openblocks/editor/mainwindow.cpp

81 lines
2.2 KiB
C++

#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QProcess>
#include <QThread>
#include <QTimerEvent>
#include <QMouseEvent>
#include <QWidget>
#include <QTreeView>
#include <QAbstractItemView>
#include <memory>
#include "common.h"
#include "physics/simulation.h"
#include "objects/part.h"
#include "explorermodel.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
timer.start(33, this);
setMouseTracking(true);
ui->explorerView->setModel(new ExplorerModel(std::dynamic_pointer_cast<Instance>(workspace)));
ui->explorerView->setRootIsDecorated(false);
simulationInit();
// Baseplate
workspace->AddChild(ui->mainWidget->lastPart = Part::New({
.position = glm::vec3(0, -5, 0),
.rotation = glm::vec3(0),
.scale = glm::vec3(512, 1.2, 512),
.material = Material {
.diffuse = glm::vec3(0.388235, 0.372549, 0.384314),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
},
.anchored = true,
}));
syncPartPhysics(ui->mainWidget->lastPart);
workspace->AddChild(ui->mainWidget->lastPart = Part::New({
.position = glm::vec3(0),
.rotation = glm::vec3(0),
.scale = glm::vec3(4, 1.2, 2),
.material = Material {
.diffuse = glm::vec3(0.639216f, 0.635294f, 0.647059f),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
}
}));
syncPartPhysics(ui->mainWidget->lastPart);
}
static std::chrono::time_point lastTime = std::chrono::steady_clock::now();
void MainWindow::timerEvent(QTimerEvent* evt) {
if (evt->timerId() != timer.timerId()) {
QWidget::timerEvent(evt);
return;
}
float deltaTime = std::chrono::duration_cast<std::chrono::duration<float>>(std::chrono::steady_clock::now() - lastTime).count();
lastTime = std::chrono::steady_clock::now();
physicsStep(deltaTime);
ui->mainWidget->update();
ui->mainWidget->updateCycle();
}
MainWindow::~MainWindow()
{
delete ui;
}