#include #include #include #include #include #include #include #include #include #include #include #include "physics/util.h" #include "qcursor.h" #include "qevent.h" #include "qnamespace.h" #include "qwindowdefs.h" #include "rendering/renderer.h" #include "physics/simulation.h" #include "camera.h" #include "common.h" #include "mainglwidget.h" MainGLWidget::MainGLWidget(QWidget* parent): QOpenGLWidget(parent) { setFocusPolicy(Qt::FocusPolicy::ClickFocus); setMouseTracking(true); } void MainGLWidget::initializeGL() { glewInit(); renderInit(NULL, width(), height()); } extern int vpx, vpy; void MainGLWidget::resizeGL(int w, int h) { // Update projection matrix and other size related settings: // m_projection.setToIdentity(); // m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f); // ... // glViewport(0, 0, w, h); setViewport(w, h); } void MainGLWidget::paintGL() { ::render(NULL); } bool isMouseRightDragging = false; QPoint lastMousePos; void MainGLWidget::handleCameraRotate(QMouseEvent* evt) { if (!isMouseRightDragging) return; camera.processRotation(evt->pos().x() - lastMousePos.x(), evt->pos().y() - lastMousePos.y()); lastMousePos = evt->pos(); // QCursor::setPos(lastMousePos); } bool isMouseDragging = false; std::optional> draggingObject; void MainGLWidget::handleObjectDrag(QMouseEvent* evt) { if (!isMouseDragging) return; QPoint position = evt->pos(); glm::vec3 pointDir = camera.getScreenDirection(glm::vec2(position.x(), position.y()), glm::vec2(width(), height())); std::optional rayHit = castRayNearest(camera.cameraPos, pointDir, 50000, [](std::shared_ptr part) { return (part == draggingObject->lock()) ? FilterResult::PASS : FilterResult::TARGET; }); if (!rayHit) return; Data::Vector3 vec = rayHit->worldPoint; vec = vec + Data::Vector3(rpToGlm(rayHit->worldNormal) * draggingObject->lock()->scale / 2.f); draggingObject->lock()->cframe = draggingObject->lock()->cframe.Rotation() + vec; syncPartPhysics(draggingObject->lock()); } void MainGLWidget::handleCursorChange(QMouseEvent* evt) { QPoint position = evt->pos(); glm::vec3 pointDir = camera.getScreenDirection(glm::vec2(position.x(), position.y()), glm::vec2(width(), height())); std::optional rayHit = castRayNearest(camera.cameraPos, pointDir, 50000); setCursor((rayHit && partFromBody(rayHit->body)->name != "Baseplate") ? Qt::OpenHandCursor : Qt::ArrowCursor); } void MainGLWidget::mouseMoveEvent(QMouseEvent* evt) { handleCameraRotate(evt); handleObjectDrag(evt); handleCursorChange(evt); } void MainGLWidget::mousePressEvent(QMouseEvent* evt) { switch(evt->button()) { // Camera drag case Qt::RightButton: { lastMousePos = evt->pos(); isMouseRightDragging = true; return; // Clicking on objects } case Qt::LeftButton: { QPoint position = evt->pos(); glm::vec3 pointDir = camera.getScreenDirection(glm::vec2(position.x(), position.y()), glm::vec2(width(), height())); std::optional rayHit = castRayNearest(camera.cameraPos, pointDir, 50000); if (!rayHit || !partFromBody(rayHit->body)) return; std::shared_ptr part = partFromBody(rayHit->body); if (part->name == "Baseplate") return; //part.selected = true; isMouseDragging = true; draggingObject = part; setSelection(std::vector { part }); // Disable bit so that we can ignore the part while raycasting // part->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10); return; } default: return; } } void MainGLWidget::mouseReleaseEvent(QMouseEvent* evt) { // if (isMouseDragging) draggingObject->lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b11); isMouseRightDragging = false; isMouseDragging = false; draggingObject = std::nullopt; } static int moveZ = 0; static int moveX = 0; static std::chrono::time_point lastTime = std::chrono::steady_clock::now(); void MainGLWidget::updateCycle() { float deltaTime = std::chrono::duration_cast>(std::chrono::steady_clock::now() - lastTime).count(); lastTime = std::chrono::steady_clock::now(); if (moveZ) camera.processMovement(moveZ == 1 ? DIRECTION_FORWARD : DIRECTION_BACKWARDS, deltaTime); if (moveX) camera.processMovement(moveX == 1 ? DIRECTION_LEFT : DIRECTION_RIGHT, deltaTime); } void MainGLWidget::keyPressEvent(QKeyEvent* evt) { if (evt->key() == Qt::Key_W) moveZ = 1; else if (evt->key() == Qt::Key_S) moveZ = -1; if (evt->key() == Qt::Key_A) moveX = 1; else if (evt->key() == Qt::Key_D) moveX = -1; if (evt->key() == Qt::Key_F) { workspace()->AddChild(lastPart = Part::New({ .position = camera.cameraPos + camera.cameraFront * glm::vec3(3), .rotation = glm::vec3(0), .scale = glm::vec3(1, 1, 1), .color = glm::vec3(1.0f, 0.5f, 0.31f), })); syncPartPhysics(lastPart); } } void MainGLWidget::keyReleaseEvent(QKeyEvent* evt) { if (evt->key() == Qt::Key_W || evt->key() == Qt::Key_S) moveZ = 0; else if (evt->key() == Qt::Key_A || evt->key() == Qt::Key_D) moveX = 0; }