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7ab1364803
Author | SHA1 | Date | |
---|---|---|---|
7ab1364803 | |||
e51ed0c7c5 | |||
525a9155e4 | |||
f93b33c012 | |||
8df049d6c3 | |||
166950f08d |
15 changed files with 122 additions and 59 deletions
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@ -68,4 +68,8 @@ public:
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DEF_DATA_OP Vector3 operator *(Vector3) const;
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DEF_DATA_OP CFrame operator +(Vector3) const;
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DEF_DATA_OP CFrame operator -(Vector3) const;
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inline CFrame operator *=(CFrame otherFrame) { return *this = *this * otherFrame; }
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inline CFrame operator +=(Vector3 offset) { return *this = *this + offset; }
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inline CFrame operator -=(Vector3 offset) { return *this = *this - offset; }
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};
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@ -60,12 +60,12 @@ public:
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DEF_DATA_OP bool operator ==(Vector3) const;
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// Augmented shorthands
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inline Vector3 operator *=(float factor) const { return *this * factor; }
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inline Vector3 operator /=(float factor) const { return *this / factor; }
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inline Vector3 operator *=(Vector3 factor) const { return *this * factor; }
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inline Vector3 operator /=(Vector3 factor) const { return *this / factor; }
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inline Vector3 operator +=(Vector3 vector) const { return *this + vector; }
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inline Vector3 operator -=(Vector3 vector) const { return *this + vector; }
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inline Vector3 operator *=(float factor) { return *this = *this * factor; }
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inline Vector3 operator /=(float factor) { return *this = *this / factor; }
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inline Vector3 operator *=(Vector3 factor) { return *this = *this * factor; }
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inline Vector3 operator /=(Vector3 factor) { return *this = *this / factor; }
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inline Vector3 operator +=(Vector3 vector) { return *this = *this + vector; }
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inline Vector3 operator -=(Vector3 vector) { return *this = *this + vector; }
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};
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inline void printVec(Vector3 vec) {
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@ -3,6 +3,7 @@
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#include "datatypes/cframe.h"
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#include "datatypes/vector.h"
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#include "math_helper.h"
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#include "partassembly.h"
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#include <glm/ext/scalar_common.hpp>
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#include <memory>
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#include <optional>
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@ -106,14 +107,13 @@ static std::shared_ptr<Part> getFirstSelectedPart() {
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}
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CFrame getLocalHandleCFrame(HandleFace face) {
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glm::vec3 _boxPos, boxSize, _boxMin, _boxMax;
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int count = getAABBOfSelection(_boxPos, boxSize, _boxMin, _boxMax);
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PartAssembly assembly = PartAssembly::FromSelection();
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Vector3 size;
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if (count == 1 && !editorToolHandles.worldMode)
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size = getFirstSelectedPart()->size;
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if (editorToolHandles.worldMode)
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size = assembly.bounds();
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else
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size = boxSize;
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size = assembly.size();
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// Since rotation displays rings, all handles must be the same distance from origin in order for the
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// rings to be circular
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@ -125,12 +125,10 @@ CFrame getLocalHandleCFrame(HandleFace face) {
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}
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CFrame getHandleCFrame(HandleFace face) {
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glm::vec3 boxPos, boxSize, _boxMin, _boxMax;
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int count = getAABBOfSelection(boxPos, boxSize, _boxMin, _boxMax);
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PartAssembly assembly = PartAssembly::FromSelection();
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if (count == 1 && !editorToolHandles.worldMode) {
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auto part = getFirstSelectedPart();
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return part->cframe * getLocalHandleCFrame(face);
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if (editorToolHandles.worldMode) {
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return getLocalHandleCFrame(face) + assembly.assemblyOrigin().Position();
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} else
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return getLocalHandleCFrame(face) + boxPos;
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return assembly.assemblyOrigin() * getLocalHandleCFrame(face);
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}
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@ -1,4 +1,4 @@
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#include "model.h"
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Model::Model(): Instance(&TYPE) {}
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Model::Model(): PVInstance(&TYPE) {}
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Model::~Model() = default;
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@ -2,11 +2,12 @@
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#include "objects/annotation.h"
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#include "objects/base/instance.h"
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#include "objects/pvinstance.h"
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#include <memory>
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// Group object for Parts
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class DEF_INST_(explorer_icon="model") Model : public Instance {
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class DEF_INST_(explorer_icon="model") Model : public PVInstance {
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AUTOGEN_PREAMBLE
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public:
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@ -22,7 +22,7 @@
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Part::Part(): Part(PartConstructParams { .size = glm::vec3(2, 1.2, 4), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
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}
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Part::Part(PartConstructParams params): Instance(&TYPE), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
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Part::Part(PartConstructParams params): PVInstance(&TYPE), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
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size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
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}
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@ -13,6 +13,7 @@
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#include <reactphysics3d/reactphysics3d.h>
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#include <vector>
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#include "annotation.h"
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#include "objects/pvinstance.h"
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namespace rp = reactphysics3d;
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@ -29,7 +30,7 @@ struct PartConstructParams {
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class Workspace;
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class DEF_INST_(explorer_icon="part") Part : public Instance {
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class DEF_INST_(explorer_icon="part") Part : public PVInstance {
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AUTOGEN_PREAMBLE
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protected:
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// Joints where this part is Part0
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4
core/src/objects/pvinstance.cpp
Normal file
4
core/src/objects/pvinstance.cpp
Normal file
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@ -0,0 +1,4 @@
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#include "pvinstance.h"
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PVInstance::PVInstance(const InstanceType* type): Instance(type) {}
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PVInstance::~PVInstance() = default;
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13
core/src/objects/pvinstance.h
Normal file
13
core/src/objects/pvinstance.h
Normal file
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@ -0,0 +1,13 @@
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#pragma once
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#include "objects/annotation.h"
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#include "objects/base/instance.h"
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class DEF_INST_ABSTRACT PVInstance : public Instance {
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AUTOGEN_PREAMBLE
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protected:
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PVInstance(const InstanceType*);
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public:
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~PVInstance();
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};
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@ -14,7 +14,8 @@ PartAssembly::PartAssembly(std::vector<std::shared_ptr<Part>> parts, bool worldM
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if (parts.size() == 0) return;
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if (parts.size() == 1 && !worldMode) {
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_assemblyOrigin = parts[0]->cframe;
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_bounds = parts[0]->size;
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_size = parts[0]->size;
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_bounds = parts[0]->GetAABB();
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return;
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}
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@ -30,21 +31,35 @@ PartAssembly::PartAssembly(std::vector<std::shared_ptr<Part>> parts, bool worldM
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getAABBCoords(pos, size, min, max);
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_assemblyOrigin = CFrame() + pos;
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_bounds = size;
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_size = _bounds = size;
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}
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PartAssembly PartAssembly::FromSelection(std::vector<std::shared_ptr<Instance>> newSelection) {
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std::vector<std::shared_ptr<Part>> selection;
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for (std::weak_ptr<Instance> obj : newSelection) {
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if (obj.expired() || !obj.lock()->IsA<Part>()) continue;
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for (std::shared_ptr<Instance> obj : newSelection) {
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if (!obj->IsA<PVInstance>()) continue;
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selection.push_back(obj.lock()->CastTo<Part>().expect());
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if (obj->IsA<Part>())
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selection.push_back(obj->CastTo<Part>().expect());
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// Add object descendants
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for (DescendantsIterator it = obj->GetDescendantsStart(); it != obj->GetDescendantsEnd(); it++) {
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if (!(*it)->IsA<Part>()) continue;
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selection.push_back((*it)->CastTo<Part>().expect());
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}
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}
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return PartAssembly(selection, editorToolHandles.worldMode);
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}
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void PartAssembly::SetCollisionsEnabled(bool enabled) {
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for (auto part : parts) {
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part->rigidBody->getCollider(0)->setIsWorldQueryCollider(enabled);
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}
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}
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void PartAssembly::SetOrigin(CFrame newOrigin) {
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for (auto part : parts) {
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part->cframe = newOrigin * (_assemblyOrigin.Inverse() * part->cframe);
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@ -12,6 +12,7 @@ const std::vector<std::shared_ptr<Instance>> getSelection();
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class PartAssembly {
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CFrame _assemblyOrigin;
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Vector3 _bounds;
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Vector3 _size;
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std::vector<std::shared_ptr<Part>> parts;
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public:
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@ -21,6 +22,8 @@ public:
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inline CFrame assemblyOrigin() { return _assemblyOrigin; };
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inline Vector3 bounds() { return _bounds; };
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inline Vector3 size() { return _size; };
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inline bool multipleSelected() { return parts.size() > 1; }
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// Transforms the assembly such that newOrigin is now this assembly's new assemblyOrigin
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void SetOrigin(CFrame newOrigin);
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@ -32,4 +35,8 @@ public:
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// If multiple parts are selected, finds the greatest scale factor of each component pair, and
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// scales it up by that amount
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void Scale(Vector3 newSize, bool scaleUp = true);
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// Update temporary collisions of rigidbodies. Useful for ignoring
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// items for raycasts
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void SetCollisionsEnabled(bool enabled);
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};
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@ -271,7 +271,7 @@ void renderHandles() {
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if (!editorToolHandles.active) return;
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auto assembly = PartAssembly::FromSelection();
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if (assembly.bounds() == Vector3::ZERO) return;
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if (assembly.size() == Vector3::ZERO) return;
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glDepthMask(GL_TRUE);
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glCullFace(GL_BACK);
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@ -475,11 +475,10 @@ void renderOutlines() {
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}
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// Render AABB of selected parts
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if (count <= 1) return;
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glm::vec3 outlineSize, outlinePos;
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outlineSize = (max - min);
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outlinePos = (max + min) / 2.f;
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PartAssembly selectionAssembly = PartAssembly::FromSelection();
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if (!selectionAssembly.multipleSelected()) return;
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glm::vec3 outlineSize = selectionAssembly.bounds();
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glm::vec3 outlinePos = selectionAssembly.assemblyOrigin().Position();
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glm::mat4 model = glm::translate(glm::mat4(1.0f), outlinePos);
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model = glm::scale(model, outlineSize + glm::vec3(0.1));
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@ -517,9 +516,9 @@ void renderSelectionAssembly() {
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outlineShader->set("color", glm::vec3(1.f, 0.f, 0.f));
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glm::mat4 model = selectionAssembly.assemblyOrigin();
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model = glm::scale(model, (glm::vec3)selectionAssembly.bounds() + glm::vec3(0.1));
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model = glm::scale(model, (glm::vec3)selectionAssembly.size() + glm::vec3(0.1));
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outlineShader->set("model", model);
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outlineShader->set("scale", (glm::vec3)selectionAssembly.bounds() + glm::vec3(0.05));
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outlineShader->set("scale", (glm::vec3)selectionAssembly.size() + glm::vec3(0.05));
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outlineShader->set("thickness", 0.2f);
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OUTLINE_MESH->bind();
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@ -563,7 +562,7 @@ void renderRotationArcs() {
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glm::mat4 model = assembly.assemblyOrigin() * CFrame(glm::vec3(0), face.normal, glm::vec3(0, 1.01, 0.1));
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handleShader->set("model", model);
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float radius = glm::max(assembly.bounds().X(), assembly.bounds().Y(), assembly.bounds().Z()) / 2.f + 2.f;
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float radius = glm::max(assembly.size().X(), assembly.size().Y(), assembly.size().Z()) / 2.f + 2.f;
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handleShader->set("material", Material {
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.diffuse = glm::abs(face.normal),
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@ -1,6 +1,7 @@
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#include <GL/glew.h>
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#include <glm/common.hpp>
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#include <glm/vector_relational.hpp>
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#include <memory>
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#include <qnamespace.h>
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#include <qsoundeffect.h>
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#include <string>
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@ -13,6 +14,7 @@
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#include "common.h"
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#include "math_helper.h"
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#include "objects/base/instance.h"
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#include "objects/pvinstance.h"
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#include "partassembly.h"
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#include "physics/util.h"
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#include "rendering/renderer.h"
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@ -130,10 +132,10 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
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QPoint position = evt->pos();
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initialAssembly.SetCollisionsEnabled(false);
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glm::vec3 pointDir = camera.getScreenDirection(glm::vec2(position.x(), position.y()), glm::vec2(width(), height()));
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std::optional<const RaycastResult> rayHit = gWorkspace()->CastRayNearest(camera.cameraPos, pointDir, 50000, [](std::shared_ptr<Part> part) {
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return (part == draggingObject.lock()) ? FilterResult::PASS : FilterResult::TARGET;
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});
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std::optional<const RaycastResult> rayHit = gWorkspace()->CastRayNearest(camera.cameraPos, pointDir, 50000);
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initialAssembly.SetCollisionsEnabled(true);
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if (!rayHit) return;
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@ -146,13 +148,13 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
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Vector3 vec = rayHit->worldPoint + (tFormedInitialPos - tFormedHitPos);
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// The part being dragged's frame local to the hit target's frame, but without its position component
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// To find a world vector local to the new frame, use newFrame, not localFrame, as localFrame is localFrame is local to targetFrame in itself
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CFrame localFrame = (targetFrame.Inverse() * (draggingObject.lock()->cframe.Rotation() + vec));
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CFrame localFrame = (targetFrame.Inverse() * (initialAssembly.assemblyOrigin().Rotation() + vec));
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// Snap axis
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localFrame = snapCFrame(localFrame);
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// Snap to studs
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Vector3 draggingPartSize = draggingObject.lock()->size;
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Vector3 draggingPartSize = initialAssembly.size();
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glm::vec3 inverseNormalPartSize = (Vector3)(partSize - glm::vec3(localFrame.Rotation() * draggingPartSize)) * inverseSurfaceNormal / 2.f;
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if (snappingFactor() > 0)
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localFrame = localFrame.Rotation() + glm::round(glm::vec3(localFrame.Position() * inverseSurfaceNormal - inverseNormalPartSize) / snappingFactor()) * snappingFactor() + inverseNormalPartSize
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@ -162,14 +164,9 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
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// Unsink the object
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// Get the normal of the surface relative to the part's frame, and get the size along that vector
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Vector3 unsinkOffset = newFrame.Rotation() * ((newFrame.Rotation().Inverse() * rayHit->worldNormal) * draggingObject.lock()->size / 2);
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Vector3 unsinkOffset = newFrame.Rotation() * ((newFrame.Rotation().Inverse() * rayHit->worldNormal) * initialAssembly.size() / 2);
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draggingObject.lock()->cframe = newFrame + unsinkOffset;
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gWorkspace()->SyncPartPhysics(draggingObject.lock());
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draggingObject.lock()->UpdateProperty("Position");
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sendPropertyUpdatedSignal(draggingObject.lock(), "Position", draggingObject.lock()->position());
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initialAssembly.SetOrigin(newFrame + unsinkOffset);
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}
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inline glm::vec3 vec3fy(glm::vec4 vec) {
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@ -183,7 +180,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
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QPoint position = evt->pos();
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auto part = getHandleAdornee();
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// auto part = getHandleAdornee();
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// This was actually quite a difficult problem to solve, managing to get the handle to go underneath the cursor
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@ -195,7 +192,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
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CFrame handleCFrame = getHandleCFrame(draggingHandle.value()) + dragStartHandleOffset;
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// Current frame. Identity frame if worldMode == true, selected object's frame if worldMode == false
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CFrame frame = editorToolHandles.worldMode ? CFrame::IDENTITY + part->position() : part->cframe.Rotation();
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CFrame frame = editorToolHandles.worldMode ? CFrame::IDENTITY + initialAssembly.assemblyOrigin().Position() : initialAssembly.assemblyOrigin().Rotation();
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// Segment from axis stretching -4096 to +4096 rel to handle's position
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glm::vec3 axisSegment0 = handleCFrame.Position() + (-handleCFrame.LookVector() * 4096.0f);
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@ -227,17 +224,17 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
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} else if (editorToolHandles.handlesType == ScaleHandles) {
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if (evt->modifiers() & Qt::AltModifier) {
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// If size gets too small, don't
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if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.bounds() + abs(draggingHandle->normal) * diff * 2.f), glm::vec3(0.001f))))
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if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff * 2.f), glm::vec3(0.001f))))
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return;
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selectionAssembly.Scale(selectionAssembly.bounds() + abs(draggingHandle->normal) * diff * 2.f, diff > 0);
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selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff * 2.f, diff > 0);
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} else {
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// If size gets too small, don't
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if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.bounds() + abs(draggingHandle->normal) * diff), glm::vec3(0.001f))))
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if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff), glm::vec3(0.001f))))
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return;
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selectionAssembly.TransformBy(CFrame() + absDiff * 0.5f);
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selectionAssembly.Scale(selectionAssembly.bounds() + abs(draggingHandle->normal) * diff, diff > 0);
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selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff, diff > 0);
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}
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}
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}
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@ -390,7 +387,19 @@ void MainGLWidget::mousePressEvent(QMouseEvent* evt) {
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if (!rayHit || !partFromBody(rayHit->body)) { setSelection({}); return; }
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std::shared_ptr<Part> part = partFromBody(rayHit->body);
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if (part->locked) { setSelection({}); return; }
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initialFrame = part->cframe;
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std::shared_ptr<PVInstance> selObject = part;
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// Traverse to the root model
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if (~evt->modifiers() & Qt::AltModifier) {
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std::optional<std::shared_ptr<Instance>> nextParent = selObject->GetParent();
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while (nextParent.value() && nextParent.value()->IsA("Model")) {
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selObject = std::dynamic_pointer_cast<PVInstance>(nextParent.value()); nextParent = selObject->GetParent();
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}
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}
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initialAssembly = PartAssembly::FromSelection({selObject});
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initialFrame = initialAssembly.assemblyOrigin();
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initialHitPos = rayHit->worldPoint;
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initialHitNormal = rayHit->worldNormal;
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@ -419,20 +428,20 @@ void MainGLWidget::mousePressEvent(QMouseEvent* evt) {
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//part.selected = true;
|
||||
isMouseDragging = true;
|
||||
draggingObject = part;
|
||||
if (evt->modifiers() & Qt::ControlModifier) {
|
||||
if (evt->modifiers() & (Qt::ControlModifier | Qt::ShiftModifier)) {
|
||||
std::vector<std::shared_ptr<Instance>> currentSelection = getSelection();
|
||||
for (size_t i = 0; i < currentSelection.size(); i++) {
|
||||
std::shared_ptr<Instance> inst = currentSelection[i];
|
||||
if (inst == part) {
|
||||
if (inst == selObject) {
|
||||
currentSelection.erase(currentSelection.begin() + i);
|
||||
goto skipAddPart;
|
||||
}
|
||||
}
|
||||
currentSelection.push_back(part);
|
||||
currentSelection.push_back(selObject);
|
||||
skipAddPart:
|
||||
setSelection(currentSelection);
|
||||
} else
|
||||
setSelection({ part });
|
||||
setSelection({ selObject });
|
||||
// Disable bit so that we can ignore the part while raycasting
|
||||
// part->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10);
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <qmessagebox.h>
|
||||
#include <qmimedata.h>
|
||||
#include <qnamespace.h>
|
||||
#include <qsoundeffect.h>
|
||||
#include <qstylefactory.h>
|
||||
#include <qstylehints.h>
|
||||
#include <qmdisubwindow.h>
|
||||
|
@ -61,6 +62,13 @@ void logQtMessage(QtMsgType type, const QMessageLogContext &context, const QStri
|
|||
// if (defaultMessageHandler) defaultMessageHandler(type, context, msg);
|
||||
}
|
||||
|
||||
inline void playSound(QString path) {
|
||||
QSoundEffect *sound = new QSoundEffect;
|
||||
sound->setSource(QUrl::fromLocalFile(path));
|
||||
sound->play();
|
||||
sound->connect(sound, &QSoundEffect::playingChanged, [=]() { /* Thank you QSound source code! */ sound->deleteLater(); return false; });
|
||||
}
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindow)
|
||||
|
@ -383,6 +391,7 @@ void MainWindow::connectActionHandlers() {
|
|||
model->SetParent(firstParent);
|
||||
|
||||
setSelection({ model });
|
||||
playSound("./assets/excluded/electronicpingshort.wav");
|
||||
});
|
||||
|
||||
connect(ui->actionUngroupObjects, &QAction::triggered, this, [&]() {
|
||||
|
@ -401,6 +410,7 @@ void MainWindow::connectActionHandlers() {
|
|||
}
|
||||
|
||||
setSelection(newSelection);
|
||||
playSound("./assets/excluded/electronicpingshort.wav");
|
||||
});
|
||||
|
||||
connect(ui->actionSaveModel, &QAction::triggered, this, [&]() {
|
||||
|
|
|
@ -41,13 +41,15 @@ void PlaceDocument::setRunState(RunState newState) {
|
|||
std::shared_ptr<DataModel> newModel = editModeDataModel->CloneModel();
|
||||
gDataModel = newModel;
|
||||
gDataModel->Init(true);
|
||||
setSelection({});
|
||||
} else if (newState == RUN_PAUSED && _runState == RUN_RUNNING) {
|
||||
_runState = RUN_PAUSED;
|
||||
} else if (newState == RUN_STOPPED) {
|
||||
_runState = RUN_STOPPED;
|
||||
|
||||
// GC: Check to make sure gDataModel gets properly garbage collected prior to this
|
||||
// TODO: GC: Check to make sure gDataModel gets properly garbage collected prior to this
|
||||
gDataModel = editModeDataModel;
|
||||
setSelection({});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue