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3 commits

10 changed files with 73 additions and 19 deletions

View file

@ -24,6 +24,7 @@ void processInput(GLFWwindow* window);
void mouseCallback(GLFWwindow* window, double xpos, double ypos);
// void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void resizeCallback(GLFWwindow* window, int width, int height);
std::shared_ptr<Part> lastPart;
@ -35,12 +36,13 @@ int main() {
glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback);
glfwSetFramebufferSizeCallback(window, resizeCallback);
glfwMakeContextCurrent(window);
glewInit();
simulationInit();
renderInit(window);
renderInit(window, 1200, 900);
// Baseplate
workspace->AddChild(Part::New({
@ -204,4 +206,9 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
}
void resizeCallback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
setViewport(width, height);
}

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@ -21,14 +21,18 @@ MainGLWidget::MainGLWidget(QWidget* parent): QOpenGLWidget(parent) {
void MainGLWidget::initializeGL() {
glewInit();
renderInit(NULL);
renderInit(NULL, width(), height());
}
extern int vpx, vpy;
void MainGLWidget::resizeGL(int w, int h) {
// Update projection matrix and other size related settings:
// m_projection.setToIdentity();
// m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f);
// ...
// glViewport(0, 0, w, h);
setViewport(w, h);
}
void MainGLWidget::paintGL() {

View file

@ -1,4 +1,6 @@
#include "propertiesmodel.h"
#include "datatypes/base.h"
#include "objects/base/member.h"
#include "qnamespace.h"
PropertiesModel::PropertiesModel(InstanceRef selectedItem, QWidget *parent)
@ -15,14 +17,22 @@ QVariant PropertiesModel::data(const QModelIndex &index, int role) const {
return {};
std::string propertyName = propertiesList[index.row()];
PropertyMeta meta = selectedItem->GetPropertyMeta(propertyName).value();
switch (role) {
case Qt::EditRole:
case Qt::DisplayRole:
if (index.column() == 0)
return QString::fromStdString(propertyName);
else if (index.column() == 1)
else if (index.column() == 1 && meta.type != &Data::Bool::TYPE) {
return QString::fromStdString(selectedItem->GetPropertyValue(propertyName).value().ToString());
}
return {};
case Qt::CheckStateRole:
if (index.column() == 0) return {};
else if (index.column() == 1 && meta.type == &Data::Bool::TYPE)
return selectedItem->GetPropertyValue(propertyName)->get<Data::Bool>().value ? Qt::Checked : Qt::Unchecked;
return {};
// case Qt::DecorationRole:
// return iconOf(item->GetClass());
}
@ -31,10 +41,27 @@ QVariant PropertiesModel::data(const QModelIndex &index, int role) const {
}
bool PropertiesModel::setData(const QModelIndex &index, const QVariant &value, int role) {
if (index.column() != 1 && role != Qt::EditRole) return false;
if (index.column() != 1) return false;
selectedItem->SetPropertyValue(propertiesList[index.row()], value.toString().toStdString());
return true;
std::string propertyName = propertiesList[index.row()];
PropertyMeta meta = selectedItem->GetPropertyMeta(propertyName).value();
switch (role) {
case Qt::EditRole:
if (meta.type != &Data::String::TYPE)
return false;
selectedItem->SetPropertyValue(propertyName, value.toString().toStdString());
return true;
case Qt::CheckStateRole:
if (meta.type != &Data::Bool::TYPE)
return false;
selectedItem->SetPropertyValue(propertyName, Data::Bool(value.toBool()));
return true;
}
return false;
}
Qt::ItemFlags PropertiesModel::flags(const QModelIndex &index) const {
@ -44,8 +71,15 @@ Qt::ItemFlags PropertiesModel::flags(const QModelIndex &index) const {
if (index.column() == 0)
return Qt::ItemIsEnabled;
if (index.column() == 1)
return Qt::ItemIsEnabled | Qt::ItemIsEditable;
std::string propertyName = propertiesList[index.row()];
PropertyMeta meta = selectedItem->GetPropertyMeta(propertyName).value();
if (index.column() == 1) {
if (meta.type == &Data::Bool::TYPE)
return Qt::ItemIsEnabled | Qt::ItemIsUserCheckable;
else
return Qt::ItemIsEnabled | Qt::ItemIsEditable;
}
return Qt::NoItemFlags;
};

View file

@ -18,6 +18,7 @@ public: \
namespace Data {
struct TypeInfo {
std::string name;
TypeInfo(const TypeInfo&) = delete;
};
class String;

View file

@ -30,7 +30,7 @@ Instance::Instance(InstanceType* type) {
this->memberMap = std::make_unique<MemberMap>( MemberMap {
.super = std::nullopt,
.members = {
{ "Name", { .backingField = &name, .codec = fieldCodecOf<Data::String, std::string>() } }
{ "Name", { .backingField = &name, .type = &Data::String::TYPE, .codec = fieldCodecOf<Data::String, std::string>() } }
}
});
}

View file

@ -34,7 +34,7 @@ constexpr FieldCodec fieldCodecOf() {
struct PropertyMeta {
void* backingField;
Data::TypeInfo type;
const Data::TypeInfo* type;
FieldCodec codec;
};

View file

@ -23,11 +23,11 @@ Part::Part(): Part(PartConstructParams {}) {
Part::Part(PartConstructParams params): Instance(&TYPE_), position(params.position), rotation(params.rotation),
scale(params.scale), material(params.material), anchored(params.anchored) {
this->memberMap = std::make_unique<MemberMap>(MemberMap {
.super = std::move(this->memberMap),
.members = {
{ "Anchored", { .backingField = &anchored, .codec = fieldCodecOf<Data::Bool, bool>() } }
{ "Anchored", { .backingField = &anchored, .type = &Data::Bool::TYPE, .codec = fieldCodecOf<Data::Bool, bool>() } }
}
});
}

View file

@ -55,7 +55,7 @@ void syncPartPhysics(std::shared_ptr<Part> part) {
}
if (part->rigidBody->getNbColliders() == 0)
part->rigidBody->addCollider(shape, rp::Transform());
part->rigidBody->addCollider(shape, rp::Transform());
part->rigidBody->setType(part->anchored ? rp::BodyType::STATIC : rp::BodyType::DYNAMIC);
world->setEventListener(&eventListener);

View file

@ -28,8 +28,11 @@ extern Camera camera;
Skybox* skyboxTexture = NULL;
Texture3D* studsTexture = NULL;
void renderInit(GLFWwindow* window) {
glViewport(0, 0, 1200, 900);
static int viewportWidth, viewportHeight;
void renderInit(GLFWwindow* window, int width, int height) {
viewportWidth = width, viewportHeight = height;
glViewport(0, 0, width, height);
initMeshes();
@ -64,7 +67,7 @@ void renderParts() {
// shader->set("lightColor", glm::vec3(1.0f, 1.0f, 1.0f));
// view/projection transformations
glm::mat4 projection = glm::perspective(glm::radians(45.f), (float)1200 / (float)900, 0.1f, 100.0f);
glm::mat4 projection = glm::perspective(glm::radians(45.f), (float)viewportWidth / (float)viewportHeight, 0.1f, 100.0f);
glm::mat4 view = camera.getLookAt();
shader->set("projection", projection);
shader->set("view", view);
@ -126,7 +129,7 @@ void renderSkyBox() {
skyboxShader->use();
glm::mat4 projection = glm::perspective(glm::radians(45.f), (float)1200 / (float)900, 0.1f, 100.0f);
glm::mat4 projection = glm::perspective(glm::radians(45.f), (float)viewportWidth / (float)viewportHeight, 0.1f, 100.0f);
// Remove translation component of view, making us always at (0, 0, 0)
glm::mat4 view = glm::mat4(glm::mat3(camera.getLookAt()));
@ -145,4 +148,8 @@ void render(GLFWwindow* window) {
renderSkyBox();
renderParts();
}
void setViewport(int width, int height) {
viewportWidth = width, viewportHeight = height;
}

View file

@ -1,5 +1,6 @@
#pragma once
#include <GLFW/glfw3.h>
void renderInit(GLFWwindow* window);
void render(GLFWwindow* window);
void renderInit(GLFWwindow* window, int width, int height);
void render(GLFWwindow* window);
void setViewport(int width, int height);