openblocks/core/src/objects/joint/rotate.cpp

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950 B
C++

#include "rotate.h"
#include "objects/service/jointsservice.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "rendering/renderer.h"
Rotate::Rotate(): JointInstance(&TYPE) {
}
Rotate::~Rotate() {
}
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
void Rotate::buildJoint() {
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame;
// Do NOT use Abs() in this scenario. For some reason that breaks it
PhysRotatingJointInfo jointInfo(c0, c1);
this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace;
}