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15 changed files with 158 additions and 23 deletions

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@ -11,7 +11,9 @@
// #include "meta.h" // IWYU pragma: keep
const Data::CFrame Data::CFrame::IDENTITY(glm::vec3(0, 0, 0), glm::mat3(1.f));
const Data::CFrame Data::CFrame::YToZ(glm::vec3(0, 0, 0), glm::mat3(glm::vec3(1, 0, 0), glm::vec3(0, 0, 1), glm::vec3(0, 1, 0)));
const Data::CFrame Data::CFrame::YToZ(glm::vec3(0, 0, 0), glm::mat3(glm::vec3(1, 0, 0), glm::vec3(0, 0, 1), glm::vec3(0, 1, 0)));
Data::CFrame::CFrame() : Data::CFrame::CFrame(glm::vec3(0, 0, 0), glm::mat3(1.f)) {}
Data::CFrame::CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22)
: translation(x, y, z)

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@ -20,6 +20,7 @@ namespace Data {
// CFrame(float x, float y, float z);
// CFrame(const glm::vec3&);
// CFrame(const rp::Vector3&);
CFrame();
CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22);
CFrame(const rp::Transform&);
CFrame(Data::Vector3 position, glm::quat quat);

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@ -3,6 +3,7 @@
#include <string>
#include "meta.h" // IWYU pragma: keep
Data::Vector3::Vector3() : vector(glm::vec3(0, 0, 0)) {};
Data::Vector3::Vector3(const glm::vec3& src) : vector(src) {};
Data::Vector3::Vector3(const rp::Vector3& src) : vector(glm::vec3(src.x, src.y, src.z)) {};
Data::Vector3::Vector3(float x, const float y, float z) : vector(glm::vec3(x, y, z)) {};

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@ -12,6 +12,7 @@ namespace Data {
glm::vec3 vector;
public:
Vector3();
Vector3(float x, float y, float z);
Vector3(const glm::vec3&);
Vector3(const rp::Vector3&);

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@ -87,24 +87,16 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
this->OnParentUpdated(lastParent, newParent);
auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable
if (newParent) {
this->_dataModel = newParent->get()->GetClass() == &DataModel::TYPE ? std::make_optional(std::dynamic_pointer_cast<DataModel>(newParent.value())) : newParent.value()->dataModel();
this->_workspace = newParent->get()->GetClass() == &Workspace::TYPE ? std::make_optional(std::dynamic_pointer_cast<Workspace>(newParent.value())) : newParent.value()->workspace();
} else {
this->_dataModel = std::nullopt;
this->_workspace = std::nullopt;
}
updateAncestry(this->shared<Instance>(), newParent);
return true;
}
void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedChild, std::optional<std::shared_ptr<Instance>> newParent) {
auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable
if (GetParent()) {
this->_dataModel = GetParent().value()->GetClass() == &DataModel::TYPE ? std::make_optional(std::dynamic_pointer_cast<DataModel>(GetParent().value())) : GetParent().value()->dataModel();
this->_workspace = GetParent().value()->GetClass() == &Workspace::TYPE ? std::make_optional(std::dynamic_pointer_cast<Workspace>(GetParent().value())) : GetParent().value()->workspace();
@ -115,6 +107,16 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
OnAncestryChanged(updatedChild, newParent);
// Old workspace used to exist, and workspaces differ
if (oldWorkspace.has_value() && !oldWorkspace->expired() && (!_workspace || _workspace->expired() || oldWorkspace->lock() != _workspace->lock())) {
OnWorkspaceRemoved((oldWorkspace.has_value() && !oldWorkspace->expired()) ? std::make_optional(oldWorkspace->lock()) : std::nullopt);
}
// New workspace exists, and workspaces differ
if (_workspace.has_value() && !_workspace->expired() && (!oldWorkspace || oldWorkspace->expired() || _workspace->lock() != oldWorkspace->lock())) {
OnWorkspaceAdded((oldWorkspace.has_value() && !oldWorkspace->expired()) ? std::make_optional(oldWorkspace->lock()) : std::nullopt, _workspace->lock());
}
// Update ancestry in descendants
for (InstanceRef child : children) {
child->updateAncestry(updatedChild, newParent);
@ -156,6 +158,14 @@ void Instance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child,
// Empty stub
}
void Instance::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
// Empty stub
}
void Instance::OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) {
// Empty stub
}
// Properties
result<Data::Variant, MemberNotFound> Instance::GetPropertyValue(std::string name) {
@ -198,6 +208,12 @@ result<PropertyMeta, MemberNotFound> Instance::GetPropertyMeta(std::string name)
}
}
void Instance::UpdateProperty(std::string name) {
PropertyMeta meta = GetPropertyMeta(name).expect();
if (!meta.updateCallback) return; // Nothing to update, exit.
meta.updateCallback.value()(name);
}
std::vector<std::string> Instance::GetProperties() {
if (cachedMemberList.has_value()) return cachedMemberList.value();

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@ -64,6 +64,8 @@ protected:
virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace);
virtual void OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace);
// The root data model this object is a descendant of
std::optional<std::shared_ptr<DataModel>> dataModel();
@ -93,6 +95,8 @@ public:
result<Data::Variant, MemberNotFound> GetPropertyValue(std::string name);
fallible<MemberNotFound, AssignToReadOnlyMember> SetPropertyValue(std::string name, Data::Variant value);
result<PropertyMeta, MemberNotFound> GetPropertyMeta(std::string name);
// Manually trigger the update of a property. Useful internally when setting properties directly
void UpdateProperty(std::string name);
// Returning a list of property names feels kinda janky. Is this really the way to go?
std::vector<std::string> GetProperties();

View file

@ -1,5 +1,6 @@
#include "meta.h"
#include "objects/part.h"
#include "objects/snap.h"
#include "objects/workspace.h"
std::map<std::string, const InstanceType*> INSTANCE_MAP = {
@ -7,4 +8,5 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "Part", &Part::TYPE },
{ "Workspace", &Workspace::TYPE },
{ "DataModel", &DataModel::TYPE },
{ "Snap", &Snap::TYPE },
};

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@ -61,7 +61,7 @@ const InstanceType* Part::GetClass() {
Part::Part(): Part(PartConstructParams { .color = Data::Color3(0.639216f, 0.635294f, 0.647059f) }) {
}
Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame(params.position, params.rotation)),
Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame::FromEulerAnglesXYZ((Data::Vector3)params.rotation) + params.position),
size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
this->memberMap = std::make_unique<MemberMap>(MemberMap {
.super = std::move(this->memberMap),
@ -158,8 +158,10 @@ Part::Part(PartConstructParams params): Instance(&TYPE), cframe(Data::CFrame(par
Part::~Part() {
// This relies on physicsCommon still existing. Be very careful.
if (this->rigidBody && workspace())
if (this->rigidBody && workspace()) {
workspace().value()->DestroyRigidBody(rigidBody);
this->rigidBody = nullptr;
}
}

View file

@ -15,7 +15,7 @@ namespace rp = reactphysics3d;
// For easy construction from C++. Maybe should be removed?
struct PartConstructParams {
glm::vec3 position;
glm::quat rotation = glm::identity<glm::quat>();
glm::vec3 rotation;
glm::vec3 size;
Data::Color3 color;

45
core/src/objects/snap.cpp Normal file
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@ -0,0 +1,45 @@
#include "snap.h"
#include "datatypes/vector.h"
#include "workspace.h"
#include "part.h"
#include <reactphysics3d/constraint/FixedJoint.h>
const InstanceType Snap::TYPE = {
.super = &Instance::TYPE,
.className = "Snap",
.constructor = &Snap::Create,
};
const InstanceType* Snap::GetClass() {
return &TYPE;
}
Snap::Snap(): Instance(&TYPE) {
}
Snap::~Snap() {
}
void Snap::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
if (!part0 || !part1 || part0->expired() || part1->expired()) return;
printVec((part0->lock()->cframe * (c1.Inverse() * c0)).Rotation().ToEulerAnglesXYZ());
printVec(part1->lock()->cframe.Rotation().ToEulerAnglesXYZ());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
Data::CFrame newFrame = part0->lock()->cframe * (c1.Inverse() * c0);
part1->lock()->cframe = newFrame;
newWorkspace->SyncPartPhysics(part1->lock());
rp::FixedJointInfo jointInfo(part0->lock()->rigidBody, part1->lock()->rigidBody, (c0.Inverse() * c1).Position());
this->joint = dynamic_cast<rp::FixedJoint*>(workspace().value()->physicsWorld->createJoint(jointInfo));
}
void Snap::OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) {
if (!this->joint || !oldWorkspace) return;
oldWorkspace.value()->physicsWorld->destroyJoint(this->joint);
this->joint = nullptr;
}

28
core/src/objects/snap.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include "objects/base/instance.h"
#include <memory>
#include <optional>
class Part;
class Snap : public Instance {
rp::FixedJoint* joint;
protected:
void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
void OnWorkspaceRemoved(std::optional<std::shared_ptr<Workspace>> oldWorkspace) override;
public:
const static InstanceType TYPE;
std::optional<std::weak_ptr<Part>> part0;
std::optional<std::weak_ptr<Part>> part1;
Data::CFrame c0;
Data::CFrame c1;
Snap();
~Snap();
static inline std::shared_ptr<Snap> New() { return std::make_shared<Snap>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Snap>(); };
virtual const InstanceType* GetClass() override;
};

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@ -15,7 +15,7 @@ const InstanceType* Workspace::GetClass() {
return &TYPE;
}
rp::PhysicsCommon *physicsCommon = new rp::PhysicsCommon;
rp::PhysicsCommon* Workspace::physicsCommon = new rp::PhysicsCommon;
Workspace::Workspace(): Service(&TYPE) {
}

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@ -24,11 +24,16 @@ enum FilterResult {
};
class Part;
class Snap;
typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter;
class Workspace : public Service {
rp::PhysicsWorld *physicsWorld = nullptr;
rp::PhysicsWorld* physicsWorld = nullptr;
static rp::PhysicsCommon* physicsCommon;
friend Part;
friend Snap;
protected:
void InitService() override;
bool initialized = false;

View file

@ -107,6 +107,9 @@ Data::CFrame snapCFrame(Data::CFrame frame) {
bool isMouseDragging = false;
std::optional<std::weak_ptr<Part>> draggingObject;
std::optional<HandleFace> draggingHandle;
Data::Vector3 initialHitPos;
Data::Vector3 initialHitNormal;
Data::CFrame initialFrame;
void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
if (!isMouseDragging || !draggingObject || mainWindow()->selectedTool >= TOOL_SMOOTH) return;
@ -119,10 +122,13 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
if (!rayHit) return;
glm::vec3 partSize = partFromBody(rayHit->body)->size;
Data::Vector3 vec = rayHit->worldPoint;
Data::CFrame targetFrame = partFromBody(rayHit->body)->cframe;
Data::Vector3 surfaceNormal = targetFrame.Inverse().Rotation() * rayHit->worldNormal;
Data::Vector3 inverseSurfaceNormal = Data::Vector3::ONE - surfaceNormal.Abs();
glm::vec3 partSize = partFromBody(rayHit->body)->size;
Data::Vector3 tFormedHitPos = targetFrame * ((targetFrame.Inverse() * initialHitPos) * inverseSurfaceNormal);
Data::Vector3 tFormedInitialPos = targetFrame * ((targetFrame.Inverse() * initialFrame.Position()) * inverseSurfaceNormal);
Data::Vector3 vec = rayHit->worldPoint + (tFormedInitialPos - tFormedHitPos);
// The part being dragged's frame local to the hit target's frame, but without its position component
// To find a world vector local to the new frame, use newFrame, not localFrame, as localFrame is localFrame is local to targetFrame in itself
Data::CFrame localFrame = (targetFrame.Inverse() * (draggingObject->lock()->cframe.Rotation() + vec));
@ -132,7 +138,6 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
// Snap to studs
Data::Vector3 draggingPartSize = draggingObject->lock()->size;
Data::Vector3 inverseSurfaceNormal = Data::Vector3::ONE - surfaceNormal.Abs();
glm::vec3 inverseNormalPartSize = (Data::Vector3)(partSize - glm::vec3(localFrame.Rotation() * draggingPartSize)) * inverseSurfaceNormal / 2.f;
if (snappingFactor() > 0)
localFrame = localFrame.Rotation() + glm::round(glm::vec3(localFrame.Position() * inverseSurfaceNormal - inverseNormalPartSize) / snappingFactor()) * snappingFactor() + inverseNormalPartSize
@ -146,6 +151,7 @@ void MainGLWidget::handleObjectDrag(QMouseEvent* evt) {
draggingObject->lock()->cframe = newFrame + unsinkOffset;
gWorkspace()->SyncPartPhysics(draggingObject->lock());
sendPropertyUpdatedSignal(draggingObject->lock(), "Position", draggingObject->lock()->position());
}
@ -231,7 +237,6 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
// Also implemented based on Godot: [c7ea8614](godot/editor/plugins/canvas_item_editor_plugin.cpp#L1490)
glm::vec2 startPoint;
Data::CFrame initialFrame = Data::CFrame::IDENTITY;
void MainGLWidget::handleRotationalTransform(QMouseEvent* evt) {
if (!isMouseDragging || !draggingHandle || !editorToolHandles->adornee || !editorToolHandles->active) return;
@ -348,6 +353,9 @@ void MainGLWidget::mousePressEvent(QMouseEvent* evt) {
if (!rayHit || !partFromBody(rayHit->body)) return;
std::shared_ptr<Part> part = partFromBody(rayHit->body);
if (part->locked) return;
initialFrame = part->cframe;
initialHitPos = rayHit->worldPoint;
initialHitNormal = rayHit->worldNormal;
// Handle surface tool
if (mainWindow()->selectedTool >= TOOL_SMOOTH) {

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@ -1,6 +1,7 @@
#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include "common.h"
#include "objects/snap.h"
#include <memory>
#include <qclipboard.h>
#include <qmessagebox.h>
@ -123,11 +124,30 @@ MainWindow::MainWindow(QWidget *parent)
gWorkspace()->AddChild(ui->mainWidget->lastPart = Part::New({
.position = glm::vec3(0),
.rotation = glm::vec3(0.5, 2, 1),
.rotation = glm::vec3(-2.6415927, 1.1415926, 2.57075),
.size = glm::vec3(4, 1.2, 2),
.color = glm::vec3(0.639216f, 0.635294f, 0.647059f),
}));
gWorkspace()->SyncPartPhysics(ui->mainWidget->lastPart);
// auto part0 = ui->mainWidget->lastPart;
// gWorkspace()->AddChild(ui->mainWidget->lastPart = Part::New({
// .position = glm::vec3(1.6691498, 0.82489049, -0.73040605),
// // .rotation = glm::vec3(0.5, 2, 1),
// .rotation = glm::vec3(-2.6415927, 1.1415926, -2.141639),
// .size = glm::vec3(4, 1.2, 2),
// .color = glm::vec3(0.639216f, 0.635294f, 0.647059f),
// }));
// gWorkspace()->SyncPartPhysics(ui->mainWidget->lastPart);
// auto part1 = ui->mainWidget->lastPart;
// auto snap = Snap::New();
// snap->part0 = part0;
// snap->part1 = part1;
// snap->c0 = part1->cframe;
// snap->c1 = part0->cframe;
// gWorkspace()->AddChild(snap);
}
void MainWindow::closeEvent(QCloseEvent* evt) {