21 lines
485 B
GLSL
21 lines
485 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aNormal;
|
|
layout (location = 2) in vec2 aTexCoords;
|
|
|
|
out vec3 vPos;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
uniform vec3 scale;
|
|
uniform float thickness;
|
|
|
|
void main()
|
|
{
|
|
vec3 distFromEdge = sign(aPos) * 0.5 - aPos;
|
|
vec3 tVec = (scale * sign(aPos) * 0.5 - distFromEdge * thickness) / scale;
|
|
|
|
gl_Position = projection * view * model * vec4(tVec, 1);
|
|
vPos = aPos;
|
|
}
|