Compare commits
8 commits
6f66b9540e
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3052b376e2
Author | SHA1 | Date | |
---|---|---|---|
3052b376e2 | |||
e829b0c279 | |||
ce851aaa5e | |||
fea837a29c | |||
b1c7eca289 | |||
f2a7662b08 | |||
4188e2d9e1 | |||
dd5c3a0638 |
26 changed files with 386 additions and 58 deletions
22
assets/shaders/font.fs
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22
assets/shaders/font.fs
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@ -0,0 +1,22 @@
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#version 330 core
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out vec4 FragColor;
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in vec3 vPos;
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in vec2 vTexCoord;
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uniform sampler2D fontTex;
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uniform int charIndex;
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// Main
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void main() {
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int x = (charIndex-32) % 16;
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int y = (charIndex-32) / 16;
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float fx = float(x) / 16;
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float fy = float(y) / 8;
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vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
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FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
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// FragColor = color;
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}
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12
assets/shaders/font.vs
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12
assets/shaders/font.vs
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@ -0,0 +1,12 @@
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#version 330 core
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in vec3 aPos;
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in vec2 aTexCoord;
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out vec3 vPos;
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out vec2 vTexCoord;
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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vPos = aPos;
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vTexCoord = aTexCoord;
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}
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@ -4,10 +4,10 @@
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out vec4 FragColor;
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uniform vec3 aColor;
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uniform vec4 aColor;
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// Main
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void main() {
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FragColor = vec4(aColor, 1);
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FragColor = aColor;
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}
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1
assets/textures/NOTE.txt
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1
assets/textures/NOTE.txt
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@ -0,0 +1 @@
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debugfnt.bmp is Iosevka NFM Thin generated via CBFG
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BIN
assets/textures/debugfnt.bmp
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BIN
assets/textures/debugfnt.bmp
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Binary file not shown.
After Width: | Height: | Size: 192 KiB |
|
@ -20,7 +20,6 @@ void Rotate::buildJoint() {
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if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
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if (!workspace->physicsWorld) return;
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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// used to be rather than specifying an anchor rotation, so whatever.
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@ -29,7 +28,7 @@ void Rotate::buildJoint() {
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workspace->SyncPartPhysics(part1.lock());
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// Do NOT use Abs() in this scenario. For some reason that breaks it
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rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit());
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this->joint = dynamic_cast<rp::HingeJoint*>(workspace->physicsWorld->createJoint(jointInfo));
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this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
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jointWorkspace = workspace;
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// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
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@ -41,8 +40,8 @@ void Rotate::buildJoint() {
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// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
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void Rotate::breakJoint() {
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// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
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if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
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if (!this->joint || jointWorkspace.expired()) return;
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jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
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jointWorkspace.lock()->DestroyJoint(this->joint);
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this->joint = nullptr;
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}
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@ -22,7 +22,6 @@ void RotateV::buildJoint() {
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if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
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if (!workspace->physicsWorld) return;
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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@ -35,7 +34,7 @@ void RotateV::buildJoint() {
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jointInfo.isCollisionEnabled = false;
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this->joint = dynamic_cast<rp::HingeJoint*>(workspace->physicsWorld->createJoint(jointInfo));
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this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
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jointWorkspace = workspace;
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@ -47,8 +46,8 @@ void RotateV::buildJoint() {
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void RotateV::breakJoint() {
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// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
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if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
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if (!this->joint || jointWorkspace.expired()) return;
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jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
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jointWorkspace.lock()->DestroyJoint(this->joint);
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this->joint = nullptr;
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}
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@ -24,7 +24,6 @@ void Snap::buildJoint() {
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if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
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if (!workspace->physicsWorld) return;
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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// used to be rather than specifying an anchor rotation, so whatever.
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@ -33,15 +32,15 @@ void Snap::buildJoint() {
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workspace->SyncPartPhysics(part1.lock());
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rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
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this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
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this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
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jointWorkspace = workspace;
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}
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// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
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void Snap::breakJoint() {
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// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
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if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
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if (!this->joint || jointWorkspace.expired()) return;
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jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
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jointWorkspace.lock()->DestroyJoint(this->joint);
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this->joint = nullptr;
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}
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@ -24,7 +24,6 @@ void Weld::buildJoint() {
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if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
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if (!workspace->physicsWorld) return;
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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// used to be rather than specifying an anchor rotation, so whatever.
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@ -33,15 +32,15 @@ void Weld::buildJoint() {
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workspace->SyncPartPhysics(part1.lock());
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rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
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this->joint = dynamic_cast<rp::FixedJoint*>(workspace->physicsWorld->createJoint(jointInfo));
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this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
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jointWorkspace = workspace;
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}
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// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
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void Weld::breakJoint() {
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// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
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if (!this->joint || jointWorkspace.expired() || !jointWorkspace.lock()->physicsWorld) return;
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if (!this->joint || jointWorkspace.expired()) return;
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jointWorkspace.lock()->physicsWorld->destroyJoint(this->joint);
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jointWorkspace.lock()->DestroyJoint(this->joint);
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this->joint = nullptr;
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}
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@ -49,6 +49,15 @@ void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std
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// TODO: Sleeping bodies that touch this one also need to be updated
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}
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void Part::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
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newWorkspace->AddBody(shared<Part>());
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}
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void Part::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
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if (simulationTicket->get() != nullptr)
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oldWorkspace->RemoveBody(shared<Part>());
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}
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void Part::onUpdated(std::string property) {
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// Reset velocity
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if (property != "Velocity")
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@ -1,5 +1,6 @@
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#pragma once
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#include <list>
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#include <memory>
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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@ -9,6 +10,7 @@
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#include "datatypes/vector.h"
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#include "objects/base/instance.h"
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#include "enum/surface.h"
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#include <mutex>
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#include <optional>
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#include <reactphysics3d/reactphysics3d.h>
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#include <vector>
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@ -30,6 +32,12 @@ struct PartConstructParams {
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class Workspace;
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#ifndef __SIMULATION_TICKET
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#define __SIMULATION_TICKET
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class Part;
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typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
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#endif
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class DEF_INST_(explorer_icon="part") Part : public PVInstance {
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AUTOGEN_PREAMBLE
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protected:
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@ -50,6 +58,8 @@ protected:
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friend JointInstance;
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friend Workspace;
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virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
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virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) override;
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void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) override;
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void onUpdated(std::string);
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public:
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@ -99,6 +109,8 @@ public:
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DEF_SIGNAL SignalSource TouchEnded;
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rp::RigidBody* rigidBody = nullptr;
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SimulationTicket simulationTicket;
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bool rigidBodyDirty = true;
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inline SurfaceType GetSurfaceFromFace(NormalId face) { return surfaceFromFace(face); }
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float GetSurfaceParamA(Vector3 face);
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@ -93,8 +93,11 @@ void ScriptContext::PushThreadSleep(lua_State* thread, float delay) {
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lua_pop(state, 1); // pop sleepingThreads
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}
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tu_time_t schedTime;
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void ScriptContext::RunSleepingThreads() {
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for (size_t i = 0; i < sleepingThreads.size();) {
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tu_time_t startTime = tu_clock_micros();
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size_t i;
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for (i = 0; i < sleepingThreads.size();) {
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bool deleted = false;
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SleepingThread sleep = sleepingThreads[i];
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@ -127,6 +130,8 @@ void ScriptContext::RunSleepingThreads() {
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if (!deleted)
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i++;
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}
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if (i > 0)
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schedTime = tu_clock_micros() - startTime;
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}
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std::string ScriptContext::RegisterScriptSource(std::shared_ptr<Script> script) {
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@ -2,11 +2,14 @@
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#include "datatypes/variant.h"
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#include "datatypes/ref.h"
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#include "datatypes/vector.h"
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#include "logger.h"
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#include "objects/base/instance.h"
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#include "objects/part.h"
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#include "objects/service/jointsservice.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/datamodel.h"
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#include "physics/util.h"
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#include "timeutil.h"
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#include <memory>
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#include <reactphysics3d/collision/CollisionCallback.h>
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#include <reactphysics3d/collision/OverlapCallback.h>
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@ -15,10 +18,11 @@
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rp::PhysicsCommon* Workspace::physicsCommon = new rp::PhysicsCommon;
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Workspace::Workspace(): Service(&TYPE), physicsEventListener(this) {
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physicsWorld = physicsCommon->createPhysicsWorld();
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}
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Workspace::~Workspace() {
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if (physicsWorld && physicsCommon)
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if (physicsCommon)
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physicsCommon->destroyPhysicsWorld(physicsWorld);
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}
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@ -66,8 +70,6 @@ void Workspace::InitService() {
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if (initialized) return;
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initialized = true;
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physicsWorld = physicsCommon->createPhysicsWorld();
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physicsWorld->setGravity(rp::Vector3(0, -196.2, 0));
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// world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::BAUMGARTE_CONTACTS);
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physicsWorld->setNbIterationsPositionSolver(2000);
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@ -82,7 +84,6 @@ void Workspace::InitService() {
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std::shared_ptr<Instance> obj = *it;
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if (!obj->IsA<Part>()) continue;
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std::shared_ptr<Part> part = obj->CastTo<Part>().expect();
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this->SyncPartPhysics(part);
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part->MakeJoints();
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}
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@ -101,9 +102,7 @@ void Workspace::InitService() {
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}
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}
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void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
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if (!physicsWorld) return;
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void Workspace::updatePartPhysics(std::shared_ptr<Part> part) {
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rp::Transform transform = part->cframe;
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if (!part->rigidBody) {
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part->rigidBody = physicsWorld->createRigidBody(transform);
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@ -144,15 +143,45 @@ void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
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part->rigidBody->setUserData(&*part);
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}
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|
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void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
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if (globalPhysicsLock.try_lock()) {
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updatePartPhysics(part);
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globalPhysicsLock.unlock();
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} else {
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part->rigidBodyDirty = true;
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}
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}
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tu_time_t physTime;
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void Workspace::PhysicsStep(float deltaTime) {
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// Step the simulation a few steps
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tu_time_t startTime = tu_clock_micros();
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std::scoped_lock lock(globalPhysicsLock);
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physicsWorld->update(std::min(deltaTime / 2, (1/60.f)));
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// Update queued objects
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queueLock.lock();
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for (QueueItem item : bodyQueue) {
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if (item.action == QueueItem::QUEUEITEM_ADD) {
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simulatedBodies.push_back(item.part);
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item.part->simulationTicket = --simulatedBodies.end();
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} else if (item.part->simulationTicket->get() != nullptr) {
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simulatedBodies.erase(item.part->simulationTicket);
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item.part->simulationTicket = {};
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}
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}
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queueLock.unlock();
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// TODO: Add list of tracked parts in workspace based on their ancestry using inWorkspace property of Instance
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for (auto it = this->GetDescendantsStart(); it != this->GetDescendantsEnd(); it++) {
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std::shared_ptr<Instance> obj = *it;
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if (!obj->IsA<Part>()) continue;
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std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(obj);
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for (std::shared_ptr<Part> part : simulatedBodies) {
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// If the part's body is dirty, update it now instead
|
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if (part->rigidBodyDirty) {
|
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updatePartPhysics(part);
|
||||
part->rigidBodyDirty = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!part->rigidBody) continue;
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|
||||
// Sync properties
|
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const rp::Transform& transform = part->rigidBody->getTransform();
|
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|
@ -180,6 +209,8 @@ void Workspace::PhysicsStep(float deltaTime) {
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parent.value()->Destroy();
|
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}
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}
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|
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physTime = tu_clock_micros() - startTime;
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}
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|
||||
|
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|
@ -231,6 +262,7 @@ public:
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};
|
||||
|
||||
std::optional<const RaycastResult> Workspace::CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter, unsigned short categoryMaskBits) {
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// std::scoped_lock lock(globalPhysicsLock);
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rp::Ray ray(glmToRp(point), glmToRp(glm::normalize(rotation)) * maxLength);
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NearestRayHit rayHit(glmToRp(point), filter);
|
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physicsWorld->raycast(ray, &rayHit, categoryMaskBits);
|
||||
|
@ -238,5 +270,31 @@ std::optional<const RaycastResult> Workspace::CastRayNearest(glm::vec3 point, gl
|
|||
}
|
||||
|
||||
void Workspace::DestroyRigidBody(rp::RigidBody* rigidBody) {
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
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physicsWorld->destroyRigidBody(rigidBody);
|
||||
}
|
||||
|
||||
void Workspace::DestroyJoint(rp::Joint* joint) {
|
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std::scoped_lock lock(globalPhysicsLock);
|
||||
physicsWorld->destroyJoint(joint);
|
||||
}
|
||||
|
||||
rp::Joint* Workspace::CreateJoint(const rp::JointInfo& jointInfo) {
|
||||
std::scoped_lock lock(globalPhysicsLock);
|
||||
rp::Joint* joint = physicsWorld->createJoint(jointInfo);
|
||||
|
||||
return joint;
|
||||
}
|
||||
|
||||
void Workspace::AddBody(std::shared_ptr<Part> part) {
|
||||
queueLock.lock();
|
||||
bodyQueue.push_back({part, QueueItem::QUEUEITEM_ADD});
|
||||
part->rigidBodyDirty = true;
|
||||
queueLock.unlock();
|
||||
}
|
||||
|
||||
void Workspace::RemoveBody(std::shared_ptr<Part> part) {
|
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queueLock.lock();
|
||||
bodyQueue.push_back({part, QueueItem::QUEUEITEM_REMOVE});
|
||||
queueLock.unlock();
|
||||
}
|
|
@ -2,8 +2,11 @@
|
|||
|
||||
#include "objects/annotation.h"
|
||||
#include "objects/base/service.h"
|
||||
#include "utils.h"
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <reactphysics3d/body/RigidBody.h>
|
||||
#include <reactphysics3d/engine/EventListener.h>
|
||||
#include <reactphysics3d/engine/PhysicsCommon.h>
|
||||
|
@ -34,8 +37,21 @@ class Weld;
|
|||
class Rotate;
|
||||
class RotateV;
|
||||
|
||||
#ifndef __SIMULATION_TICKET
|
||||
#define __SIMULATION_TICKET
|
||||
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
|
||||
#endif
|
||||
|
||||
typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter;
|
||||
|
||||
struct QueueItem {
|
||||
std::shared_ptr<Part> part;
|
||||
enum {
|
||||
QUEUEITEM_ADD,
|
||||
QUEUEITEM_REMOVE,
|
||||
} action;
|
||||
};
|
||||
|
||||
class Workspace;
|
||||
class PhysicsEventListener : public rp::EventListener {
|
||||
friend Workspace;
|
||||
|
@ -50,15 +66,13 @@ class PhysicsEventListener : public rp::EventListener {
|
|||
class DEF_INST_SERVICE_(explorer_icon="workspace") Workspace : public Service {
|
||||
AUTOGEN_PREAMBLE
|
||||
|
||||
rp::PhysicsWorld* physicsWorld = nullptr;
|
||||
std::list<std::shared_ptr<Part>> simulatedBodies;
|
||||
std::list<QueueItem> bodyQueue;
|
||||
rp::PhysicsWorld* physicsWorld;
|
||||
static rp::PhysicsCommon* physicsCommon;
|
||||
PhysicsEventListener physicsEventListener;
|
||||
|
||||
friend Part;
|
||||
friend Snap;
|
||||
friend Weld;
|
||||
friend Rotate;
|
||||
friend RotateV;
|
||||
void updatePartPhysics(std::shared_ptr<Part> part);
|
||||
protected:
|
||||
void InitService() override;
|
||||
bool initialized = false;
|
||||
|
@ -67,13 +81,21 @@ public:
|
|||
Workspace();
|
||||
~Workspace();
|
||||
|
||||
std::mutex globalPhysicsLock;
|
||||
std::recursive_mutex queueLock;
|
||||
|
||||
DEF_PROP float fallenPartsDestroyHeight = -500;
|
||||
|
||||
// static inline std::shared_ptr<Workspace> New() { return std::make_shared<Workspace>(); };
|
||||
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Workspace>(); };
|
||||
|
||||
void SyncPartPhysics(std::shared_ptr<Part> part);
|
||||
void AddBody(std::shared_ptr<Part> part);
|
||||
void RemoveBody(std::shared_ptr<Part> part);
|
||||
void DestroyRigidBody(rp::RigidBody* rigidBody);
|
||||
void SyncPartPhysics(std::shared_ptr<Part> part);
|
||||
|
||||
rp::Joint* CreateJoint(const rp::JointInfo& jointInfo);
|
||||
void DestroyJoint(rp::Joint* joint);
|
||||
|
||||
void PhysicsStep(float deltaTime);
|
||||
std::optional<const RaycastResult> CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter = std::nullopt, unsigned short categoryMaskBits = 0xFFFF);
|
||||
|
|
|
@ -94,7 +94,7 @@ void PartAssembly::Scale(Vector3 newSize, bool scaleUp) {
|
|||
parts[0]->size = newSize;
|
||||
parts[0]->UpdateProperty("Size");
|
||||
sendPropertyUpdatedSignal(parts[0], "Size", Variant(parts[0]->size));
|
||||
_bounds = newSize;
|
||||
_size = _bounds = newSize;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ void PartAssembly::Scale(Vector3 newSize, bool scaleUp) {
|
|||
sendPropertyUpdatedSignal(part, "Size", Variant(part->size));
|
||||
}
|
||||
|
||||
_bounds = _bounds * factor;
|
||||
_size = _bounds = _bounds * factor;
|
||||
}
|
||||
|
||||
std::vector<PartTransformState> PartAssembly::GetCurrentTransforms() {
|
||||
|
|
90
core/src/rendering/debug/debugrenderer.cpp
Normal file
90
core/src/rendering/debug/debugrenderer.cpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
#include "rendering/shader.h"
|
||||
#include "rendering/texture3d.h"
|
||||
#include "timeutil.h"
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <glm/ext/vector_float4.hpp>
|
||||
#include <string>
|
||||
|
||||
extern int viewportWidth, viewportHeight;
|
||||
extern Texture3D* fontTexture;
|
||||
extern Shader* fontShader;
|
||||
extern Shader* identityShader;
|
||||
|
||||
void drawChar(char c, int x, int y, float scale=1.f) {
|
||||
fontShader->use();
|
||||
fontTexture->activate(1);
|
||||
fontShader->set("fontTex", 1);
|
||||
|
||||
fontShader->set("charIndex", (int)c);
|
||||
|
||||
// https://stackoverflow.com/a/10631263
|
||||
int tex = fontShader->getAttribute("aTexCoord");
|
||||
|
||||
y = viewportHeight - y - 16*scale;
|
||||
float x0 = float(x)/viewportWidth, y0 = float(y)/viewportHeight, x1 = ((float)x + 8*scale)/viewportWidth, y1 = ((float)y + 16*scale)/viewportHeight;
|
||||
x0 *= 2, y0 *= 2, x1 *= 2, y1 *= 2;
|
||||
x0 -= 1, y0 -= 1, x1 -= 1, y1 -= 1;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(x0, y0, 0); glVertexAttrib2f(tex, 1, 1);
|
||||
glVertex3f(x1, y0, 0); glVertexAttrib2f(tex, 1, 0);
|
||||
glVertex3f(x1, y1, 0); glVertexAttrib2f(tex, 0, 0);
|
||||
glVertex3f(x0, y1, 0); glVertexAttrib2f(tex, 0, 1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void drawString(std::string str, int x, int y, float scale=1.f) {
|
||||
for (int i = 0; i < (int)str.length(); i++) {
|
||||
char c = str[i];
|
||||
drawChar(c, x+i*8*scale, y, scale);
|
||||
}
|
||||
}
|
||||
|
||||
void drawRect(int x, int y, int w, int h, glm::vec4 color) {
|
||||
identityShader->use();
|
||||
identityShader->set("aColor", color);
|
||||
|
||||
float x0 = 2*float(x)/viewportWidth-1, y0 = 2*float(y)/viewportHeight-1, x1 = 2*float(x + w)/viewportWidth-1, y1 = 2*float(y + h)/viewportHeight-1;
|
||||
float tmp;
|
||||
tmp = -y0, y0 = -y1, y1 = tmp;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(x0, y0, 0);
|
||||
glVertex3f(x1, y0, 0);
|
||||
glVertex3f(x1, y1, 0);
|
||||
glVertex3f(x0, y1, 0);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static tu_time_t lastTime;
|
||||
extern tu_time_t renderTime;
|
||||
extern tu_time_t physTime;
|
||||
extern tu_time_t schedTime;
|
||||
|
||||
// Draws debug info window
|
||||
// Including info about framerates, etc.
|
||||
void renderDebugInfo() {
|
||||
tu_time_t timePassed = tu_clock_micros() - lastTime;
|
||||
float frames = 1/(((float)timePassed)/1'000'000);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
drawRect(0, 0, 200, 16*8, glm::vec4(0.2f,0.2f,0.2f,0.8f));
|
||||
drawString("FPS: " + std::to_string((int)frames), 0, 16*0);
|
||||
drawString(" 1/: " + std::to_string((float)timePassed/1'000'000), 0, 16*1);
|
||||
|
||||
frames = 1/(((float)renderTime)/1'000'000);
|
||||
drawString("RPS: " + std::to_string((int)frames), 0, 16*2);
|
||||
drawString(" 1/: " + std::to_string((float)renderTime/1'000'000), 0, 16*3);
|
||||
|
||||
frames = 1/(((float)physTime)/1'000'000);
|
||||
drawString("PPS: " + std::to_string((int)frames), 0, 16*4);
|
||||
drawString(" 1/: " + std::to_string((float)physTime/1'000'000), 0, 16*5);
|
||||
|
||||
frames = 1/(((float)schedTime)/1'000'000);
|
||||
drawString("SPS: " + std::to_string((int)frames), 0, 16*6);
|
||||
drawString(" 1/: " + std::to_string((float)schedTime/1'000'000), 0, 16*7);
|
||||
|
||||
lastTime = tu_clock_micros();
|
||||
}
|
|
@ -21,6 +21,7 @@
|
|||
#include "math_helper.h"
|
||||
#include "objects/service/selection.h"
|
||||
#include "partassembly.h"
|
||||
#include "rendering/texture.h"
|
||||
#include "rendering/torus.h"
|
||||
#include "shader.h"
|
||||
#include "mesh.h"
|
||||
|
@ -31,6 +32,7 @@
|
|||
#include "skybox.h"
|
||||
#include "enum/surface.h"
|
||||
#include "texture3d.h"
|
||||
#include "timeutil.h"
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
|
@ -41,13 +43,18 @@ Shader* identityShader = NULL;
|
|||
Shader* ghostShader = NULL;
|
||||
Shader* wireframeShader = NULL;
|
||||
Shader* outlineShader = NULL;
|
||||
Shader* fontShader = NULL;
|
||||
extern Camera camera;
|
||||
Skybox* skyboxTexture = NULL;
|
||||
Texture3D* studsTexture = NULL;
|
||||
Texture* fontTexture = NULL;
|
||||
|
||||
bool debugRendererEnabled = false;
|
||||
bool wireframeRendering = false;
|
||||
|
||||
static int viewportWidth, viewportHeight;
|
||||
int viewportWidth, viewportHeight;
|
||||
|
||||
void renderDebugInfo();
|
||||
|
||||
void renderInit(GLFWwindow* window, int width, int height) {
|
||||
viewportWidth = width, viewportHeight = height;
|
||||
|
@ -60,6 +67,8 @@ void renderInit(GLFWwindow* window, int width, int height) {
|
|||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
fontTexture = new Texture("assets/textures/debugfnt.bmp", GL_RGB);
|
||||
|
||||
skyboxTexture = new Skybox({
|
||||
"assets/textures/skybox/null_plainsky512_lf.jpg",
|
||||
"assets/textures/skybox/null_plainsky512_rt.jpg",
|
||||
|
@ -79,6 +88,7 @@ void renderInit(GLFWwindow* window, int width, int height) {
|
|||
ghostShader = new Shader("assets/shaders/ghost.vs", "assets/shaders/ghost.fs");
|
||||
wireframeShader = new Shader("assets/shaders/wireframe.vs", "assets/shaders/wireframe.fs");
|
||||
outlineShader = new Shader("assets/shaders/outline.vs", "assets/shaders/outline.fs");
|
||||
fontShader = new Shader("assets/shaders/font.vs", "assets/shaders/font.fs");
|
||||
}
|
||||
|
||||
void renderParts() {
|
||||
|
@ -322,7 +332,7 @@ void renderHandles() {
|
|||
glDisable(GL_CULL_FACE);
|
||||
|
||||
identityShader->use();
|
||||
identityShader->set("aColor", glm::vec3(0.f, 1.f, 1.f));
|
||||
identityShader->set("aColor", glm::vec4(0.f, 1.f, 1.f, 1.f));
|
||||
|
||||
for (auto face : HandleFace::Faces) {
|
||||
CFrame cframe = getHandleCFrame(face);
|
||||
|
@ -625,9 +635,12 @@ void addDebugRenderCFrame(CFrame frame, Color3 color) {
|
|||
DEBUG_CFRAMES.push_back(std::make_pair(frame, color));
|
||||
}
|
||||
|
||||
tu_time_t renderTime;
|
||||
void render(GLFWwindow* window) {
|
||||
tu_time_t startTime = tu_clock_micros();
|
||||
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
renderSkyBox();
|
||||
renderHandles();
|
||||
|
@ -639,10 +652,17 @@ void render(GLFWwindow* window) {
|
|||
renderRotationArcs();
|
||||
if (wireframeRendering)
|
||||
renderWireframe();
|
||||
if (debugRendererEnabled)
|
||||
renderDebugInfo();
|
||||
// TODO: Make this a debug flag
|
||||
// renderAABB();
|
||||
renderTime = tu_clock_micros() - startTime;
|
||||
}
|
||||
|
||||
void setViewport(int width, int height) {
|
||||
viewportWidth = width, viewportHeight = height;
|
||||
}
|
||||
|
||||
void setDebugRendererEnabled(bool enabled) {
|
||||
debugRendererEnabled = enabled;
|
||||
}
|
|
@ -3,10 +3,12 @@
|
|||
|
||||
extern bool wireframeRendering;
|
||||
|
||||
namespace Data { class CFrame; class Color3; };
|
||||
class CFrame;
|
||||
class Color3;
|
||||
|
||||
void renderInit(GLFWwindow* window, int width, int height);
|
||||
void render(GLFWwindow* window);
|
||||
void setViewport(int width, int height);
|
||||
void addDebugRenderCFrame(CFrame);
|
||||
void addDebugRenderCFrame(CFrame, Color3);
|
||||
void addDebugRenderCFrame(CFrame, Color3);
|
||||
void setDebugRendererEnabled(bool enabled);
|
|
@ -100,10 +100,18 @@ void Shader::set(std::string key, glm::vec3 value) {
|
|||
glUniform3f(glGetUniformLocation(id, key.c_str()), value.x, value.y, value.z);
|
||||
}
|
||||
|
||||
void Shader::set(std::string key, glm::vec4 value) {
|
||||
glUniform4f(glGetUniformLocation(id, key.c_str()), value.x, value.y, value.z, value.w);
|
||||
}
|
||||
|
||||
void Shader::set(std::string key, glm::mat3 value) {
|
||||
glUniformMatrix3fv(glGetUniformLocation(id, key.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
|
||||
void Shader::set(std::string key, glm::mat4 value) {
|
||||
glUniformMatrix4fv(glGetUniformLocation(id, key.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
}
|
||||
|
||||
int Shader::getAttribute(std::string key) {
|
||||
return glGetAttribLocation(id, key.c_str());
|
||||
}
|
||||
|
|
|
@ -19,6 +19,9 @@ public:
|
|||
void set(std::string key, DirLight value);
|
||||
void set(std::string key, PointLight value);
|
||||
void set(std::string key, glm::vec3 value);
|
||||
void set(std::string key, glm::vec4 value);
|
||||
void set(std::string key, glm::mat3 value);
|
||||
void set(std::string key, glm::mat4 value);
|
||||
|
||||
int getAttribute(std::string key);
|
||||
};
|
|
@ -1,9 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef __clang__
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic ignored "-Wnullability-extension"
|
||||
#define nullable _Nullable
|
||||
#define notnull _Nonnull
|
||||
#elif defined(__GNUC__)
|
||||
#define nullable
|
||||
#define notnull __attribute__((nonnull))
|
||||
#else
|
||||
#define nullable
|
||||
#define notnull
|
||||
|
|
|
@ -226,6 +226,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
|
|||
if (editorToolHandles.handlesType == MoveHandles) {
|
||||
selectionAssembly.TransformBy(CFrame() + absDiff);
|
||||
} else if (editorToolHandles.handlesType == ScaleHandles) {
|
||||
Vector3 oldSize = selectionAssembly.size();
|
||||
if (evt->modifiers() & Qt::AltModifier) {
|
||||
// If size gets too small, don't
|
||||
if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff * 2.f), glm::vec3(0.001f))))
|
||||
|
@ -240,6 +241,9 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
|
|||
selectionAssembly.TransformBy(CFrame() + absDiff * 0.5f);
|
||||
selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff, diff > 0);
|
||||
}
|
||||
|
||||
if (snappingFactor() > 0 && oldSize != selectionAssembly.size() && mainWindow()->editSoundEffects && QFile::exists("./assets/excluded/switch.wav"))
|
||||
playSound("./assets/excluded/switch.wav");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -524,6 +528,12 @@ void MainGLWidget::keyPressEvent(QKeyEvent* evt) {
|
|||
lastPart->name = "Part" + std::to_string(partId++);
|
||||
M_mainWindow->undoManager.PushState({ UndoStateInstanceCreated { lastPart, gWorkspace() } });
|
||||
}
|
||||
|
||||
if (evt->key() == Qt::Key_BracketLeft) {
|
||||
static bool debugRenderEnabled;
|
||||
debugRenderEnabled = !debugRenderEnabled;
|
||||
setDebugRendererEnabled(debugRenderEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
void MainGLWidget::keyReleaseEvent(QKeyEvent* evt) {
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1027</width>
|
||||
<width>1050</width>
|
||||
<height>750</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
|
|
@ -3,21 +3,55 @@
|
|||
#include "datatypes/variant.h"
|
||||
#include "mainglwidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "objects/joint/snap.h"
|
||||
#include "objects/script.h"
|
||||
#include "objects/service/script/scriptcontext.h"
|
||||
#include "enum/surface.h"
|
||||
#include <cstdio>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <qboxlayout.h>
|
||||
#include <qcoreevent.h>
|
||||
#include <qdebug.h>
|
||||
#include <qevent.h>
|
||||
#include <qglobal.h>
|
||||
#include <qmargins.h>
|
||||
#include <qmdisubwindow.h>
|
||||
#include <qlayout.h>
|
||||
#include <qmimedata.h>
|
||||
#include <qmutex.h>
|
||||
#include <qwaitcondition.h>
|
||||
#include <thread>
|
||||
#include "../ui_mainwindow.h"
|
||||
#include "objects/service/selection.h"
|
||||
#include "timeutil.h"
|
||||
|
||||
class PlaceDocumentPhysicsWorker {
|
||||
public:
|
||||
std::mutex sync;
|
||||
std::thread thread;
|
||||
std::condition_variable runningCond;
|
||||
bool running = false;
|
||||
bool quit = false;
|
||||
|
||||
PlaceDocumentPhysicsWorker() : thread(&PlaceDocumentPhysicsWorker::doWork, this) {}
|
||||
private:
|
||||
tu_time_t lastTime = tu_clock_micros();
|
||||
void doWork() {
|
||||
do {
|
||||
tu_time_t deltaTime = tu_clock_micros() - lastTime;
|
||||
lastTime = tu_clock_micros();
|
||||
|
||||
// First frame is always empty
|
||||
if (deltaTime > 100) {
|
||||
gWorkspace()->PhysicsStep(float(deltaTime)/1'000'000);
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(16'667 - deltaTime));
|
||||
|
||||
std::unique_lock lock(sync);
|
||||
runningCond.wait(lock, [&]{ return running || quit; });
|
||||
lock.unlock();
|
||||
} while (!quit);
|
||||
}
|
||||
};
|
||||
|
||||
PlaceDocument::PlaceDocument(QWidget* parent):
|
||||
QMdiSubWindow(parent) {
|
||||
|
@ -28,15 +62,29 @@ PlaceDocument::PlaceDocument(QWidget* parent):
|
|||
|
||||
_runState = RUN_STOPPED;
|
||||
updateSelectionListeners(gDataModel->GetService<Selection>());
|
||||
|
||||
worker = new PlaceDocumentPhysicsWorker();
|
||||
}
|
||||
|
||||
PlaceDocument::~PlaceDocument() {
|
||||
worker->quit = true;
|
||||
worker->runningCond.notify_all();
|
||||
worker->thread.join();
|
||||
}
|
||||
|
||||
void PlaceDocument::updatePhysicsWorker() {
|
||||
{
|
||||
std::lock_guard lock(worker->sync);
|
||||
worker->running = _runState == RUN_RUNNING;
|
||||
}
|
||||
worker->runningCond.notify_all();
|
||||
}
|
||||
|
||||
void PlaceDocument::setRunState(RunState newState) {
|
||||
if (newState == RUN_RUNNING && _runState != RUN_RUNNING) {
|
||||
if (_runState == RUN_PAUSED) {
|
||||
_runState = RUN_RUNNING;
|
||||
updatePhysicsWorker();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -55,6 +103,8 @@ void PlaceDocument::setRunState(RunState newState) {
|
|||
gDataModel = editModeDataModel;
|
||||
updateSelectionListeners(gDataModel->GetService<Selection>());
|
||||
}
|
||||
|
||||
updatePhysicsWorker();
|
||||
}
|
||||
|
||||
void PlaceDocument::updateSelectionListeners(std::shared_ptr<Selection> selection) {
|
||||
|
@ -81,18 +131,12 @@ void PlaceDocument::closeEvent(QCloseEvent *closeEvent) {
|
|||
}
|
||||
|
||||
std::shared_ptr<Part> shit;
|
||||
static std::chrono::time_point lastTime = std::chrono::steady_clock::now();
|
||||
void PlaceDocument::timerEvent(QTimerEvent* evt) {
|
||||
if (evt->timerId() != timer.timerId()) {
|
||||
QWidget::timerEvent(evt);
|
||||
return;
|
||||
}
|
||||
|
||||
float deltaTime = std::chrono::duration_cast<std::chrono::duration<float>>(std::chrono::steady_clock::now() - lastTime).count();
|
||||
lastTime = std::chrono::steady_clock::now();
|
||||
|
||||
if (_runState == RUN_RUNNING)
|
||||
gWorkspace()->PhysicsStep(deltaTime);
|
||||
placeWidget->repaint();
|
||||
placeWidget->updateCycle();
|
||||
gDataModel->GetService<ScriptContext>()->RunSleepingThreads();
|
||||
|
|
|
@ -2,11 +2,18 @@
|
|||
|
||||
#include "datatypes/signal.h"
|
||||
#include "mainglwidget.h"
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <qevent.h>
|
||||
#include <qmdisubwindow.h>
|
||||
#include <qthread.h>
|
||||
#include <qmutex.h>
|
||||
#include <qwaitcondition.h>
|
||||
#include <QBasicTimer>
|
||||
#include <type_traits>
|
||||
|
||||
class Selection;
|
||||
class PlaceDocumentPhysicsWorker;
|
||||
|
||||
enum RunState {
|
||||
RUN_STOPPED,
|
||||
|
@ -18,10 +25,14 @@ class PlaceDocument : public QMdiSubWindow {
|
|||
QBasicTimer timer;
|
||||
RunState _runState;
|
||||
|
||||
PlaceDocumentPhysicsWorker* worker;
|
||||
|
||||
std::weak_ptr<SignalConnection> selectionConnection;
|
||||
|
||||
void timerEvent(QTimerEvent*) override;
|
||||
void updateSelectionListeners(std::shared_ptr<Selection>);
|
||||
|
||||
void updatePhysicsWorker();
|
||||
public:
|
||||
MainGLWidget* placeWidget;
|
||||
PlaceDocument(QWidget* parent = nullptr);
|
||||
|
|
|
@ -7,7 +7,7 @@ void UndoHistory::PushState(UndoState state) {
|
|||
redoHistory = {};
|
||||
|
||||
if (maxBufferSize != -1 && (int)undoHistory.size() > maxBufferSize)
|
||||
undoHistory.erase(undoHistory.begin(), undoHistory.begin()+maxBufferSize-(int)undoHistory.size()-1);
|
||||
undoHistory.pop_front();
|
||||
|
||||
undoHistory.push_back(state);
|
||||
undoStateListener();
|
||||
|
|
Loading…
Add table
Reference in a new issue