvent*) override;
|
||||
void updateSelectionListeners(std::shared_ptr<Selection>);
|
||||
|
||||
void updatePhysicsWorker();
|
||||
public:
|
||||
MainGLWidget* placeWidget;
|
||||
PlaceDocument(QWidget* parent = nullptr);
|
||||
|
|
Loading…
Add table
Reference in a new issue