#include "part.h" #include "enum/part.h" #include Part::Part(): BasePart(&TYPE) { } Part::Part(PartConstructParams params): BasePart(&TYPE, params) { } Vector3 Part::GetEffectiveSize() { float diameter; switch (shape) { case PartType::Ball: return (Vector3)glm::vec3(glm::min(size.X(), size.Y(), size.Z())); case PartType::Cylinder: diameter = glm::min(size.Y(), size.Z()); return Vector3(size.X(), diameter, diameter); default: return size; } }