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15 commits

Author SHA1 Message Date
c5c8b0f56d fix(lua): re-added code that ensures that the thread (and therefore any upvalues) don't get gc'ed in signal handler 2025-07-13 16:53:36 +02:00
88829b1660 feat(editor): added miscellaneous missing icons for windows 2025-07-13 16:53:36 +02:00
e15db6f82f fix(editor): fixed a few dark-theme-related bugs under windows 2025-07-13 16:53:36 +02:00
b4e3c1a425 feat(lua): added Instance.new for object creation 2025-07-13 16:53:36 +02:00
9438d9d0b2 misc: lua.h => luaapis.h 2025-07-13 16:53:36 +02:00
e5c67be41a fix(lua): applied previous fix also to signal 2025-07-13 16:53:36 +02:00
c7e5a21be0 fix(lua): yet another rewrite of wrapper that supports yielding (via lua) 2025-07-13 16:53:36 +02:00
08738ed0cc fix(lua): fixed error handling for signals 2025-07-13 16:53:36 +02:00
2a2130f42f fix(lua): detect and print syntax errors 2025-07-13 16:53:36 +02:00
c794d7b8ca fix(editor): standardize line endings to LF for scripts 2025-07-13 16:53:36 +02:00
ef961265a5 fix(cmake): missing freetype dependency + Qt6PrintSupport 2025-07-13 16:53:35 +02:00
e44f70bbac fix(lua): segfault on error handler, new error handler system adopted 2025-07-13 16:53:35 +02:00
1c896b521d refactor(rendering): use VBOs for torus instead of deprecated immediate mode 2025-07-13 16:53:35 +02:00
3116bceb66 refactor(rendering): removed glfw dependency of render functions 2025-07-13 16:53:35 +02:00
8aba15baa2 feat(rendering): ttf font rendering 2025-07-13 16:53:35 +02:00
52 changed files with 641 additions and 171 deletions

16
assets/font/AUTHORS Normal file
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@ -0,0 +1,16 @@
AUTHORS
Current Contributors (sorted alphabetically):
- Vishal Vijayraghavan <vishalvvr at fedoraproject dot org>
Project Owner/ Maintainer (Current)
Red Hat, Inc.
Previous Contributors
- Pravin Satpute <psatpute at redhat dot com>
Project Owner/ Maintainer
Red Hat, Inc.
- Steve Matteson
Original Designer
Ascender, Inc.

102
assets/font/LICENSE Normal file
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@ -0,0 +1,102 @@
Digitized data copyright (c) 2010 Google Corporation
with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
with Reserved Font Name Liberation.
This Font Software is licensed under the SIL Open Font License,
Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
PREAMBLE The goals of the Open Font License (OFL) are to stimulate
worldwide development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to provide
a free and open framework in which fonts may be shared and improved in
partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves.
The fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components
as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or
by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer
or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a
copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in
Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole, must
be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under
this license does not apply to any document created using the Font
Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1 @@
Icons transform-move, transform-scale, and transform-rotate were modified from silk icons by maelstrom

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@ -0,0 +1,22 @@
#version 330 core
out vec4 FragColor;
in vec3 vPos;
in vec2 vTexCoord;
uniform sampler2D fontTex;
uniform int charIndex;
// Main
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
}

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@ -0,0 +1,12 @@
#version 330 core
in vec3 aPos;
in vec2 aTexCoord;
out vec3 vPos;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vPos = aPos;
vTexCoord = aTexCoord;
}

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@ -1,22 +1,14 @@
// https://learnopengl.com/In-Practice/Text-Rendering
#version 330 core
in vec2 TexCoords;
out vec4 color;
out vec4 FragColor;
in vec3 vPos;
in vec2 vTexCoord;
uniform sampler2D text;
uniform vec3 textColor;
uniform sampler2D fontTex;
uniform int charIndex;
// Main
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
}
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}

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@ -1,12 +1,13 @@
#version 330 core
in vec3 aPos;
in vec2 aTexCoord;
// https://learnopengl.com/In-Practice/Text-Rendering
#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
out vec3 vPos;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vPos = aPos;
vTexCoord = aTexCoord;
}
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}

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@ -34,7 +34,7 @@ int main() {
glewInit();
gDataModel->Init();
renderInit(window, 1200, 900);
renderInit(1200, 900);
// Baseplate
gWorkspace()->AddChild(Part::New({
@ -66,7 +66,7 @@ int main() {
processInput(window);
gWorkspace()->PhysicsStep(deltaTime);
render(window);
render();
glfwSwapBuffers(window);
glfwPollEvents();

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@ -7,6 +7,7 @@ find_package(OpenGL)
find_package(glm CONFIG REQUIRED)
find_package(ReactPhysics3D REQUIRED)
find_package(pugixml 1.15 REQUIRED)
find_package(Freetype)
find_package(Stb REQUIRED)
include_directories(${Stb_INCLUDE_DIR})
@ -44,7 +45,7 @@ list(APPEND SOURCES ${AUTOGEN_OUTS})
add_library(openblocks STATIC ${SOURCES})
set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml)
target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml Freetype::Freetype)
target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS})
add_dependencies(openblocks autogen_build autogen)

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@ -6,7 +6,7 @@
#include <vector>
#include "datatypes/annotation.h"
#include "error/data.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
struct _EnumData {
std::string name;

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@ -2,7 +2,7 @@
#include "error/data.h"
#include "variant.h"
#include <pugixml.hpp>
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <sstream>
// null

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@ -6,7 +6,7 @@
#include <memory>
#include <optional>
#include "objects/base/instance.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include "objects/base/member.h"
#include <pugixml.hpp>

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@ -1,12 +1,15 @@
#include "signal.h"
#include "datatypes/base.h"
#include "variant.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <cstdio>
#include <pugixml.hpp>
#include <memory>
#include <vector>
extern const char* WRAPPER_SRC; // TODO: Move this to a shared header
int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
SignalSource::~SignalSource() = default;
@ -25,6 +28,8 @@ LuaSignalConnection::LuaSignalConnection(lua_State* L, std::weak_ptr<Signal> par
// Save function and current thread so they don't get GC'd
function = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushthread(L);
// For posterity, since I accidentally removed this once, the parent thread must not be
// deleted because it may (likely) contain upvalues that the handler references
thread = luaL_ref(L, LUA_REGISTRYINDEX);
}
@ -56,18 +61,21 @@ static void stackdump(lua_State* L) {
void LuaSignalConnection::Call(std::vector<Variant> args) {
lua_State* thread = lua_newthread(state);
// Push function
// Push wrapepr as thread function
luaL_loadbuffer(thread, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
// Push function as upvalue for wrapper
lua_rawgeti(thread, LUA_REGISTRYINDEX, function);
// Also push our error handler and generate wrapped function
lua_pushcfunction(thread, script_errhandler);
lua_call(thread, 2, 1);
for (Variant arg : args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
lua_pop(state, 1); // Pop thread
}
@ -152,11 +160,7 @@ void Signal::Fire(std::vector<Variant> args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
// Remove thread from registry
luaL_unref(thread, LUA_REGISTRYINDEX, threadId);

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@ -0,0 +1,77 @@
#include "objects/base/instance.h"
#include "datatypes/ref.h"
#include "luaapis.h" // IWYU pragma: keep
#include "objects/meta.h"
#include <memory>
static int lib_Instance_index(lua_State*);
static int lib_Instance_tostring(lua_State*);
static const struct luaL_Reg lib_Instance_metatable [] = {
{"__index", lib_Instance_index},
{"__tostring", lib_Instance_tostring},
{NULL, NULL} /* end of array */
};
static int __lua_impl__Instance__new(lua_State* L) {
int n = lua_gettop(L);
// First argument (className)
std::string className = luaL_checkstring(L, 1);
// [Optional] Second argument (parent)
std::shared_ptr<Instance> parent;
if (n > 1) {
parent = **(std::shared_ptr<Instance>**)luaL_checkudata(L, 2, "__mt_instance");
}
// Look up class name
if (INSTANCE_MAP.count(className) == 0)
return luaL_error(L, "Attempt to create instance of unknown type '%s'", className.c_str());
const InstanceType* type = INSTANCE_MAP[className];
if (type->flags & (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE) || type->constructor == nullptr)
return luaL_error(L, "Attempt to create Instance of type '%s', which is not creatable", className.c_str());
std::shared_ptr<Instance> object = type->constructor();
if (parent != nullptr)
object->SetParent(parent);
InstanceRef(object).PushLuaValue(L);
return 1;
}
void Instance::PushLuaLibrary(lua_State* L) {
lua_getglobal(L, "_G");
lua_pushstring(L, "Instance");
lua_newuserdata(L, 0);
// Create the library's metatable
luaL_newmetatable(L, "__mt_lib_Instance");
luaL_register(L, NULL, lib_Instance_metatable);
lua_setmetatable(L, -2);
lua_rawset(L, -3);
lua_pop(L, 1);
}
int lib_Instance_tostring(lua_State* L) {
lua_pushstring(L, "Instance");
return 1;
}
static int lib_Instance_index(lua_State* L) {
std::string key(lua_tostring(L, 2));
lua_pop(L, 2);
if (key == "new") {
lua_pushcfunction(L, __lua_impl__Instance__new);
return 1;
}
return luaL_error(L, "%s is not a valid member of %s\n", key.c_str(), "Instance");
}

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@ -95,6 +95,7 @@ public:
// Instance is abstract, so it should not implement GetClass directly
virtual const InstanceType* GetClass() = 0;
static void PushLuaLibrary(lua_State*); // Defined in lua/instancelib.cpp
bool SetParent(std::optional<std::shared_ptr<Instance>> newParent);
std::optional<std::shared_ptr<Instance>> GetParent();
bool IsParentLocked();

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@ -1,5 +1,6 @@
#include "script.h"
#include "common.h"
#include "lauxlib.h"
#include "logger.h"
#include "objects/base/instance.h"
#include "objects/base/member.h"
@ -7,12 +8,16 @@
#include "objects/service/workspace.h"
#include "objects/datamodel.h"
#include "datatypes/ref.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <algorithm>
#include <memory>
int script_wait(lua_State*);
int script_delay(lua_State*);
int script_errhandler(lua_State*);
// TODO: Move this to a shared header
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
Script::Script(): Instance(&TYPE) {
source = "print(\"Hello, world!\")";
@ -25,6 +30,7 @@ void Script::Run() {
std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
lua_State* L = scriptContext->state;
int top = lua_gettop(L);
// Create thread
this->thread = lua_newthread(L);
@ -52,43 +58,28 @@ void Script::Run() {
lua_pop(Lt, 1); // _G
// Load source and push onto thread stack as function ptr
// luaL_loadstring(Lt, source.c_str());
luaL_loadbuffer(Lt, source.c_str(), source.size(), scriptContext->RegisterScriptSource(shared<Script>()).c_str());
int status = lua_resume(Lt, 0);
if (status > LUA_YIELD) {
lua_Debug dbg;
lua_getstack(Lt, 1, &dbg);
lua_getinfo(Lt, "S", &dbg);
// Push wrapper as thread function
luaL_loadbuffer(Lt, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
std::weak_ptr<Script> source = scriptContext->GetScriptFromSource(dbg.source);
// Load source code and push onto thread as upvalue for wrapper
int status = luaL_loadbuffer(Lt, source.c_str(), source.size(), this->GetFullName().c_str());
if (status != LUA_OK) {
// Failed to parse/load chunk
Logger::error(lua_tostring(Lt, -1));
std::string errorMessage = lua_tostring(Lt, -1);
if (!source.expired())
errorMessage = source.lock()->GetFullName() + errorMessage.substr(errorMessage.find(':'));
Logger::error(errorMessage);
lua_pop(Lt, 1); // Pop return value
Logger::traceStart();
int stack = 1;
while (lua_getstack(Lt, stack++, &dbg)) {
lua_getinfo(Lt, "nlSu", &dbg);
std::weak_ptr<Script> source = scriptContext->GetScriptFromSource(dbg.source);
if (source.expired()) {
Logger::trace(dbg.source, dbg.currentline);
} else {
Logger::trace(source.lock()->GetFullName(), dbg.currentline, &source);
}
}
Logger::traceEnd();
lua_settop(L, top);
return;
}
// Push our error handler and then generate the wrapped function
lua_pushcfunction(Lt, script_errhandler);
lua_call(Lt, 2, 1);
// Resume the thread
lua_resume(Lt, 0);
lua_pop(L, 1); // Pop the thread
lua_settop(L, top);
}
void Script::Stop() {
@ -121,5 +112,29 @@ int script_delay(lua_State* L) {
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}
int script_errhandler(lua_State* L) {
std::string errorMessage = lua_tostring(L, -1);
Logger::error(errorMessage);
// Traceback
Logger::traceStart();
lua_Debug dbg;
int stack = 1;
while (lua_getstack(L, stack++, &dbg)) {
lua_getinfo(L, "nlSu", &dbg);
// Ignore C frames and internal wrappers
if (strcmp(dbg.what, "C") == 0 || strcmp(dbg.source, "=PCALL_WRAPPER") == 0)
continue;
Logger::trace(dbg.source, dbg.currentline);
}
Logger::traceEnd();
return 0;
}

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@ -6,7 +6,7 @@
#include "timeutil.h"
#include <ctime>
#include <string>
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
static int g_print(lua_State*);
static int g_require(lua_State*);
@ -46,6 +46,7 @@ void ScriptContext::InitService() {
Vector3::PushLuaLibrary(state);
CFrame::PushLuaLibrary(state);
Color3::PushLuaLibrary(state);
Instance::PushLuaLibrary(state);
// TODO: custom os library
@ -105,11 +106,7 @@ void ScriptContext::RunSleepingThreads() {
// Time args
lua_pushnumber(sleep.thread, float(tu_clock_micros() - sleep.timeYieldedWhen) / 1'000'000);
lua_pushnumber(sleep.thread, float(tu_clock_micros()) / 1'000'000);
int status = lua_resume(sleep.thread, 2);
if (status > LUA_YIELD) {
Logger::error(lua_tostring(sleep.thread, -1));
lua_pop(sleep.thread, 1); // Pop return value
}
lua_resume(sleep.thread, 2);
// Remove thread
deleted = true;
@ -134,23 +131,6 @@ void ScriptContext::RunSleepingThreads() {
schedTime = tu_clock_micros() - startTime;
}
std::string ScriptContext::RegisterScriptSource(std::shared_ptr<Script> script) {
// If it has already been registered, reference it here
for (auto& [id, script2] : scriptSources) {
if (!script2.expired() && script2.lock() == script)
return "=f" + std::to_string(id);
}
int id = lastScriptSourceId++;
scriptSources[id] = script;
return "=f" + std::to_string(id);
}
std::weak_ptr<Script> ScriptContext::GetScriptFromSource(std::string source) {
int id = std::stoi(source.c_str() + 2);
return scriptSources[id];
}
// https://www.lua.org/source/5.1/lbaselib.c.html
static int g_print(lua_State* L) {
std::string buf;

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@ -2,7 +2,7 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <memory>
#include <vector>
@ -19,7 +19,6 @@ class DEF_INST_SERVICE ScriptContext : public Service {
AUTOGEN_PREAMBLE
std::vector<SleepingThread> sleepingThreads;
std::map<int, std::weak_ptr<Script>> scriptSources;
int lastScriptSourceId = 0;
protected:
void InitService() override;
@ -32,8 +31,6 @@ public:
lua_State* state;
void PushThreadSleep(lua_State* thread, float delay);
void RunSleepingThreads();
std::string RegisterScriptSource(std::shared_ptr<Script>);
std::weak_ptr<Script> GetScriptFromSource(std::string source);
static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
};

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@ -7,19 +7,19 @@
#include <string>
extern int viewportWidth, viewportHeight;
extern Texture* fontTexture;
extern Shader* fontShader;
extern Texture* debugFontTexture;
extern Shader* debugFontShader;
extern Shader* identityShader;
void drawChar(char c, int x, int y, float scale=1.f) {
fontShader->use();
fontTexture->activate(1);
fontShader->set("fontTex", 1);
debugFontShader->use();
debugFontTexture->activate(1);
debugFontShader->set("fontTex", 1);
fontShader->set("charIndex", (int)c);
debugFontShader->set("charIndex", (int)c);
// https://stackoverflow.com/a/10631263
int tex = fontShader->getAttribute("aTexCoord");
int tex = debugFontShader->getAttribute("aTexCoord");
y = viewportHeight - y - 16*scale;
float x0 = float(x)/viewportWidth, y0 = float(y)/viewportHeight, x1 = ((float)x + 8*scale)/viewportWidth, y1 = ((float)y + 16*scale)/viewportHeight;

162
core/src/rendering/font.cpp Normal file
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@ -0,0 +1,162 @@
#include "font.h"
#include "logger.h"
#include "panic.h"
#include "rendering/shader.h"
#include <GL/glew.h>
#include <GL/gl.h>
#include <glm/ext/matrix_clip_space.hpp>
#include <memory>
#include <ft2build.h>
#include FT_FREETYPE_H
// https://learnopengl.com/In-Practice/Text-Rendering
FT_Library freetype;
Shader* fontShader;
extern int viewportWidth, viewportHeight;
unsigned int textVAO, textVBO;
void fontInit() {
if (FT_Error err = FT_Init_FreeType(&freetype)) {
Logger::fatalErrorf("Failed to initialize Freetype: [%d]", err);
panic();
}
fontShader = new Shader("assets/shaders/font.vs", "assets/shaders/font.fs");
// Set up buffer
glGenVertexArrays(1, &textVAO);
glBindVertexArray(textVAO);
glGenBuffers(1, &textVBO);
glBindBuffer(GL_ARRAY_BUFFER, textVBO);
// Dynamic, because we update the vertices often V~~~~~~~~~~~~~~
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void fontFinish() {
if (FT_Error err = FT_Done_FreeType(freetype)) {
Logger::fatalErrorf("Failed to free Freetype: [%d]", err);
panic();
}
}
std::shared_ptr<Font> loadFont(std::string fontName) {
std::string fontPath = "assets/font/" + fontName;
FT_Face face;
if (FT_Error err = FT_New_Face(freetype, fontPath.c_str(), 0, &face)) {
Logger::fatalErrorf("Failed to create font '%s': [%d]", fontName.c_str(), err);
panic();
}
std::shared_ptr<Font> font = std::make_shared<Font>();
FT_Set_Pixel_Sizes(face, 0, 48);
// Load each glyph
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (unsigned char c = 0; c < 128; c++) {
// load character glyph
if (FT_Error err = FT_Load_Char(face, c, FT_LOAD_RENDER)) {
Logger::errorf("Failed to load glyph %d in font '%s': [%d]", c, fontName.c_str(), err);
continue;
}
// Generate texture
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0,
GL_RED,
GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer
);
// set texture options
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// now store character for later use
Character character;
character.ID = texture;
character.size = glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
character.bearing = glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top);
character.advance = (unsigned int)face->glyph->advance.x;
font->characters[c] = character;
}
FT_Done_Face(face);
return font;
}
void drawText(std::shared_ptr<Font> font, std::string text, float x, float y, float scale, glm::vec3 color) {
// activate corresponding render state
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
fontShader->use();
fontShader->set("textColor", color);
fontShader->set("text", 0);
glActiveTexture(GL_TEXTURE0);
glm::mat4 projection = glm::ortho(0.0f, (float)viewportWidth, 0.0f, (float)viewportHeight);
fontShader->set("projection", projection);
// This is not in the learnopengl guide but it is VERY important
// I'm surprised I missed it but honestly... not so much. I'm an idiot
glBindVertexArray(textVAO);
// iterate through all characters
for (size_t i = 0; i < text.size(); i++) {
unsigned char c = text[i];
Character ch = font->characters[c];
float xpos = x + ch.bearing.x * scale;
float ypos = y - (ch.size.y - ch.bearing.y) * scale;
float w = ch.size.x * scale;
float h = ch.size.y * scale;
// render glyph texture over quad
glBindTexture(GL_TEXTURE_2D, ch.ID);
float vertices[6][4] = {
{ xpos, ypos + h, 0.0f, 0.0f },
{ xpos, ypos, 0.0f, 1.0f },
{ xpos + w, ypos, 1.0f, 1.0f },
{ xpos, ypos + h, 0.0f, 0.0f },
{ xpos + w, ypos, 1.0f, 1.0f },
{ xpos + w, ypos + h, 1.0f, 0.0f }
};
// render glyph texture over quad
glBindTexture(GL_TEXTURE_2D, ch.ID);
// update content of VBO memory
glBindBuffer(GL_ARRAY_BUFFER, textVBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// render quad
glDrawArrays(GL_TRIANGLES, 0, 6);
// now advance cursors for next glyph (note that advance is number of 1/64 pixels)
x += (ch.advance >> 6) * scale; // bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindTexture(GL_TEXTURE_2D, 0);
}

23
core/src/rendering/font.h Normal file
View file

@ -0,0 +1,23 @@
#pragma once
#include <memory>
#include <string>
#include <glm/glm.hpp>
// https://learnopengl.com/In-Practice/Text-Rendering
struct Character {
unsigned int ID; // ID handle of the glyph texture
glm::ivec2 size; // Size of glyph
glm::ivec2 bearing; // Offset from baseline to left/top of glyph
unsigned int advance; // Offset to advance to next glyph
};
struct Font {
Character characters[128];
};
void fontInit();
void fontFinish();
std::shared_ptr<Font> loadFont(std::string fontName);
void drawText(std::shared_ptr<Font> font, std::string text, float x, float y, float scale=1.f, glm::vec3 color = glm::vec3(1,1,1));

View file

@ -1,5 +1,4 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include <cmath>
#include <cstdio>
@ -23,6 +22,7 @@
#include "math_helper.h"
#include "objects/service/selection.h"
#include "partassembly.h"
#include "rendering/font.h"
#include "rendering/mesh2d.h"
#include "rendering/texture.h"
#include "rendering/torus.h"
@ -46,14 +46,16 @@ Shader* identityShader = NULL;
Shader* ghostShader = NULL;
Shader* wireframeShader = NULL;
Shader* outlineShader = NULL;
Shader* fontShader = NULL;
Shader* debugFontShader = NULL;
Shader* generic2dShader = NULL;
extern Camera camera;
Skybox* skyboxTexture = NULL;
Texture3D* studsTexture = NULL;
Texture* fontTexture = NULL;
Texture* debugFontTexture = NULL;
Mesh2D* rect2DMesh = NULL;
std::shared_ptr<Font> sansSerif;
bool debugRendererEnabled = false;
bool wireframeRendering = false;
@ -62,7 +64,7 @@ int viewportWidth, viewportHeight;
void renderDebugInfo();
void drawRect(int x, int y, int width, int height, glm::vec3 color);
void renderInit(GLFWwindow* window, int width, int height) {
void renderInit(int width, int height) {
viewportWidth = width, viewportHeight = height;
glViewport(0, 0, width, height);
@ -74,7 +76,7 @@ void renderInit(GLFWwindow* window, int width, int height) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
fontTexture = new Texture("assets/textures/debugfnt.bmp", GL_RGB);
debugFontTexture = new Texture("assets/textures/debugfnt.bmp", GL_RGB);
skyboxTexture = new Skybox({
"assets/textures/skybox/null_plainsky512_lf.jpg",
@ -95,7 +97,7 @@ void renderInit(GLFWwindow* window, int width, int height) {
ghostShader = new Shader("assets/shaders/ghost.vs", "assets/shaders/ghost.fs");
wireframeShader = new Shader("assets/shaders/wireframe.vs", "assets/shaders/wireframe.fs");
outlineShader = new Shader("assets/shaders/outline.vs", "assets/shaders/outline.fs");
fontShader = new Shader("assets/shaders/font.vs", "assets/shaders/font.fs");
debugFontShader = new Shader("assets/shaders/debug/debugfont.vs", "assets/shaders/debug/debugfont.fs");
generic2dShader = new Shader("assets/shaders/generic2d.vs", "assets/shaders/generic2d.fs");
// Create mesh for 2d rectangle
@ -110,6 +112,10 @@ void renderInit(GLFWwindow* window, int width, int height) {
};
rect2DMesh = new Mesh2D(6, rectVerts);
// Initialize fonts
fontInit();
sansSerif = loadFont("LiberationSans-Regular.ttf");
}
void renderParts() {
@ -356,7 +362,6 @@ void renderHandles() {
glm::vec4 screenPos = projection * view * glm::vec4((glm::vec3)cframe.Position(), 1.0f);
screenPos /= screenPos.w;
screenPos += 1; screenPos /= 2; screenPos.y = 1 - screenPos.y; screenPos *= glm::vec4(glm::vec2(viewportWidth, viewportHeight), 1, 1);
printVec((glm::vec3)screenPos);
drawRect(screenPos.x - 3, screenPos.y - 3, 6, 6, glm::vec3(0, 1, 1));
}
@ -572,6 +577,7 @@ void renderRotationArcs() {
handleShader->set("viewPos", camera.cameraPos);
PartAssembly assembly = PartAssembly::FromSelection(gDataModel->GetService<Selection>());
if (assembly.size() == Vector3::ZERO) return; // No parts are selected
for (HandleFace face : HandleFace::Faces) {
if (glm::any(glm::lessThan(face.normal, glm::vec3(0)))) continue;
@ -644,7 +650,7 @@ void addDebugRenderCFrame(CFrame frame, Color3 color) {
}
tu_time_t renderTime;
void render(GLFWwindow* window) {
void render() {
tu_time_t startTime = tu_clock_micros();
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -664,6 +670,7 @@ void render(GLFWwindow* window) {
renderDebugInfo();
// TODO: Make this a debug flag
// renderAABB();
renderTime = tu_clock_micros() - startTime;
}

View file

@ -1,13 +1,12 @@
#pragma once
#include <GLFW/glfw3.h>
extern bool wireframeRendering;
class CFrame;
class Color3;
void renderInit(GLFWwindow* window, int width, int height);
void render(GLFWwindow* window);
void renderInit(int width, int height);
void render();
void setViewport(int width, int height);
void addDebugRenderCFrame(CFrame);
void addDebugRenderCFrame(CFrame, Color3);

View file

@ -7,7 +7,42 @@
struct vec { float x; float y; float z; };
void genTorusPoint(float outerRadius, float innerRadius, float tubeSides, float ringSides, int tube, int ring) {
unsigned int torusVAO, torusVBO;
int lastSize = 0;
void initTorus(int tubeSides, int ringSides) {
// Free existing buffer
if (torusVAO != 0)
glDeleteVertexArrays(1, &torusVAO);
if (torusVBO != 0)
glDeleteBuffers(1, &torusVBO);
lastSize = tubeSides * ringSides;
// Set up buffer
glGenVertexArrays(1, &torusVAO);
glBindVertexArray(torusVAO);
glGenBuffers(1, &torusVBO);
glBindBuffer(GL_ARRAY_BUFFER, torusVBO);
// Dynamic, because we update the vertices often V~~~~~~~~~~~~~~
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8 * 6 * tubeSides * ringSides, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(0 * sizeof(float)));
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void genTorusPoint(float* vertex, float outerRadius, float innerRadius, float tubeSides, float ringSides, int tube, int ring) {
float angle = float(tube) / tubeSides * 2 * PI;
float xL = innerRadius * cos(angle);
float yL = innerRadius * sin(angle);
@ -17,31 +52,41 @@ void genTorusPoint(float outerRadius, float innerRadius, float tubeSides, float
float y = (outerRadius + xL) * sin(outerAngle);
float z = yL;
// return vec { x, y, z };
glVertex3f(x, y, z);
vertex[0] = x; vertex[1] = y; vertex[2] = z;
// TODO: Add normals and tex coords
}
// made by yours truly
void genTorus(float outerRadius, float innerRadius, int tubeSides, int ringSides) {
glBegin(GL_TRIANGLES);
// Automatically generate VBO ad-hoc
if (lastSize != tubeSides * ringSides)
initTorus(tubeSides, ringSides);
float* vertices = new float[(tubeSides * ringSides * 6) * 8];
int vi = 0;
for (int i = 0; i < tubeSides; i++) {
float tube = float(i) / tubeSides;
for (int j = 0; j < ringSides; j++) {
float ring = float(j) / ringSides;
int in = (i+1) % tubeSides;
int jn = (j+1) % tubeSides;
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, i, j);
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, in, j);
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, in, jn);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, i, j);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, in, j);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, in, jn);
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, in, jn);
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, i, jn);
genTorusPoint(outerRadius, innerRadius, tubeSides, ringSides, i, j);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, in, jn);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, i, jn);
genTorusPoint(&vertices[8*vi++], outerRadius, innerRadius, tubeSides, ringSides, i, j);
}
}
glEnd();
// Bind new data
glBindBuffer(GL_ARRAY_BUFFER, torusVBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * 8 * 6 * tubeSides * ringSides, vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Draw
glBindVertexArray(torusVAO);
glDrawArrays(GL_TRIANGLES, 0, tubeSides * ringSides * 6);
}

View file

@ -8,4 +8,5 @@ qt6
reactphysics3d
pugixml
luajit
qscintilla
qscintilla
freetype2

View file

@ -98,14 +98,6 @@ add_custom_command(
if (WIN32)
#include("${QT_DEPLOY_SUPPORT}")
# TODO: Add other translations
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
)
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
# Also don't want to clutter with plugins, add only needed ones
# Copy over QScintilla DLLs
# TODO: Use a better approach?
add_custom_command(
@ -113,6 +105,15 @@ if (WIN32)
COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $<TARGET_FILE_DIR:editor>
)
# TODO: Add other translations
add_custom_command(
TARGET editor POST_BUILD
COMMAND ${WINDEPLOYQT_EXECUTABLE} $<TARGET_FILE:editor> ${QSCINTILLA_DLLS} --dir $<TARGET_FILE_DIR:editor> --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $<TARGET_FILE_DIR:editor>/qtplugins
)
# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
# Also don't want to clutter with plugins, add only needed ones
# Copy qt.conf to override default plugins location
add_custom_command(
TARGET editor POST_BUILD

View file

@ -1 +1,17 @@
#pragma once
#pragma once
inline bool isDarkMode() {
// https://stackoverflow.com/a/78854851/16255372
#if defined(_WIN32)
// Never read dark theme on Windows as the app currently renders with white color palette regardless
return false;
#elif QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
const auto scheme = QGuiApplication::styleHints()->colorScheme();
return scheme == Qt::ColorScheme::Dark;
#else
const QPalette defaultPalette;
const auto text = defaultPalette.color(QPalette::WindowText);
const auto window = defaultPalette.color(QPalette::Window);
return text.lightness() > window.lightness();
#endif // QT_VERSION
}

View file

@ -35,7 +35,7 @@ MainGLWidget::MainGLWidget(QWidget* parent): QOpenGLWidget(parent), contextMenu(
void MainGLWidget::initializeGL() {
glewInit();
renderInit(NULL, width(), height());
renderInit(width(), height());
}
inline void playSound(QString path) {
@ -63,7 +63,7 @@ extern std::weak_ptr<Part> draggingObject;
extern std::optional<HandleFace> draggingHandle;
extern Shader* shader;
void MainGLWidget::paintGL() {
::render(NULL);
::render();
}
bool isMouseRightDragging = false;

View file

@ -74,10 +74,16 @@ MainWindow::MainWindow(QWidget *parent)
ui->actionRedo->setShortcuts({QKeySequence("Ctrl+Shift+Z"), QKeySequence("Ctrl+Y")});
QIcon::setThemeSearchPaths(QIcon::themeSearchPaths() + QStringList { "./assets/icons" });
// Force theme under windows
#ifdef _WIN32
QIcon::setThemeName("editor");
#else
if (isDarkMode())
QIcon::setFallbackThemeName("editor-dark");
else
QIcon::setThemeName("editor");
QIcon::setFallbackThemeName("editor");
#endif
// qApp->setStyle(QStyleFactory::create("fusion"));
defaultMessageHandler = qInstallMessageHandler(logQtMessage);

View file

@ -306,8 +306,7 @@
<bool>true</bool>
</property>
<property name="icon">
<iconset theme="edit-select">
<normaloff>assets/icons/editor/drag.png</normaloff>assets/icons/editor/drag.png</iconset>
<iconset theme="edit-select"/>
</property>
<property name="text">
<string>Select Objects</string>

View file

@ -14,27 +14,15 @@
#include <qglobal.h>
#include <qlayout.h>
#include <qtextformat.h>
#include "mainwindow.h"
#include "objects/script.h"
#include "datatypes/variant.h"
#include <QPalette>
#include <QStyleHints>
#include "mainwindow.h"
#include "editorcommon.h"
#include "objects/script.h"
#include "datatypes/variant.h"
QsciAPIs* makeApis(QsciLexer*);
inline bool isDarkMode() {
// https://stackoverflow.com/a/78854851/16255372
#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
const auto scheme = QGuiApplication::styleHints()->colorScheme();
return scheme == Qt::ColorScheme::Dark;
#else
const QPalette defaultPalette;
const auto text = defaultPalette.color(QPalette::WindowText);
const auto window = defaultPalette.color(QPalette::Window);
return text.lightness() > window.lightness();
#endif // QT_VERSION
}
std::map<int, const QColor> DARK_MODE_COLOR_SCHEME = {{
{QsciLexerLua::Comment, QColor("#808080")},
{QsciLexerLua::LineComment, QColor("#808080")},
@ -71,7 +59,7 @@ class ObLuaLexer : public QsciLexerLua {
//"foreach foreachi getn "
// Openblocks extensions
"shared require game workspace "
"shared require game workspace Instance Instance.new "
"_G _VERSION getfenv getmetatable ipairs loadstring "
"next pairs pcall rawequal rawget rawset select "
@ -151,7 +139,8 @@ ScriptDocument::ScriptDocument(std::shared_ptr<Script> script, QWidget* parent):
scintilla->setCaretForegroundColor(palette().text().color());
scintilla->setFont(font);
scintilla->setTabWidth(4);
scintilla->setEolMode(QsciScintilla::EolUnix); // LF endings
scintilla->setText(QString::fromStdString(script->source));
ObLuaLexer* lexer = new ObLuaLexer;

View file

@ -8,7 +8,8 @@
"stb",
"reactphysics3d",
"pkgconf",
"luajit"
"luajit",
"freetype"
],
"overrides": [
{