#include "renderer.h" #include "GLFW/glfw3.h" void renderInit(GLFWwindow* window) { } void render(GLFWwindow* window) { glClearColor(0.1f, 0.1f, 0.1f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }