cmake_minimum_required(VERSION 3.30.0) project(editor VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets) find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets) find_package(QScintilla REQUIRED) set(TS_FILES editor_en_US.ts) set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui mainglwidget.h mainglwidget.cpp placedocument.h placedocument.cpp undohistory.h undohistory.cpp panes/explorerview.h panes/explorerview.cpp panes/explorermodel.h panes/explorermodel.cpp panes/propertiesview.h panes/propertiesview.cpp panes/outputtextview.h panes/outputtextview.cpp script/scriptdocument.h script/scriptdocument.cpp script/commandedit.h script/commandedit.cpp aboutdialog.ui aboutdialog.h aboutdialog.cpp editor.qrc ${TS_FILES} ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(editor MANUAL_FINALIZATION ${PROJECT_SOURCES} ) qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) endif() target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR} Qt6::OpenGL Qt6::OpenGLWidgets) target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::Multimedia ${QSCINTILLA_LIBRARY} Qt6::OpenGL Qt6::OpenGLWidgets) add_dependencies(editor openblocks) # Copy assets add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets $/assets) # Copy Qt files if (WIN32) #include("${QT_DEPLOY_SUPPORT}") # Copy over QScintilla DLLs # TODO: Use a better approach? add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $ ) # TODO: Add other translations add_custom_command( TARGET editor POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} $ ${QSCINTILLA_DLLS} --release --dir $ --translations en --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --plugindir $/qtplugins ) # No sense adding opengl-sw given that hardware acceleration is necessary, anyway # Also don't want to clutter with plugins, add only needed ones # Copy qt.conf to override default plugins location add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qt.conf $/qt.conf ) endif () set_target_properties(editor PROPERTIES WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS editor BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) install(FILES $ TYPE BIN) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(editor) endif()