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2025-07-23 03:24:34 +02:00
.vscode feat(autogen): scan for props 2025-04-26 01:16:44 +02:00
asset-srcs feat(rendering): replaced sphere with more accurate sphere mesh 2025-07-16 00:31:13 +02:00
assets chore: check-in .obj models used via genmesh.py 2025-07-16 00:31:13 +02:00
autogen feat(autogen): added operators to data types 2025-06-13 09:55:02 +02:00
client refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
cmake refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
core refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
docs refactor(part): refactored part into basepart 2025-07-15 03:15:13 +02:00
editor fix(part): temporarily soft-disabled wedges as they crash the engine currently 2025-07-23 03:24:34 +02:00
patches refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
tools refactor(rendering): changed winding order of meshes to all be clockwise 2025-07-15 17:43:50 +02:00
.clangd feat(logging): basic logger implementation 2025-03-17 18:02:23 +01:00
.gitignore fix(logging): moved data/logging dir to a more reasonable location on gnu/linux 2025-07-08 08:09:37 +02:00
BUILD.md chore: added notice and disabled warnings for file 2025-06-08 16:37:39 +02:00
CMakeLists.txt fix(autogen): fixed compilation on windows + clang dependency 2025-06-08 16:36:25 +02:00
compile_commands.json feat(logging): added output widget 2025-03-21 00:16:27 +01:00
deps.txt refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
LICENSE relicense to LGPLv2.1 from GPLv3 2025-06-22 23:59:58 +02:00
LICENSE.retro relicense to LGPLv2.1 from GPLv3 2025-06-22 23:59:58 +02:00
README.md feat(autogen): basic autogen starter 2025-04-25 23:35:10 +02:00
run.sh chore(run.sh): use out-of-tree build 2025-03-12 02:11:44 +01:00

Openblocks

[ Docs are work in progress! ]

For build instructions, see BUILD.md

Credits and Attribution

Libraries

  • SDL2
  • OpenGL
  • glm
  • ReactPhysics3D by Daniel Chappuis
  • Dirent by Toni Ronkko

Materials and Resources

  • LearnOpenGL

Assets

  • Skybox by Jauhn Dabz