20 lines
No EOL
247 B
GLSL
20 lines
No EOL
247 B
GLSL
#version 330 core
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in vec3 vPos;
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in vec3 vNormal;
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out vec4 FragColor;
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#define NR_POINT_LIGHTS 4
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uniform vec3 viewPos;
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uniform float transparency;
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uniform vec3 color;
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// Main
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void main() {
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FragColor = vec4(color, 1) * (1-transparency);
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} |