#include #include #include "../part.h" #include "simulation.h" namespace rp = reactphysics3d; extern std::vector parts; rp::PhysicsCommon physicsCommon; rp::PhysicsWorld* world; rp::RigidBody* body; void simulationInit() { world = physicsCommon.createPhysicsWorld(); rp::Vector3 position(0, 20, 0); rp::Quaternion orientation = rp::Quaternion::identity(); rp::Transform transform(position, orientation); body = world->createRigidBody(transform); } void physicsStep(float deltaTime) { // Step the simulation a few steps world->update(deltaTime); // Get the updated position of the body const rp::Transform& transform = body->getTransform(); const rp::Vector3& position = transform.getPosition(); // Display the position of the body std::cout << "Body Position: (" << position.x << ", " << position.y << ", " << position.z << ")" << std::endl; }