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12 changed files with 213 additions and 21 deletions

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@ -1,4 +1,5 @@
#include "script.h"
#include "common.h"
#include "logger.h"
#include "objects/base/instance.h"
#include "objects/base/member.h"
@ -7,38 +8,86 @@
#include "objects/datamodel.h"
#include "datatypes/ref.h"
#include "lua.h"
#include <algorithm>
#include <memory>
int script_wait(lua_State*);
int script_delay(lua_State*);
Script::Script(): Instance(&TYPE) {
source = "print \"Hello, world!\"";
source = "print \"Hello, world!\"\nwait(1)print \"Wait success! :D\"";
}
Script::~Script() {
}
void Script::Run() {
lua_State* L = dataModel().value()->GetService<ScriptContext>()->state;
std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
lua_State* L = scriptContext->state;
// Create thread
this->thread = lua_newthread(L);
lua_State* Lt = thread;
// Initialize script globals
lua_getglobal(L, "_G");
lua_getglobal(Lt, "_G");
lua_pushstring(L, "game");
Data::InstanceRef(dataModel().value()).PushLuaValue(L);
lua_rawset(L, -3);
Data::InstanceRef(dataModel().value()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "game");
lua_pushstring(L, "workspace");
Data::InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(L);
lua_rawset(L, -3);
Data::InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "workspace");
lua_pop(L, 1);
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_wait, 1);
lua_setfield(Lt, -2, "wait");
luaL_loadstring(L, source.c_str());
int status = lua_pcall(L, 0, LUA_MULTRET, 0);
if (status != 0) {
Logger::error(lua_tostring(L, -1));
lua_pop(L, 1);
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_delay, 1);
lua_setfield(Lt, -2, "delay");
lua_pop(Lt, 1); // _G
// Load source and push onto thread stack as function ptr
luaL_loadstring(Lt, source.c_str());
int status = lua_resume(Lt, 0);
if (status > LUA_YIELD) {
Logger::error(lua_tostring(Lt, -1));
lua_pop(Lt, 1); // Pop return value
}
lua_pop(L, 1); // Pop the thread
}
void Script::Stop() {
// TODO:
}
int script_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
scriptContext->PushThreadSleep(L, secs);
lua_pop(L, 1); // pop secs
// Yield
return lua_yield(L, 0);
}
int script_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_State* Lt = lua_newthread(L); // Create a new thread
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}

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@ -6,6 +6,8 @@
class DEF_INST_(explorer_icon="script") Script : public Instance {
AUTOGEN_PREAMBLE
lua_State* thread;
public:
Script();
~Script();

View file

@ -1,12 +1,13 @@
#include "scriptcontext.h"
#include "datatypes/cframe.h"
#include "datatypes/meta.h"
#include "datatypes/color3.h"
#include "datatypes/vector.h"
#include "logger.h"
#include "timeutil.h"
#include <cstdint>
#include <luajit-2.1/lauxlib.h>
#include <luajit-2.1/lua.h>
#include <luajit-2.1/lualib.h>
#include <ctime>
#include <chrono>
#include "lua.h"
static int g_print(lua_State*);
static int g_require(lua_State*);
@ -62,8 +63,71 @@ void ScriptContext::InitService() {
lua_rawset(state, -3);
}
lua_pop(state, 1);
lua_pop(state, 1); // _G
lua_pushlightuserdata(state, &sleepingThreads);
lua_newtable(state);
lua_settable(state, LUA_REGISTRYINDEX);
}
void ScriptContext::PushThreadSleep(lua_State* thread, float delay) {
// A thread is allowed to sleep multiple times at once, though this is a very edge-case scenario
SleepingThread sleep;
sleep.thread = thread;
sleep.timeYieldedWhen = tu_clock_micros();
sleep.targetTimeMicros = tu_clock_micros() + delay * 1'000'000;
sleepingThreads.push_back(sleep);
// Add to registry so it doesn't get GC'd
// https://stackoverflow.com/a/17138663/16255372
lua_pushlightuserdata(state, &sleepingThreads);
lua_gettable(state, LUA_REGISTRYINDEX);
lua_pushthread(thread); // key
lua_xmove(thread, state, 1);
lua_pushboolean(state, true); // value
lua_rawset(state, -3); // set
lua_pop(state, 1); // pop sleepingThreads
}
void ScriptContext::RunSleepingThreads() {
for (int i = 0; i < sleepingThreads.size();) {
bool deleted = false;
SleepingThread sleep = sleepingThreads[i];
if (tu_clock_micros() >= sleep.targetTimeMicros) {
// Time args
lua_pushnumber(sleep.thread, float(tu_clock_micros() - sleep.timeYieldedWhen) / 1'000'000);
lua_pushnumber(sleep.thread, float(tu_clock_micros()) / 1'000'000);
int status = lua_resume(sleep.thread, 2);
if (status > LUA_YIELD) {
Logger::error(lua_tostring(sleep.thread, -1));
lua_pop(sleep.thread, 1); // Pop return value
}
// Remove thread
deleted = true;
sleepingThreads.erase(sleepingThreads.begin() + i);
// Erase from registry
lua_pushlightuserdata(state, &sleepingThreads);
lua_gettable(state, LUA_REGISTRYINDEX);
lua_pushthread(sleep.thread); // key
lua_xmove(sleep.thread, state, 1);
lua_pushnil(state);
lua_rawset(state, -3); // set
lua_pop(state, 1); // sleepingThreads
}
if (!deleted)
i++;
}
}
// https://www.lua.org/source/5.1/lbaselib.c.html

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@ -3,9 +3,19 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
#include "lua.h"
#include <vector>
struct SleepingThread {
lua_State* thread;
uint64_t timeYieldedWhen;
uint64_t targetTimeMicros;
bool active = true;
};
class DEF_INST_SERVICE ScriptContext : public Service {
AUTOGEN_PREAMBLE
std::vector<SleepingThread> sleepingThreads;
protected:
void InitService() override;
bool initialized = false;
@ -15,6 +25,8 @@ public:
~ScriptContext();
lua_State* state;
void PushThreadSleep(lua_State* thread, float delay);
void RunSleepingThreads();
static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
};

View file

@ -111,7 +111,7 @@ void Workspace::PhysicsStep(float deltaTime) {
if (joint.expired() || !joint.lock()->IsA("RotateV")) continue;
std::shared_ptr<JointInstance> motor = joint.lock()->CastTo<JointInstance>().expect();
float rate = motor->part0.lock()->GetSurfaceParamB(motor->c0.LookVector().Unit()) * 30;
float rate = motor->part0.lock()->GetSurfaceParamB(-motor->c0.LookVector().Unit()) * 30;
// part->rigidBody->enableGravity(false);
part->rigidBody->setAngularVelocity(-(motor->part0.lock()->cframe * motor->c0).LookVector() * rate);
}

12
core/src/timeutil.cpp Normal file
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@ -0,0 +1,12 @@
#include "timeutil.h"
#include <chrono>
tu_time_t TIME_STARTED_MICROS = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();
tu_time_t tu_clock_micros() {
tu_time_t now = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();;
return now - TIME_STARTED_MICROS;
}

8
core/src/timeutil.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include <cstdint>
typedef uint64_t tu_time_t;
// Provides a high-accuracy time since the program started in microseconds (via std::chrono)
tu_time_t tu_clock_micros();

View file

@ -193,6 +193,8 @@ void MainWindow::connectActionHandlers() {
connect(ui->actionToolStuds, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_STUDS : TOOL_SELECT; updateToolbars(); });
connect(ui->actionToolInlets, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_INLETS : TOOL_SELECT; updateToolbars(); });
connect(ui->actionToolUniversal, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_UNIVERSAL : TOOL_SELECT; updateToolbars(); });
connect(ui->actionToolHinge, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_HINGE : TOOL_SELECT; updateToolbars(); });
connect(ui->actionToolMotor, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_MOTOR : TOOL_SELECT; updateToolbars(); });
ui->actionToolSelect->setChecked(true);
selectedTool = TOOL_SELECT;
@ -447,6 +449,8 @@ void MainWindow::updateToolbars() {
ui->actionToolStuds->setChecked(selectedTool == TOOL_STUDS);
ui->actionToolInlets->setChecked(selectedTool == TOOL_INLETS);
ui->actionToolUniversal->setChecked(selectedTool == TOOL_UNIVERSAL);
ui->actionToolHinge->setChecked(selectedTool == TOOL_HINGE);
ui->actionToolMotor->setChecked(selectedTool == TOOL_MOTOR);
ui->actionGridSnap1->setChecked(snappingMode == GridSnappingMode::SNAP_1_STUD);
ui->actionGridSnap05->setChecked(snappingMode == GridSnappingMode::SNAP_05_STUDS);

View file

@ -22,6 +22,8 @@ enum SelectedTool {
TOOL_STUDS,
TOOL_INLETS,
TOOL_UNIVERSAL,
TOOL_HINGE,
TOOL_MOTOR,
};
enum GridSnappingMode {

View file

@ -221,6 +221,8 @@
<addaction name="actionToolStuds"/>
<addaction name="actionToolInlets"/>
<addaction name="actionToolUniversal"/>
<addaction name="actionToolHinge"/>
<addaction name="actionToolMotor"/>
</widget>
<widget class="QToolBar" name="toolBar">
<property name="windowTitle">
@ -673,6 +675,40 @@
<enum>QAction::MenuRole::NoRole</enum>
</property>
</action>
<action name="actionToolHinge">
<property name="checkable">
<bool>true</bool>
</property>
<property name="icon">
<iconset theme="surface-weld"/>
</property>
<property name="text">
<string>Hinge</string>
</property>
<property name="toolTip">
<string>Hinge</string>
</property>
<property name="menuRole">
<enum>QAction::MenuRole::NoRole</enum>
</property>
</action>
<action name="actionToolMotor">
<property name="checkable">
<bool>true</bool>
</property>
<property name="icon">
<iconset theme="surface-weld"/>
</property>
<property name="text">
<string>Motor</string>
</property>
<property name="toolTip">
<string>Motor</string>
</property>
<property name="menuRole">
<enum>QAction::MenuRole::NoRole</enum>
</property>
</action>
<action name="actionToggleEditSounds">
<property name="checkable">
<bool>true</bool>

View file

@ -4,6 +4,7 @@
#include "mainwindow.h"
#include "objects/joint/snap.h"
#include "objects/script.h"
#include "objects/script/scriptcontext.h"
#include "rendering/surface.h"
#include <cstdio>
#include <memory>
@ -67,6 +68,7 @@ void PlaceDocument::timerEvent(QTimerEvent* evt) {
gWorkspace()->PhysicsStep(deltaTime);
placeWidget->repaint();
placeWidget->updateCycle();
gDataModel->GetService<ScriptContext>()->RunSleepingThreads();
}

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@ -58,6 +58,7 @@ ScriptDocument::ScriptDocument(std::shared_ptr<Script> script, QWidget* parent):
scintilla->setMarginsBackgroundColor(palette().window().color());
scintilla->setCaretForegroundColor(palette().text().color());
scintilla->setFont(font);
scintilla->setTabWidth(4);
scintilla->setText(QString::fromStdString(script->source));