openblocks/assets/shaders/ghost.fs

20 lines
No EOL
247 B
GLSL

#version 330 core
in vec3 vPos;
in vec3 vNormal;
out vec4 FragColor;
#define NR_POINT_LIGHTS 4
uniform vec3 viewPos;
uniform float transparency;
uniform vec3 color;
// Main
void main() {
FragColor = vec4(color, 1) * (1-transparency);
}