openblocks/assets/shaders/generic2d.vs

10 lines
218 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
uniform mat4 projection;
uniform mat4 model;
void main() {
gl_Position = projection * model * vec4(aPos, 0.0, 1);
}