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626be7107f
Author | SHA1 | Date | |
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626be7107f | |||
13cad8e01a | |||
26459c9275 | |||
a1bd6e1bbc |
12 changed files with 213 additions and 21 deletions
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@ -1,4 +1,5 @@
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#include "script.h"
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#include "common.h"
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#include "logger.h"
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#include "objects/base/instance.h"
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#include "objects/base/member.h"
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@ -7,38 +8,86 @@
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#include "objects/datamodel.h"
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#include "datatypes/ref.h"
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#include "lua.h"
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#include <algorithm>
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#include <memory>
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int script_wait(lua_State*);
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int script_delay(lua_State*);
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Script::Script(): Instance(&TYPE) {
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source = "print \"Hello, world!\"";
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source = "print \"Hello, world!\"\nwait(1)print \"Wait success! :D\"";
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}
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Script::~Script() {
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}
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void Script::Run() {
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lua_State* L = dataModel().value()->GetService<ScriptContext>()->state;
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std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
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lua_State* L = scriptContext->state;
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// Create thread
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this->thread = lua_newthread(L);
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lua_State* Lt = thread;
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// Initialize script globals
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lua_getglobal(L, "_G");
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lua_getglobal(Lt, "_G");
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lua_pushstring(L, "game");
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Data::InstanceRef(dataModel().value()).PushLuaValue(L);
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lua_rawset(L, -3);
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Data::InstanceRef(dataModel().value()).PushLuaValue(Lt);
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lua_setfield(Lt, -2, "game");
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lua_pushstring(L, "workspace");
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Data::InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(L);
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lua_rawset(L, -3);
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Data::InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
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lua_setfield(Lt, -2, "workspace");
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lua_pop(L, 1);
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lua_pushlightuserdata(Lt, scriptContext.get());
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lua_pushcclosure(Lt, script_wait, 1);
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lua_setfield(Lt, -2, "wait");
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luaL_loadstring(L, source.c_str());
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int status = lua_pcall(L, 0, LUA_MULTRET, 0);
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if (status != 0) {
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Logger::error(lua_tostring(L, -1));
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lua_pop(L, 1);
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lua_pushlightuserdata(Lt, scriptContext.get());
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lua_pushcclosure(Lt, script_delay, 1);
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lua_setfield(Lt, -2, "delay");
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lua_pop(Lt, 1); // _G
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// Load source and push onto thread stack as function ptr
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luaL_loadstring(Lt, source.c_str());
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int status = lua_resume(Lt, 0);
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if (status > LUA_YIELD) {
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Logger::error(lua_tostring(Lt, -1));
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lua_pop(Lt, 1); // Pop return value
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}
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lua_pop(L, 1); // Pop the thread
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}
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void Script::Stop() {
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// TODO:
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}
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int script_wait(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
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scriptContext->PushThreadSleep(L, secs);
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lua_pop(L, 1); // pop secs
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// Yield
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return lua_yield(L, 0);
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}
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int script_delay(lua_State* L) {
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ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
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float secs = std::max(luaL_checknumber(L, 1), 0.03);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_State* Lt = lua_newthread(L); // Create a new thread
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lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
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lua_xmove(L, Lt, 1); // move func
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lua_pop(L, 1); // pop secs
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// Schedule next run
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scriptContext->PushThreadSleep(Lt, secs);
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return 0;
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}
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@ -6,6 +6,8 @@
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class DEF_INST_(explorer_icon="script") Script : public Instance {
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AUTOGEN_PREAMBLE
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lua_State* thread;
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public:
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Script();
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~Script();
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@ -1,12 +1,13 @@
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#include "scriptcontext.h"
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#include "datatypes/cframe.h"
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#include "datatypes/meta.h"
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#include "datatypes/color3.h"
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#include "datatypes/vector.h"
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#include "logger.h"
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#include "timeutil.h"
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#include <cstdint>
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#include <luajit-2.1/lauxlib.h>
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#include <luajit-2.1/lua.h>
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#include <luajit-2.1/lualib.h>
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#include <ctime>
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#include <chrono>
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#include "lua.h"
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static int g_print(lua_State*);
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static int g_require(lua_State*);
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@ -62,8 +63,71 @@ void ScriptContext::InitService() {
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lua_rawset(state, -3);
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}
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lua_pop(state, 1);
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lua_pop(state, 1); // _G
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lua_pushlightuserdata(state, &sleepingThreads);
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lua_newtable(state);
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lua_settable(state, LUA_REGISTRYINDEX);
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}
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void ScriptContext::PushThreadSleep(lua_State* thread, float delay) {
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// A thread is allowed to sleep multiple times at once, though this is a very edge-case scenario
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SleepingThread sleep;
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sleep.thread = thread;
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sleep.timeYieldedWhen = tu_clock_micros();
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sleep.targetTimeMicros = tu_clock_micros() + delay * 1'000'000;
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sleepingThreads.push_back(sleep);
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// Add to registry so it doesn't get GC'd
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// https://stackoverflow.com/a/17138663/16255372
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lua_pushlightuserdata(state, &sleepingThreads);
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lua_gettable(state, LUA_REGISTRYINDEX);
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lua_pushthread(thread); // key
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lua_xmove(thread, state, 1);
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lua_pushboolean(state, true); // value
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lua_rawset(state, -3); // set
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lua_pop(state, 1); // pop sleepingThreads
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}
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void ScriptContext::RunSleepingThreads() {
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for (int i = 0; i < sleepingThreads.size();) {
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bool deleted = false;
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SleepingThread sleep = sleepingThreads[i];
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if (tu_clock_micros() >= sleep.targetTimeMicros) {
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// Time args
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lua_pushnumber(sleep.thread, float(tu_clock_micros() - sleep.timeYieldedWhen) / 1'000'000);
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lua_pushnumber(sleep.thread, float(tu_clock_micros()) / 1'000'000);
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int status = lua_resume(sleep.thread, 2);
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if (status > LUA_YIELD) {
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Logger::error(lua_tostring(sleep.thread, -1));
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lua_pop(sleep.thread, 1); // Pop return value
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}
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// Remove thread
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deleted = true;
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sleepingThreads.erase(sleepingThreads.begin() + i);
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// Erase from registry
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lua_pushlightuserdata(state, &sleepingThreads);
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lua_gettable(state, LUA_REGISTRYINDEX);
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lua_pushthread(sleep.thread); // key
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lua_xmove(sleep.thread, state, 1);
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lua_pushnil(state);
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lua_rawset(state, -3); // set
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lua_pop(state, 1); // sleepingThreads
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}
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if (!deleted)
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i++;
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}
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}
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// https://www.lua.org/source/5.1/lbaselib.c.html
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@ -3,9 +3,19 @@
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#include "objects/annotation.h"
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#include "objects/base/service.h"
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#include "lua.h"
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#include <vector>
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struct SleepingThread {
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lua_State* thread;
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uint64_t timeYieldedWhen;
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uint64_t targetTimeMicros;
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bool active = true;
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};
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class DEF_INST_SERVICE ScriptContext : public Service {
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AUTOGEN_PREAMBLE
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std::vector<SleepingThread> sleepingThreads;
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protected:
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void InitService() override;
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bool initialized = false;
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@ -15,6 +25,8 @@ public:
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~ScriptContext();
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lua_State* state;
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void PushThreadSleep(lua_State* thread, float delay);
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void RunSleepingThreads();
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static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
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};
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@ -111,7 +111,7 @@ void Workspace::PhysicsStep(float deltaTime) {
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if (joint.expired() || !joint.lock()->IsA("RotateV")) continue;
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std::shared_ptr<JointInstance> motor = joint.lock()->CastTo<JointInstance>().expect();
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float rate = motor->part0.lock()->GetSurfaceParamB(motor->c0.LookVector().Unit()) * 30;
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float rate = motor->part0.lock()->GetSurfaceParamB(-motor->c0.LookVector().Unit()) * 30;
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// part->rigidBody->enableGravity(false);
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part->rigidBody->setAngularVelocity(-(motor->part0.lock()->cframe * motor->c0).LookVector() * rate);
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}
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12
core/src/timeutil.cpp
Normal file
12
core/src/timeutil.cpp
Normal file
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@ -0,0 +1,12 @@
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#include "timeutil.h"
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#include <chrono>
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tu_time_t TIME_STARTED_MICROS = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();
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tu_time_t tu_clock_micros() {
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tu_time_t now = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()).time_since_epoch().count();;
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return now - TIME_STARTED_MICROS;
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}
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8
core/src/timeutil.h
Normal file
8
core/src/timeutil.h
Normal file
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@ -0,0 +1,8 @@
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#pragma once
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#include <cstdint>
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typedef uint64_t tu_time_t;
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// Provides a high-accuracy time since the program started in microseconds (via std::chrono)
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tu_time_t tu_clock_micros();
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@ -193,6 +193,8 @@ void MainWindow::connectActionHandlers() {
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connect(ui->actionToolStuds, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_STUDS : TOOL_SELECT; updateToolbars(); });
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connect(ui->actionToolInlets, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_INLETS : TOOL_SELECT; updateToolbars(); });
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connect(ui->actionToolUniversal, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_UNIVERSAL : TOOL_SELECT; updateToolbars(); });
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connect(ui->actionToolHinge, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_HINGE : TOOL_SELECT; updateToolbars(); });
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connect(ui->actionToolMotor, &QAction::triggered, this, [&](bool state) { selectedTool = state ? TOOL_MOTOR : TOOL_SELECT; updateToolbars(); });
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ui->actionToolSelect->setChecked(true);
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selectedTool = TOOL_SELECT;
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@ -447,6 +449,8 @@ void MainWindow::updateToolbars() {
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ui->actionToolStuds->setChecked(selectedTool == TOOL_STUDS);
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ui->actionToolInlets->setChecked(selectedTool == TOOL_INLETS);
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ui->actionToolUniversal->setChecked(selectedTool == TOOL_UNIVERSAL);
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ui->actionToolHinge->setChecked(selectedTool == TOOL_HINGE);
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ui->actionToolMotor->setChecked(selectedTool == TOOL_MOTOR);
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ui->actionGridSnap1->setChecked(snappingMode == GridSnappingMode::SNAP_1_STUD);
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ui->actionGridSnap05->setChecked(snappingMode == GridSnappingMode::SNAP_05_STUDS);
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@ -22,6 +22,8 @@ enum SelectedTool {
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TOOL_STUDS,
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TOOL_INLETS,
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TOOL_UNIVERSAL,
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TOOL_HINGE,
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TOOL_MOTOR,
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};
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enum GridSnappingMode {
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@ -221,6 +221,8 @@
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<addaction name="actionToolStuds"/>
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<addaction name="actionToolInlets"/>
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<addaction name="actionToolUniversal"/>
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<addaction name="actionToolHinge"/>
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<addaction name="actionToolMotor"/>
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</widget>
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<widget class="QToolBar" name="toolBar">
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<property name="windowTitle">
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@ -673,6 +675,40 @@
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<enum>QAction::MenuRole::NoRole</enum>
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</property>
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</action>
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<action name="actionToolHinge">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset theme="surface-weld"/>
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</property>
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<property name="text">
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<string>Hinge</string>
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</property>
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<property name="toolTip">
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<string>Hinge</string>
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</property>
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<property name="menuRole">
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<enum>QAction::MenuRole::NoRole</enum>
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</property>
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</action>
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<action name="actionToolMotor">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset theme="surface-weld"/>
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</property>
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<property name="text">
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<string>Motor</string>
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</property>
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<property name="toolTip">
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<string>Motor</string>
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</property>
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<property name="menuRole">
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<enum>QAction::MenuRole::NoRole</enum>
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</property>
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</action>
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<action name="actionToggleEditSounds">
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<property name="checkable">
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<bool>true</bool>
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@ -4,6 +4,7 @@
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#include "mainwindow.h"
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#include "objects/joint/snap.h"
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#include "objects/script.h"
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#include "objects/script/scriptcontext.h"
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#include "rendering/surface.h"
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#include <cstdio>
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#include <memory>
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@ -67,6 +68,7 @@ void PlaceDocument::timerEvent(QTimerEvent* evt) {
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gWorkspace()->PhysicsStep(deltaTime);
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placeWidget->repaint();
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placeWidget->updateCycle();
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gDataModel->GetService<ScriptContext>()->RunSleepingThreads();
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}
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@ -58,6 +58,7 @@ ScriptDocument::ScriptDocument(std::shared_ptr<Script> script, QWidget* parent):
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scintilla->setMarginsBackgroundColor(palette().window().color());
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scintilla->setCaretForegroundColor(palette().text().color());
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scintilla->setFont(font);
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scintilla->setTabWidth(4);
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scintilla->setText(QString::fromStdString(script->source));
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Loading…
Add table
Reference in a new issue