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4 commits
7cf7343406
...
d49005295f
Author | SHA1 | Date | |
---|---|---|---|
d49005295f | |||
dc6e9180ff | |||
5e6c18259f | |||
da1f6b1d24 |
20 changed files with 119 additions and 52 deletions
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@ -41,11 +41,12 @@ int main() {
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glfwMakeContextCurrent(window);
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glewInit();
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dataModel->Init();
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simulationInit();
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renderInit(window, 1200, 900);
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// Baseplate
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workspace->AddChild(Part::New({
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workspace()->AddChild(Part::New({
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.position = glm::vec3(0, -5, 0),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(512, 1.2, 512),
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@ -57,7 +58,7 @@ int main() {
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.anchored = true,
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}));
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workspace->AddChild(lastPart = Part::New({
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workspace()->AddChild(lastPart = Part::New({
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.position = glm::vec3(0),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(4, 1.2, 2),
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@ -68,7 +69,7 @@ int main() {
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}
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}));
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for (InstanceRef inst : workspace->GetChildren()) {
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for (InstanceRef inst : workspace()->GetChildren()) {
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if (inst->GetClass()->className != "Part") continue;
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std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
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syncPartPhysics(part);
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@ -161,7 +162,7 @@ void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
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void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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if (key == GLFW_KEY_F && action == GLFW_PRESS) {
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workspace->AddChild(lastPart = Part::New({
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workspace()->AddChild(lastPart = Part::New({
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.position = camera.cameraPos + camera.cameraFront * glm::vec3(3),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(1, 1, 1),
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@ -153,7 +153,7 @@ void MainGLWidget::keyPressEvent(QKeyEvent* evt) {
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else if (evt->key() == Qt::Key_D) moveX = -1;
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if (evt->key() == Qt::Key_F) {
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workspace->AddChild(lastPart = Part::New({
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workspace()->AddChild(lastPart = Part::New({
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.position = camera.cameraPos + camera.cameraFront * glm::vec3(3),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(1, 1, 1),
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@ -18,6 +18,7 @@
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#include "objects/part.h"
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#include "qitemselectionmodel.h"
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#include "qobject.h"
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#include "qsysinfo.h"
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SelectedTool selectedTool;
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@ -25,6 +26,8 @@ MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::MainWindow)
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{
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dataModel->Init();
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ui->setupUi(this);
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timer.start(33, this);
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setMouseTracking(true);
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@ -49,7 +52,7 @@ MainWindow::MainWindow(QWidget *parent)
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simulationInit();
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// Baseplate
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workspace->AddChild(ui->mainWidget->lastPart = Part::New({
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workspace()->AddChild(ui->mainWidget->lastPart = Part::New({
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.position = glm::vec3(0, -5, 0),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(512, 1.2, 512),
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@ -63,7 +66,7 @@ MainWindow::MainWindow(QWidget *parent)
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ui->mainWidget->lastPart->name = "Baseplate";
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syncPartPhysics(ui->mainWidget->lastPart);
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workspace->AddChild(ui->mainWidget->lastPart = Part::New({
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workspace()->AddChild(ui->mainWidget->lastPart = Part::New({
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.position = glm::vec3(0),
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.rotation = glm::vec3(0),
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.scale = glm::vec3(4, 1.2, 2),
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@ -60,7 +60,7 @@ QModelIndex ExplorerModel::index(int row, int column, const QModelIndex &parent)
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}
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QModelIndex ExplorerModel::toIndex(InstanceRef item) {
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if (item == rootItem)
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if (item == rootItem || !item->GetParent().has_value())
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return {};
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InstanceRef parentItem = item->GetParent().value();
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@ -148,10 +148,10 @@ Qt::ItemFlags ExplorerModel::flags(const QModelIndex &index) const
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: Qt::NoItemFlags | Qt::ItemIsDropEnabled;
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}
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QImage ExplorerModel::iconOf(InstanceType* type) const {
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QImage ExplorerModel::iconOf(const InstanceType* type) const {
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if (instanceIconCache.count(type->className)) return instanceIconCache[type->className];
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InstanceType* currentClass = type;
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const InstanceType* currentClass = type;
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while (currentClass->explorerIcon.empty()) currentClass = currentClass->super;
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QImage icon("assets/icons/" + QString::fromStdString(currentClass->explorerIcon));
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@ -160,8 +160,8 @@ QImage ExplorerModel::iconOf(InstanceType* type) const {
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}
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bool ExplorerModel::moveRows(const QModelIndex &sourceParentIdx, int sourceRow, int count, const QModelIndex &destinationParentIdx, int destinationChild) {
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Instance* sourceParent = sourceParentIdx.isValid() ? static_cast<Instance*>(sourceParentIdx.internalPointer()) : workspace.get();
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Instance* destinationParent = destinationParentIdx.isValid() ? static_cast<Instance*>(destinationParentIdx.internalPointer()) : workspace.get();
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Instance* sourceParent = sourceParentIdx.isValid() ? static_cast<Instance*>(sourceParentIdx.internalPointer()) : rootItem.get();
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Instance* destinationParent = destinationParentIdx.isValid() ? static_cast<Instance*>(destinationParentIdx.internalPointer()) : rootItem.get();
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printf("Moved %d from %s\n", count, sourceParent->name.c_str());
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@ -178,7 +178,7 @@ bool ExplorerModel::moveRows(const QModelIndex &sourceParentIdx, int sourceRow,
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}
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bool ExplorerModel::removeRows(int row, int count, const QModelIndex& parentIdx) {
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Instance* parent = parentIdx.isValid() ? static_cast<Instance*>(parentIdx.internalPointer()) : workspace.get();
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Instance* parent = parentIdx.isValid() ? static_cast<Instance*>(parentIdx.internalPointer()) : rootItem.get();
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for (int i = row; i < (row + count); i++) {
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//parent->GetChildren()[i]->SetParent(nullptr);
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@ -206,7 +206,7 @@ Qt::DropActions ExplorerModel::supportedDropActions() const {
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InstanceRef ExplorerModel::fromIndex(const QModelIndex index) const {
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if (!index.isValid()) return workspace;
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if (!index.isValid()) return rootItem;
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return static_cast<Instance*>(index.internalPointer())->shared_from_this();
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}
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@ -45,7 +45,7 @@ public:
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private:
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InstanceRef rootItem;
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QModelIndex toIndex(InstanceRef item);
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QImage iconOf(InstanceType* type) const;
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QImage iconOf(const InstanceType* type) const;
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};
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// #endif
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@ -2,13 +2,14 @@
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#include "explorermodel.h"
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#include "common.h"
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#include "objects/base/instance.h"
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#include "objects/workspace.h"
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#include "qabstractitemmodel.h"
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#include "qaction.h"
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#include "qnamespace.h"
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ExplorerView::ExplorerView(QWidget* parent):
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QTreeView(parent),
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model(ExplorerModel(std::dynamic_pointer_cast<Instance>(workspace))) {
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model(ExplorerModel(std::dynamic_pointer_cast<Instance>(dataModel))) {
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this->setModel(&model);
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// Disabling the root decoration will cause the expand/collapse chevrons to be hidden too, we don't want that
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@ -23,6 +24,9 @@ ExplorerView::ExplorerView(QWidget* parent):
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this->setDropIndicatorShown(true);
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this->setContextMenuPolicy(Qt::CustomContextMenu);
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// Expand workspace
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this->expand(model.ObjectToIndex(workspace()));
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connect(this, &QTreeView::customContextMenuRequested, this, [&](const QPoint& point) {
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QModelIndex index = this->indexAt(point);
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contextMenu.exec(this->viewport()->mapToGlobal(point));
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@ -5,7 +5,7 @@
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Camera camera(glm::vec3(0.0, 0.0, 3.0));
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//std::vector<Part> parts;
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std::shared_ptr<Workspace> workspace = Workspace::New();
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std::shared_ptr<DataModel> dataModel = DataModel::New();
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std::optional<HierarchyPreUpdateHandler> hierarchyPreUpdateHandler;
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std::optional<HierarchyPostUpdateHandler> hierarchyPostUpdateHandler;
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@ -14,7 +14,8 @@ typedef std::function<void(std::vector<InstanceRefWeak> oldSelection, std::vecto
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// TEMPORARY COMMON DATA FOR VARIOUS INTERNAL COMPONENTS
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extern Camera camera;
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extern std::shared_ptr<Workspace> workspace;
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extern std::shared_ptr<DataModel> dataModel;
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inline std::shared_ptr<Workspace> workspace() { return dataModel->workspace; }
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extern std::optional<HierarchyPreUpdateHandler> hierarchyPreUpdateHandler;
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extern std::optional<HierarchyPostUpdateHandler> hierarchyPostUpdateHandler;
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@ -10,21 +10,19 @@
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#include <optional>
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// Static so that this variable name is "local" to this source file
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static InstanceType TYPE_ {
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const InstanceType Instance::TYPE = {
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.super = NULL,
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.className = "Instance",
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.constructor = NULL, // Instance is abstract and therefore not creatable
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.explorerIcon = "instance",
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};
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InstanceType* Instance::TYPE = &TYPE_;
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// Instance is abstract, so it should not implement GetClass directly
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// InstanceType* Instance::GetClass() {
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// return &TYPE_;
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// }
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Instance::Instance(InstanceType* type) {
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Instance::Instance(const InstanceType* type) {
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this->name = type->className;
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this->memberMap = std::make_unique<MemberMap>( MemberMap {
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@ -48,7 +46,7 @@ bool Instance::ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>>
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}
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bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
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if (!ancestryContinuityCheck(newParent))
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if (this->parentLocked || !ancestryContinuityCheck(newParent))
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return false;
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auto lastParent = GetParent();
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@ -19,7 +19,7 @@ typedef std::shared_ptr<Instance>(*InstanceConstructor)();
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// Struct describing information about an instance
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struct InstanceType {
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InstanceType* super; // May be null
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const InstanceType* super; // May be null
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std::string className;
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InstanceConstructor constructor;
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std::string explorerIcon = "";
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@ -38,18 +38,21 @@ private:
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bool ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent);
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protected:
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bool parentLocked = false;
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std::unique_ptr<MemberMap> memberMap;
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Instance(InstanceType*);
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Instance(const InstanceType*);
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virtual ~Instance();
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virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent);
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template <typename T> inline std::shared_ptr<T> shared() { return std::dynamic_pointer_cast<T>(this->shared_from_this()); }
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public:
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static InstanceType* TYPE;
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const static InstanceType TYPE;
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std::string name;
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// Instance is abstract, so it should not implement GetClass directly
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virtual InstanceType* GetClass() = 0;
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virtual const InstanceType* GetClass() = 0;
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bool SetParent(std::optional<std::shared_ptr<Instance>> newParent);
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std::optional<std::shared_ptr<Instance>> GetParent();
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inline const std::vector<std::shared_ptr<Instance>> GetChildren() { return children; }
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4
src/objects/base/service.cpp
Normal file
4
src/objects/base/service.cpp
Normal file
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@ -0,0 +1,4 @@
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#include "service.h"
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#include <memory>
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Service::Service(std::weak_ptr<DataModel> root) : dataModel(root) {}
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12
src/objects/base/service.h
Normal file
12
src/objects/base/service.h
Normal file
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@ -0,0 +1,12 @@
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#pragma once
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// Services are top-level singletons and belong to a specific DataModel
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// They serve one specific task and can be accessed using game:GetService
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#include "objects/datamodel.h"
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#include <memory>
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class Service {
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protected:
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std::weak_ptr<DataModel> dataModel;
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Service(std::weak_ptr<DataModel> root);
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};
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22
src/objects/datamodel.cpp
Normal file
22
src/objects/datamodel.cpp
Normal file
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@ -0,0 +1,22 @@
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#include "datamodel.h"
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#include "workspace.h"
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#include <memory>
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const InstanceType DataModel::TYPE = {
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.super = &Instance::TYPE,
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.className = "DataModel",
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.constructor = nullptr,
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};
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const InstanceType* DataModel::GetClass() {
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return &TYPE;
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}
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DataModel::DataModel()
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: Instance(&TYPE) {
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}
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void DataModel::Init() {
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this->workspace = std::make_shared<Workspace>(shared<DataModel>());
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this->AddChild(this->workspace);
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}
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21
src/objects/datamodel.h
Normal file
21
src/objects/datamodel.h
Normal file
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@ -0,0 +1,21 @@
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#pragma once
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#include "base.h"
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#include <memory>
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class Workspace;
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// The root instance to all objects in the hierarchy
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class DataModel : public Instance {
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//private:
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public:
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const static InstanceType TYPE;
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std::shared_ptr<Workspace> workspace;
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DataModel();
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void Init();
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static inline std::shared_ptr<DataModel> New() { return std::make_shared<DataModel>(); };
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virtual const InstanceType* GetClass() override;
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};
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@ -6,23 +6,21 @@
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#include <optional>
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#include "physics/simulation.h"
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static InstanceType TYPE_ {
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.super = Instance::TYPE,
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const InstanceType Part::TYPE = {
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.super = &Instance::TYPE,
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.className = "Part",
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.constructor = &Part::CreateGeneric,
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.explorerIcon = "part",
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};
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InstanceType* Part::TYPE = &TYPE_;
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InstanceType* Part::GetClass() {
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return &TYPE_;
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const InstanceType* Part::GetClass() {
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return &TYPE;
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}
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Part::Part(): Part(PartConstructParams {}) {
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}
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Part::Part(PartConstructParams params): Instance(&TYPE_), position(params.position), rotation(params.rotation),
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Part::Part(PartConstructParams params): Instance(&TYPE), position(params.position), rotation(params.rotation),
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scale(params.scale), material(params.material), anchored(params.anchored) {
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this->memberMap = std::make_unique<MemberMap>(MemberMap {
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.super = std::move(this->memberMap),
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@ -24,7 +24,7 @@ protected:
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void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) override;
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void onUpdated(std::string);
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public:
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static InstanceType* TYPE;
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const static InstanceType TYPE;
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// TODO: Switch these over to our dedicated datatypes
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glm::vec3 position;
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@ -43,5 +43,5 @@ public:
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static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
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static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
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static inline InstanceRef CreateGeneric() { return std::make_shared<Part>(); };
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virtual InstanceType* GetClass() override;
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virtual const InstanceType* GetClass() override;
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};
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@ -1,16 +1,15 @@
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#include "workspace.h"
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static InstanceType TYPE_ {
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.super = Instance::TYPE,
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const InstanceType Workspace::TYPE = {
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.super = &Instance::TYPE,
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.className = "Workspace",
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.constructor = &Workspace::Create,
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// .constructor = &Workspace::Create,
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.explorerIcon = "workspace",
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};
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InstanceType* Workspace::TYPE = &TYPE_;
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InstanceType* Workspace::GetClass() {
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return &TYPE_;
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const InstanceType* Workspace::GetClass() {
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return &TYPE;
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}
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Workspace::Workspace(): Instance(&TYPE_) {
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Workspace::Workspace(std::weak_ptr<DataModel> dataModel): Instance(&TYPE), Service(dataModel) {
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}
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@ -1,16 +1,17 @@
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#pragma once
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#include "base.h"
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#include "objects/base/service.h"
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#include <memory>
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class Workspace : public Instance {
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class Workspace : public Instance, Service {
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//private:
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public:
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static InstanceType* TYPE;
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const static InstanceType TYPE;
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Workspace();
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Workspace(std::weak_ptr<DataModel> dataModel);
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static inline std::shared_ptr<Workspace> New() { return std::make_shared<Workspace>(); };
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static inline InstanceRef Create() { return std::make_shared<Workspace>(); };
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virtual InstanceType* GetClass() override;
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// static inline std::shared_ptr<Workspace> New() { return std::make_shared<Workspace>(); };
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// static inline InstanceRef Create() { return std::make_shared<Workspace>(); };
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virtual const InstanceType* GetClass() override;
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};
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@ -72,7 +72,7 @@ void physicsStep(float deltaTime) {
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// Naive implementation. Parts are only considered so if they are just under Workspace
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// TODO: Add list of tracked parts in workspace based on their ancestry using inWorkspace property of Instance
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for (InstanceRef obj : workspace->GetChildren()) {
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for (InstanceRef obj : workspace()->GetChildren()) {
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if (obj->GetClass()->className != "Part") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
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std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(obj);
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const rp::Transform& transform = part->rigidBody->getTransform();
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@ -105,7 +105,7 @@ void renderParts() {
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shader->set("viewPos", camera.cameraPos);
|
||||
|
||||
// TODO: Same as todo in src/physics/simulation.cpp
|
||||
for (InstanceRef inst : workspace->GetChildren()) {
|
||||
for (InstanceRef inst : workspace()->GetChildren()) {
|
||||
if (inst->GetClass()->className != "Part") continue;
|
||||
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue