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96c82dbf22
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5fdc745259
7 changed files with 6 additions and 57 deletions
1
BUILD.md
1
BUILD.md
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@ -22,7 +22,6 @@ The project will be built using VCPKG and MSVC
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* Qt 6.8.3 or higher, with MSVC toolchain
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* CMake
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* Git (for cloning the repo, optional)
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* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
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To start, clone the repository:
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@ -1,12 +1,5 @@
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# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
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add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
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### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
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if(WIN32)
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add_compile_definitions(QSCINTILLA_DLL)
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endif()
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FIND_PATH(QSCINTILLA_INCLUDE_DIR
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NAMES Qsci/qsciglobal.h
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PATHS
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@ -14,7 +7,6 @@ FIND_PATH(QSCINTILLA_INCLUDE_DIR
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$ENV{LIB_DIR}/include
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/usr/local/include
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/usr/include
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${VCPKG_INSTALLED_DIR}/x64-windows/include
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PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
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)
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@ -37,20 +29,4 @@ PATHS
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/usr/local/lib
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/usr/local/lib/qt${QT_VERSION_MAJOR}
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/usr/lib
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
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list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
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find_file(QSCINTILLA_DLLS
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NAMES ${QSCINTILLA_DLL_NAMES}
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PATHS
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"${QT_LIBRARY_DIR}"
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$ENV{LIB_DIR}/lib
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/usr/local/lib
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/usr/local/lib/qt${QT_VERSION_MAJOR}
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/usr/lib
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${QSCINTILLA_LIB_DIR}
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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@ -14,7 +14,6 @@ include_directories(${Stb_INCLUDE_DIR})
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# PkgConfig packages
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LUAJIT REQUIRED luajit)
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link_directories(${LUAJIT_LIBRARY_DIRS})
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# Run autogen
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file(GLOB_RECURSE AUTOGEN_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/src" "src/objects/*.h" "src/datatypes/*.h")
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@ -42,9 +41,8 @@ file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h")
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list(APPEND SOURCES ${AUTOGEN_OUTS})
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add_library(openblocks STATIC ${SOURCES})
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set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
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target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
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target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml)
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target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS})
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target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIR})
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# Windows-specific dependencies
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if(WIN32)
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@ -1,7 +1,7 @@
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#pragma once
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extern "C" {
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#include <luajit.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lua.h>
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#include <luajit-2.1/luajit.h>
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#include <luajit-2.1/lauxlib.h>
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#include <luajit-2.1/lualib.h>
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#include <luajit-2.1/lua.h>
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}
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@ -1,15 +0,0 @@
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In order to build openblocks on Windows, qscintilla will need to already be installed.
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To do this, first download the source archive from [`https://www.riverbankcomputing.com/static/Downloads/QScintilla/2.14.1/QScintilla_src-2.14.1.tar.gz`](https://www.riverbankcomputing.com/static/Downloads/QScintilla/2.14.1/QScintilla_src-2.14.1.tar.gz)
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Next, launch the *x64 Native Tools Command Prompt for VS 2022*, and cd into the directory that you extracted the archive to
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Now, run `qmake` from your Qt's bin directory to configure it
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Once that's done, build and install the project using `nmake install`
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The library should now automatically be installed into your Qt installed directory
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---
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To uninstall the library, run `nmake uninstall`
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@ -99,13 +99,6 @@ if (WIN32)
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# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
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# Also don't want to clutter with plugins, add only needed ones
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# Copy over QScintilla DLLs
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# TODO: Use a better approach?
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $<TARGET_FILE_DIR:editor>
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)
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# Copy qt.conf to override default plugins location
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add_custom_command(
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TARGET editor POST_BUILD
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@ -6,9 +6,7 @@
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{ "name": "pugixml", "version>=": "1.15" },
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"sdl2",
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"stb",
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"reactphysics3d",
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"pkgconf",
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"luajit"
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"reactphysics3d"
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],
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"overrides": [
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{
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