set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) find_package(Qt6 REQUIRED COMPONENTS Widgets OpenGLWidgets REQUIRED) find_package(QScintilla6 REQUIRED) set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui mainglwidget.h mainglwidget.cpp placedocument.h placedocument.cpp undohistory.h undohistory.cpp panes/explorerview.h panes/explorerview.cpp panes/explorermodel.h panes/explorermodel.cpp panes/propertiesview.h panes/propertiesview.cpp panes/outputtextview.h panes/outputtextview.cpp script/scriptdocument.h script/scriptdocument.cpp script/commandedit.h script/commandedit.cpp aboutdialog.ui aboutdialog.h aboutdialog.cpp editor.qrc ${TS_FILES} ) qt_add_executable(editor MANUAL_FINALIZATION ${PROJECT_SOURCES}) target_include_directories(editor PRIVATE .) target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::OpenGLWidgets ${QSCINTILLA_LIBRARY} miniaudio) set_target_properties(editor PROPERTIES WIN32_EXECUTABLE ON ) # Copy Qt files if (WIN32) #include("${QT_DEPLOY_SUPPORT}") # Copy assets add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets $/assets) # Copy over QScintilla DLLs # TODO: Use a better approach? add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $ ) set(WINDEPLOYQT_OPTIONS --dir $ --translations en --no-compiler-runtime --no-opengl-sw # No sense adding opengl-sw given that hardware acceleration is necessary, anyway --no-system-d3d-compiler --plugindir $/qtplugins # Also don't want to clutter with plugins, add only needed ones ) # We split these into two commands because # we might build a debug binary against a release qscintilla library # TODO: Add other translations add_custom_command( TARGET editor POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} $ ${WINDEPLOYQT_OPTIONS} ) # Copy QScintilla dependencies too add_custom_command( TARGET editor POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} ${QSCINTILLA_DLLS} ${WINDEPLOYQT_OPTIONS} ) # Copy qt.conf to override default plugins location add_custom_command( TARGET editor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qt.conf $/qt.conf ) endif() qt_finalize_executable(editor)